Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Beginnings
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 19-08-2003 22:39
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

You're missing the point- right now, RP is a single point civ, perhaps two point civ- NM and P, nothing more. If we want a viable ally, if we want any chance of holding up, and gaining, in a long brutal war, we need to gain some cities, and make sure we're able to defend those.

For this, we need to shorthen the front first- GoW's riders are a thorn at our side, we have what it takes to take them out while defending whatever we have properly- its a small and not so risky venture (we're talking about 8-9 riders, with no chance of any reinforcements en route, save ND's which I don't think is concerned with aiding GoW that much), but will free up forces, and I think is worth it. S is a fortress, if manned properly, it'll serve as an impregnable barrier to the south- And we could shift our attention towards ND on the west, or any other target.

Remember: We're at the peak of our readiness, we were slowed by the the rate of troop shipments, but in 3 turns or so we'll have more ships than troop to ferry- that should be a time to organize for an attack, even a small one, against S- we can't do much with the situation as is now, and taking S, and the riders with it is the least we could do.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 19-08-2003 23:23
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Arrian
Production should be pikes/med infs. In cities that produce less than 14 shields/turn, I'd say pikes. More than that (which is what, 2-3 cities?), med infs.

One thing you seem to either forget, or maybe deliberately don't mention: cats... if we have to keep hills defended against some 10 riders, these could come very handy.

Plus, although I agree we can use MIs on defense, they don't do much good unless we have a serious road network, and we have a whole bunch of them already. Knights OTOH aren't that wide spread... now that the Lego tech deal is out of the way, we should upgrade some more WCs, if possible.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 19-08-2003 23:35
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Enter the AD-FREE zone

Zeit, that's not really it... those riders are too widespread already, and have access to roads which we don't have. Most likely thay will anticipate us going after them, which could very well work in our advantage: we leave them alone, defending against them (nye's plan is certainly a start, although I think we might need more points defended to be truely safe), while going after ND. Doing so, we split their forces, can regain territory for RP by reconquering some ND cities, while GoW keeps totally corrupt cities in the South.

I think it is worth the shot, unpredictability will safe the day, they are not so easy as Vox and anticipate our moves.

I do agree on keeping our front small, but if RP holds on to Pamplona and Toledo (which I still think we should give back asap, albeit with our forces nearby), and we keep Barcelona and NM safe (with nye's plan, or an adapted verrsion of this), our front won't be so widespread. Meanwhile, we go after RP's cities in the North, possibly with some excursions to ND home land.

One thing we might also do is make a faint at GoW's territory up North. It will create another headache for them, and will keep reinforcements in theis homeland, instead of having them come South. This will only work if we can keep GoW's riders split for a while, and keep them from performing a pinch maneuver on us.

BTW, whether we keep Barca or RP doesn't matter, if we can hold onto the hills. Which means that that is another city for RP to hold, they can produce a lot more there then we can.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 20-08-2003 00:10
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

Unless they're in anarchy, which is why I'd like to ask them not to accept Barcelona this turn.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:30
  Old Post 20-08-2003 01:18 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Help yourself to an AD-FREE life

Right....I agree that the riders need to be dealt with, but they need to be dealt with at the proper time.

I do not agree (necessarily...still haven't seen detailed battle maps of the region) that now is that time. We have an enormous advantage, which also serves as a disadvantage.

This war is fought away from our centers of production.

That's huge because it means that we will be largely untouched by this war.

It's harsh because it means we have a logistics and supply problem (somewhat eased in three turns, as more ships come online)

Because of that logistics and supply problem, the a#1 priority is to protect the beach head we have right now....this turn. Where possible, extend and expand that into re-captured RP cities and give them over to our ally to strengthen them.

Pikes are cheaper than their fancy attackers (by far), but just as effective on the D...and because they are cheaper, we can afford to crank more of them out (more pikes for the same money, as it were), meaning that over the course of time, the scales tip dramatically in our favor. IF we play it smart and conserve our own fast movers, taking advantage of any mistakes they make, but not outright chasing them all over the map (which will only serve to draw our forces out).

Picture a steamroller....that's us....

-=Vel=-

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 20-08-2003 11:04
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Help yourself to an AD-FREE life

After long chat with Dejon and Togas of RP, see the RP 130AD thread...

RP cannot send any forces out of Pamplona until either Salamanca or Leon-Zaragoza is shut down. To do so would be suicidal for Pamplona. There are up to 9 riders, and at least 6 ansars just about ready to pounce on Pamplona. they will need every man they have on the walls. We could advance into the teeth of ND by ourselves, but I would not recommend it, especially while trying to hold a perimeter vs GoW to the South at the same time.

So, how do we change the rules? We clear the South.

Starting this next turn, boats start sailing to a rendevous for a 10 or 12 unit force to 'liberate' Valencia and Murcia. They already carry much of that force.

In 4 turns we can have 2 workers in that hole in the road at 8 8 8 of Valencia. I had tagged a whole lot of pikes to hold a defensive perimeter in the south. Why the heck should we defend? Take 8 p, 8 c, 6+ mi, and 10+ k and take Salamanca back. If in the process we can kill 5 or 8 riders, then that threat will be done, and then we can strike out into Western Spain with support from a relieved RP.

ps. I'd really like to have a city at NM 1 1 and a road at NM 1 1 4 before this point, so that we could bash any GoW riders that try to ride out back north to avoid death.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:30
  Old Post 20-08-2003 16:57
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Put an end to popups!

NYE- I'm glad you agree with my 'crazy idea' (as you yourself said once... ). We need to get rid of GoW, and we have the troops to do so, like you said, until we do, there is no chance RP will be of much help, despite their large force and small area to defend.

Landing troops to liberate the southern coast towns- a wholeheartedly yes from me, much better, quicker and less prone to attacks en route than the land route.

Perhaps we could feint against GoW's core, but that idea was rejected before, and I'm not so sure its such a good one myself anymore.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 20-08-2003 18:28
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Increase Your PM Length

well, no matter what course we'll follow, I would not be so sure of one point mentioned in chat: Why would GoW stack everything in Salamanca, when we're following close by? Either they do defend Salamanca, or everything is put on defending the town closest to Barca... I would prefer that myself, as Salamanca is not really threatened as long as ND has a stack close by.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 20-08-2003 22:49
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Right... in the spirit of this thread, take a look at the pic below. If we need to defend Toledo for a long time (ideally by leaving it in RP's hands), we should start on that too. With enough scouts, we should be able to have a mobile defense, so that it doesn't take too many units glued to their place. The red dots are scouts, and as long as these are not roaded(with exception of the2 most Northern ones, which should not be roaded soon) we might need a couple of pikes there. After a road, 1 pike will do. The blue dots should get a road asap, in order for us to reach everything in time. After that, we can position a mobile defense somewhere close to most places, which should also be decided wrt Pamplona.



DeepO

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:30
  Old Post 20-08-2003 22:52 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Got spare money?

When we're ready to launch an attack northward, one more road tile opens up the whole jungle via highway....

-=Vel=-

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 20-08-2003 22:56
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah... I was thinking about a settler. They're not the only ones who can use that offensively. But as said, roading towards those 2 Northern scouts is no priority, the blue dots however should get a road soon, especially as now our forces can't reach the mountains North of Toledo without going through the city (and that city should go to RP)

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 20-08-2003 22:58
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy Call to Power 2

BTW, don't be misled: I had to take an old screenshot, currently we're missing a few roads at T2, T21, T22, T221 (one of those might have been rebuild already).

DeepO

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0516 seconds (88.09% PHP - 11.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net