Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Troop/Unit Transport Plane?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:30
  Old Post 17-08-2003 07:34
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Troop/Unit Transport Plane? Support Apolyton or Terrorists Win

I was wondering if I could say simply make the Bomber into a troop transport plane?

I am not sure if I would need other entries somewhere or if the units.txt file is all?

On a related note, I would like to load it with say 6 slots

also, if I put paratroopers in, allow them to paradrop from the plane..

Am I still suffering from post-halleusanageneic drugs or is this remotely possible?

Thanks

Peace

Grandpa Troll

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:30
  Old Post 29-08-2003 03:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

B*U*M*P!!!!!!!

Sorry I must have run up on my thread by accident..bumped it in the middle of the night...

Peace

Grandpa Troll

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:30
Post  Old Post 29-08-2003 20:16 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

It is possible just give the bomber these flags:

CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
PARATROOPER_TRANSPORT

And make shure that its TRANSPORT_CAPACITY equals 6. That should it be. Note that I grabbed these values from the C17_TRANSPORT, don't know why it can't be build in the default game, maybe there is an AI problem, so try it.

-Martin

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:30
  Old Post 29-08-2003 21:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

I will try over holidays..

Thanks much Martin!

Peace

Grandpa Troll

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:30
  Old Post 01-09-2003 04:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Martin Gühmann
It is possible just give the bomber these flags:

CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
PARATROOPER_TRANSPORT

And make shure that its TRANSPORT_CAPACITY equals 6. That should it be. Note that I grabbed these values from the C17_TRANSPORT, don't know why it can't be build in the default game, maybe there is an AI problem, so try it.

-Martin


Ok..works fine..Thanks!

Now..one other question...is there a default sprite for the transport?

Or did it not make the cut?

I havent tried looking..BUT..I know I have used the cattle on occasion for my settler sprite

Peace
and thanks again for help!

Peace

Grandpa Troll

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:30
Post  Old Post 02-09-2003 18:55 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Probably it has a sprite, if you want to test just remove the CANT_BUILD from UNIT_C17_TRANSPORT like you did it with the cow unit. To get the sprite number you should look for SPRITE_C17_TRANSPORT in the SpriteID.txt. I think there must be a sprite otherwise the game could crash.

-Martin

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:30
  Old Post 03-09-2003 19:25
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I guess the reason why the C17 can't be builded is, that the paratrooper actually is using the C17-sprite when "flying" from one city/airbase to another place.

Anyway, the C17 is a complete unit. If you remove the CAN'T BUILD flag, one could use it for transporting one landunit, size small or med(ium). I say, one should also change the value for SHIELD_COST to 1000 or something like that - else the unit is "free of charge" .

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:30
  Old Post 04-09-2003 01:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame



VERY good Birdie, I am impressed, because actually the paratrooper does "Change" when in mode of flight.

Thanks

Peace

Grandpa Troll

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0360 seconds (86.62% PHP - 13.38% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net