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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Ctp2 crashes after save game
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Mischl07 is offline Mischl07
Settler
Freising, Germany
Dec 2000
time: 05:30
  Old Post 17-08-2003 14:31 Visit Mischl07's homepage!
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Ctp2 crashes after save game Support Apolyton, buy Civilization III: Complete

Hi !

After not playing for quite a while, I wanted to play Ctp2 again. I intalled it on my new PC (Athlon 2600, Windows 2000).

Unfortunately it does not work.

After saving a game the game continues. But when I move a unit I get the error message:

"Slic Error

In object CheckForUnit, function _GetUnitFromArmy: Value out of bounds"


Can anyone halp me with that?

Thanks
Michael

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:30
  Old Post 17-08-2003 14:55
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Are you playing the Call to Conquest mod?

edit: And what difficulty level are you playing on?

Last edited by Peter Triggs on 17-08-2003 at 15:06

Mischl07 is offline Mischl07
Settler
Freising, Germany
Dec 2000
time: 05:30
  Old Post 17-08-2003 15:06 Visit Mischl07's homepage!
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No, I installed only Call to Power II and the patch to version 1.1 (ctp2patch1_11.EXE)

Last edited by Mischl07 on 17-08-2003 at 15:11

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:30
  Old Post 17-08-2003 15:18
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That function is used in the tutorial and this shouldn't be happening. If you play on a higher difficulty level you won't get the tutorial and so shouldn't have this problem. But I think that the easiest thing to do is to go to your userprofile.txt in Call To Power 2\ctp2_program\ctp and set "DebugSlic=No". I also think there's a better way of doing this but I can't remember what it is (IW, Martin, Locutus, anybody ?)

Mischl07 is offline Mischl07
Settler
Freising, Germany
Dec 2000
time: 05:30
  Old Post 17-08-2003 17:45 Visit Mischl07's homepage!
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That helped. Everything is fine now!

Thanks a lot
Michael

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:30
Post  Old Post 17-08-2003 21:36 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Peter Triggs
I also think there's a better way of doing this but I can't remember what it is (IW, Martin, Locutus, anybody ?)


If the army array is used, an army valid check could solve the problem. But I have rather the feeling that with the variable copying process went something wrong. And indeed the function CheckForUnit may not work as expected:

quote:

Important note! As this documenation is being prepared, the first patch for CTP2 is about to be released. Unfortunately a bug with functions was discovered too late to fix. Specifically, in some cases, using members of unit, army, city, and location variables that are function parameters may not always work as expected. There is, however, a workaround. Copy the function parameter to a local variable and use that variable instead.


Yes the function parameters in the function aren't copied to local variables. Another bug we should add to the list.

So parameter copying and army valid check should fix the problem.

-Martin

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