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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Help needed: Creating new Civ
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Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:13
Question  Old Post 31-12-1999 03:48 Visit Captain Nemo's homepage!
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Help needed: Creating new Civ Support Apolyton, buy Civilization III: Complete

Yes, I need help too...

I've been trying to create an additional civ in the Red Front scenario... There is too much work in the initial set-up to just start over.

1.Can you edit a new Civ into a scenario?

2.Someone suggested that units from a new civ can be created via the events: My testing showed that although the events don't crash if you use a new Civ name (From the Rules.txt file) in a "Createunit" command, the unit does not appear. Anyone had any luck with this method?

3.Someone suggested causing a schism by capturing the largest Civ's Capital: I haven't been able to make it happen... Are there special requirements (ie Largest by number of cities, largest by population?) Does the government matter? Can this happen in cheat mode?

Does anyone have any experience with this?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:13
Unhappy  Old Post 31-12-1999 06:32 Visit techumseh's homepage!
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Browse Apolyton AD-FREE

Alas, Captain. I've tried all of those methods, with no success. The only thing I haven't tried is hex editing, which I think may be the only thing that can succeed.

I have no knowledge of hex editing, but I think there are some out there who do. Good luck.

Giant Squid
Guest

Not Yet
time:
Post  Old Post 31-12-1999 10:23
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Suffering from ads?

Michael Jeszenka had that problem. If you ask him, I think he knows some hex editor who can fix it.

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