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madosca
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London, UK
Dec 2002 time: 05:30
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Shortcut to be eliminated for introducing functionality 2) described in previous thread:
I any turn, the changes of city productions usually start from the Capital; i.e. if the capital has finished its production, it will be the first city to appear asking what next to produce. Therefore if I am researching Miniaturization, City A is the Capital, in City B I do the Palace to then switch to Internet, and if the turn when Miniaturization is done is the same when the Palace is done (with no further possibility to unpurpousedly slow down production in City B), than the turn before Miniaturization is done I can put the Capital to produce anything that takes 1 turn ( artillery). The following turn Miniaturization will be done; the artillery in the capital will appear as the first completed City Improvem. to be changed; I will then zoom to Capital, move ( with write bottom) to arrive to City B, change production ( which will still appear to be Palace, missing turns 1) from Palace to Internet. Any other way I would have competed Palace.
A player like me that likes huge rich maps, would be much better off with the 2 new functionalities mentioned above.
More in general I think that ‘philosophically’ the end of the turn must be the cut-off for anything that is obtainable only after a certain time. What is described above is in contrast with this.
Questions:
a) can you confirm that what I described above is normal and not a bag?
b) do you agree on the Philosophy that the end of the turn should be the cut off of all calculations?...and that the shortcut described above should therefor not be possible?
Thank you.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 11:00
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freeciv is exactly what it says it is... civ thats free... unfortunately not as good as the civ itself for obivous reasons... and complicated as hell to get setup
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geeslaka
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of the purple hand
Jun 2003 time: 22:30
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vmxa1: Yes, the forum is here. However, that forum is not very active, as most questions are a) quickly answered, or b) the questioner takes it to the place of real discussion.
Lord_Davinator: I haven't played Civ3, so I can't compare it to that. I have played ToT a lot though, and there is only one thing that ToT had that Freeciv doesn't, multi-layer maps. I could go on and on listing features, but that would be redundant. As far as setup goes, I can't vouch for Windows setup, but it was very easy to install it on my machine. As with most hassles, it's only a hassle if you see it as one.
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Freeciv has the standard civ weakness of overpowered ICS, diplomats and caravans. Start by building settlers with every city as soon as it's built, build all cities as close to one another as possible, go into democracy then buy the world. And don't forget to stockpile caravans before one of many overpowered wonders becomes available.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 11:00
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quote: Originally posted by geeslaka
Lord_Davinator: I haven't played Civ3, so I can't compare it to that. I have played ToT a lot though, and there is only one thing that ToT had that Freeciv doesn't, multi-layer maps. I could go on and on listing features, but that would be redundant. As far as setup goes, I can't vouch for Windows setup, but it was very easy to install it on my machine. As with most hassles, it's only a hassle if you see it as one. |
hmm... well I tried installing freecivs bout 2 years ago.. and I did get it to run and played for a while... but got a lot of crashes, although I did like the idea... Since I asssume you play freecivs... is the latest version a massively better game than it was 2 years ago?
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