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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Does waste hurt the AI more than me?
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Turrosh Mak is offline Turrosh Mak
Chieftain

Jul 2003
time: 05:30
  Old Post 16-08-2003 18:53
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Does waste hurt the AI more than me? Increase Your PM Length

Would the AI be harder to beat if waste were not a part of the game? The computer seems to have no clue about FP placement and doesn't make "disbanders" to help its really corrupt fringe settlements grow, the way a human does.

Is there a way to turn off waste in Civ 1.29f (no PtW) to try this out?

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:30
  Old Post 16-08-2003 21:24
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i think it would help the ai grow superpowerful- you know, in the rare occation that a single ai dominates all it's neighbors and becomes a superpower. i think it would only help them in cases like that. most ai have such small territory it won't make a difference.

i think there is a corruption slider in the editor with 1.29, but i'm not sure.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:30
  Old Post 16-08-2003 23:13
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i believe there's always been a corruption slider in the editor.

i myself turn corruption totally off.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:30
  Old Post 16-08-2003 23:45
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Waste (AKA Shield corruption) is normally worse for the human than the AI, and I justify that with the following (only):
Once out of despotism, the AI will irrigate many more tiles than the human would. In a total-grassland city radius, about half an AI's tiles would be irrigated, while I would irrigate NONE (or possibly 1) and mine the rest.

By reducing or turning off corruption, the AI would benefit as much as the human from the financial standpoint only.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 17-08-2003 03:15
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quote:
Originally posted by Jaybe

Once out of despotism, the AI will irrigate many more tiles than the human would. In a total-grassland city radius, about half an AI's tiles would be irrigated, while I would irrigate NONE (or possibly 1) and mine the rest.

By reducing or turning off corruption, the AI would benefit as much as the human from the financial standpoint only.


Without addressing the question of weither or the AI suffer less corruption. I would say the simple fact of the AI irrigating more tiles in Despotism, is a sign of bad logic, nothing more.

I mean why generate more food than you need, if you are not even producing settlers or workers? If the AI was to mine more it would be better off, in the case you mention.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 17-08-2003 18:56 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i actually think, the AI would have a greater gain if playing without shield corruption. especially those island distant cities where he takes ages to build a harbor (for connection) or even just a worker to connect it to the next city, while a human player might even send in some obsolete units to hurry the production there.

the only corruption advantages the AI has are the shorter governement trasition times (just 1 on deity, iirc).

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 11:00
  Old Post 18-08-2003 14:54 Visit Lord_Davinator's homepage!
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I would say the AI actually buys buildings once ina while... and corruption is something that is a nusience... more so for a human player than AI

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:30
  Old Post 20-08-2003 09:18
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Corruption definately hits the human harder, but the AI more than makes up for it with it's stupidity.

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