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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:30
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I had a really cool idea for a support system. Instead of using gold or shields as support, each city would have a maximum cap on how many city improvements and units it could support based on the city size.
For example,
a city with pop 1 to 6 would get 5 support points.
a city with pop 6 to 12 would get 10 support points.
a city with pop 13 and above would get 15 support points.
1 city improvement = 1 support point
4 units = 1 support point
1 wonder = 2 support points
Thus, for example, a city of pop 4 could have 2 city improvements, 1 wonder and 4 units.
The player could build any combo of city improvements, wonders and units, as long the total support when added all up never exceeded the max support allowed.
This system would give larger cities a real advantage over small cities since larger cities could support more than smaller cities.
Also, there would be a lot more strategic thinking and planning. A player could not build every city improvement. Cities would have to be more specialized, and the player would have to think more about what city improvements to build.
Lastly, there would be more of a "guns or butter" dilemna. How much of the support points do I use up on city improvement versus units?
So, I think there would be a lot more strategy and decision making with this system than with the current gold or shield support system.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:30
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re:medieval armies
Thinking back to Marc Bloch (Feudal Society) et al.
IIUC in the Dark Ages, rulers tended to keep their vassals living WITH the lord, and rewarded them with upkeep and occasional gifts (I was about to say 'booty" but realized that might be taken the wrong way) I doubt there was anything unusual or technologically advanced about their living accommodations, though.
in the classic feudal system, roughly 900 to 1200, vassals were normally rewarded with fiefs of land, and did NOT live with their lord - while the situation varied from time to time, and place to place, this process extened down to knights. Thus the basic element of the feudal army WAS a professional soldier, and yet did NOT live in a "Barracks". The foot soldiers generally were peasant levies, were NOT trained, and of course lived at home when not called up.
In the late middle ages - 1200 to 1500 or so - vassals generally paid money in lieu of service, and the kings then hired professional armies. The increasingly important foot soldiers were also often mercenaries.
Basically means of recruitment, training, military support etc have varied too much over time and space to realistically and playably model them in a game with Civish scope.
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