Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Best strategy to build and expand early
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:30
  Old Post 16-08-2003 12:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Best strategy to build and expand early Support Apolyton, buy Civilization 2

After a long hiatus I've started to get back into Civ3 and I have found myself getting beaten to a pulp in several MP games. Would anyone like to give me a few hints upon the finer points of early expansion and survival? What are a few of the tips and tricks which the old pros are using?

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:30
  Old Post 16-08-2003 21:29
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

in MP games i use aztecs and attack early with the jaguar warrior. on larger maps, i would expand a bit before doing this though. maybe use egypt or iroquois instead. either way, i've always found the secret to mp games is early war.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:30
  Old Post 16-08-2003 22:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

sounds suspiciously like the same strategy most people use for SP games.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:30
  Old Post 17-08-2003 00:02
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

watch out for the rush, and REX, REX, REX. Use ICS if you are a warmonger and space out your cities if you are a peacenick like me.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:30
  Old Post 17-08-2003 00:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

What exactly is REX?

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:30
  Old Post 17-08-2003 02:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Rapid EXpansion. Build settlers as soon as your pop allows you to.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:30
  Old Post 17-08-2003 12:02
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

Ahh, ok. I normally do that.

Next question. Which civ is best for a standard or small map in multiplayer?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 17-08-2003 14:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I don't do MP, but I am a big fan of REXing.
If you have cattle or wheat in the surroundings of your capitol, irrigate it. Even under despotism, it'll give +1 food, and it'll give you a great boost in early settler-production.
I always send my settlers unprotected, unless there is a good reason to protect them.

If you want to have an early war, a militaristic Civ is a good option, as it'll allow you to build barracks at a half price. Veteran units sure make a difference in early wars. Besides, city walls are nearly free (10 shields, no upkeep), and they'll drastically help you n ot to lose your cities in early attacks. They'll also help to keep your conquered cities from counterattack.

Militaristic / expansionist if good if you want to see your surroundings quickly and conquer them efficiently. However, Aztecs are much better than that, since their UU basically gives them the expansionist trait (2 moves for 10 shields), and the religious trait will help you later in the game.

WRangler Rhymer is offline WRangler Rhymer
Warlord

Feb 2003
time: 05:30
  Old Post 17-08-2003 15:50
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.

WRangler Rhymer is offline WRangler Rhymer
Warlord

Feb 2003
time: 05:30
  Old Post 17-08-2003 15:52
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

One more thing. The main nation I have much success with Rexing is the Ottomans.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 17-08-2003 22:27
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

quote:
Originally posted by WRangler Rhymer
I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.


IMO if the map is std or larger, you should expand as far as you can. This is because you need luxs and resources. The more land you have the more likely it is that you will get them.
OCC play is something else altogether and can be done.
Anyway, with lots of cities you can generate more troops and research. These will propel you to victory.
Given decent land, you should fare better with 20 cities than your friend with 5.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:30
  Old Post 19-08-2003 02:43
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization 2

For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:30
  Old Post 19-08-2003 02:44
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

dp

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:30
  Old Post 20-08-2003 03:10
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by gunkulator
For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.


I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:30
  Old Post 20-08-2003 06:30
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by asleepathewheel


I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.


The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:30
  Old Post 20-08-2003 07:34
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Mad Bomber


The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities.


true there is some more microing involved, but I haven't found it to be too bad. And I'm one that absolutely hates micro stuff. hate it.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:30
  Old Post 20-08-2003 08:50
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

I hate packing my cities. I use OCP (Optimum City Placement).

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:30
  Old Post 20-08-2003 09:04
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Remove this text

I used to space them on a staggered 3x3 matrix, but that was a holdover from Civ2 and SMAC. now I generally do a 4x4 matrix, allowing some positioning to grab resources.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:30
  Old Post 20-08-2003 14:07
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Ralphing is good if you play highly competitive PBEM games: It gives a boost and allows you to better use your little good territory if you start on a crappy starting pos.
The micromanagement problem isn't so bad if you play PBEM, because you have the time to deal with all this.

However, if you play quicker games, use Ralphing only if you have a very crappy starting pos, or if your neighbours are right next to you and eager to found cities in the holes of your empire.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:30
  Old Post 21-08-2003 00:59
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've found that any small gap between cities gives those annoying AI settlers a place to plop down. Sure, if cities are always 3 tiles apart, no problem, but if you ever space more than 3, you need culture.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:30
  Old Post 21-08-2003 01:23
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I only Ralph on small maps or when I am stuck on a small continent.

On BIG maps I don't have to worry about sneaky AI settlers for A while so I grab good spots and Then spread from those growth centers. For example, If I see a gold and wheat near floodplane 8 tiles away I wil put a city there. I concentrate on culture, roadbuilding, mining and growth early on since Barbarians are easy to take care of. I usually have a spearman in each city and a few fast units to take care of invading tribes and to get rid of thier camps. By about 500 BCE I start building a wall of defensive cities with a 3 tile spacing at my estimated borders. I then also improve my defence By adding 2 more spearman/pikemen per city and a catapult; I also build a mobile defense force in by boarder town to help my swordsmen/medieval infantry to eliminate invading army. I am also building the Pyramids and Great Library as early as posible in my high-shield (+10 shields) cities, one usually being my capital or 2nd city.

Basically the best idea is to specialize your cities.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:30
  Old Post 21-08-2003 01:32
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

On big Maps I use Carthage:
-Lower corrution
-Fast improvements = Earlier REX
-Numidian Inf. defends against unexpected archer rush

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 24-08-2003 20:46 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by gunkulator
For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.


hi ,




sometime a they can claim more , for example when you are building a new city near a city that has more culture , .......

have a nice day

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0515 seconds (90.31% PHP - 9.69% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net