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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Rapid EXpansion. Build settlers as soon as your pop allows you to.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:30
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I don't do MP, but I am a big fan of REXing.
If you have cattle or wheat in the surroundings of your capitol, irrigate it. Even under despotism, it'll give +1 food, and it'll give you a great boost in early settler-production.
I always send my settlers unprotected, unless there is a good reason to protect them.
If you want to have an early war, a militaristic Civ is a good option, as it'll allow you to build barracks at a half price. Veteran units sure make a difference in early wars. Besides, city walls are nearly free (10 shields, no upkeep), and they'll drastically help you n ot to lose your cities in early attacks. They'll also help to keep your conquered cities from counterattack.
Militaristic / expansionist if good if you want to see your surroundings quickly and conquer them efficiently. However, Aztecs are much better than that, since their UU basically gives them the expansionist trait (2 moves for 10 shields), and the religious trait will help you later in the game.
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WRangler Rhymer
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I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.
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gunkulator
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For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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quote: Originally posted by Mad Bomber
The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities. |
true there is some more microing involved, but I haven't found it to be too bad. And I'm one that absolutely hates micro stuff. hate it.
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gunkulator
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I've found that any small gap between cities gives those annoying AI settlers a place to plop down. Sure, if cities are always 3 tiles apart, no problem, but if you ever space more than 3, you need culture.
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