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Jon Miller
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I lost my first post so I am giong to copy this one first
I jsut started playing a version of 1.10 (I think it is a beta)
I have a levelk 16 paladin
35 str
60 dex
45 vit
15 e
1 in zeal
1 in sacrifice
1 in smite
1 in might
1 in holy fire
1 in thorns
1 in blessed aim
I was going to do this
5 in zeal
13 in holy shield
20 in vengence
10 in holy freeze
20 in fanaticism
20 in conviction
but after seeing that things like holy freeze add to my damage and (if I understand correcntly) things like Salvation raising the damage of holy freeze and vengence just by having the skill (not using it)
I am thinking of something like this
4 in zeal
20 in vengence
20 in holy freeze
20 in salvation
10-20 in resist cold (because it adds 14 to holy freeze and 6 to vengence)
or 20 conviction
or 20 fanaticism
now obviously I have wasted at least a point or three if I change and I would like to not waste anymore
so what do people think is the best?
can you use conviction (to take down resists) and than have it in effect when you switch toi holy freeze?
Jon Miller
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Jon Miller
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it is sort of hard to change right now because
thorns is to go up towards conviction
blessed aim is to go towards fanaticism
smite is to go towards holy shield
I guess smite could go towards charge and maybe I should be using thorns right now (have been using holy fire and might) but blessed aim just sucks
Jon Miller
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Jon Miller
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holy freeze adds to your damage when you hit and causes damage of surrounding enemies
it is one of the changes is 1.10
threfore I am thinking I won'tflash it
I leveled up zeal to 4 in the mean time and took up vitality 10
Jon Muiller
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BustaMike
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You think you're better than me? You've been handling my ass pennies!!!
Nov 1999 time: 21:30
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1.10 promises to be loads of fun if it ever comes out. I must admit, I did take a few hours one night and experimented with the characters.
Using the item packs from diabloii.net I made a pretty sweet blade assassin. Those little stars are now 3/4 weapon damage and they leech . I used a delirium helm, a crescent moon weapon, bramble armor, whatever the new unique ring w/ chance to cast tornado and charges of heart of the wolverine, and an atma's scarab amulet.
I put zero points into traps. I maxed venom and shadow master, and stuck a point in the blade thinger (it's better with only 1 point because it costs less and the +dmg with more points is next to nothing)
This character ended up being ridiculous, part because of the great equipment I had selected, but I have a feeling it would still be tough w/o godly equipment as long as you have the delirium helm.
My char had chance to cast lighting, chain lightning, tornado, confuse (goes off all the time), and several other spells. These all work with the blade thinger because they are cast on striking. Venom damage also works with the blade deal. With the crowd control the confuse provided and the amount of life leach I had from my equipment, it was actually pretty easy walking thru hell act 5. I didn't play too far, and I'm sure there would be harder parts, but this build definately works.
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Jon Miller
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well vengeance is already planned to be bumped
the point of the resist one aura is that it would boost holyfreeze+vengeance alot
not really sure if it would be worth it though
Jon Miller
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Jon Miller
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an update
level 20 or 21
have upped strength only recently
have put a skill point in holy freeze and vengeance whenever able
Jon Miller
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:30
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Still playing my Barbarian, I'm on Act 3 Nightmare.
Getting to really hate Fetishes, since I'm playing with 2 swords, and no shield.
I'm at lvl 42, so I am starting to get some exceptional items, War Swords, Long Swords, etc. What I'm going to do before I get to Tranvincal is to do some runs for chipped gems so that I can 3 chip the exceptional swords. I have a 3 chipped rune sword, but I want to have a chipped exceptional flamberge and a chipped exceptional war sword.
I really like my cold iron wolf mercernary, he slows everything down, so that I can pound away without worrying about damage. We still have problems with large groups of enemies, particularly champions with cold enchanted/ immune to cold / cold aura, that slows me and my merc.
I have 14 points in Whirlwind, and 8 in Natural resistances. I'm still trying to decide what I want to do with the rest of the skill points, whether I want to upgrade berzerk or go with points in sword mastery to up my hit percentages.
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