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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Wonder not working
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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:30
  Old Post 19-08-2003 21:00 Visit Patine's homepage!
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Wonder not working Support Apolyton, buy Alpha Centauri

In my current scenario project, I've reached a stumbling block. I've renamed both Michaelangelo's Chapel and the Cathedral and given them a new (yet still the same for both) prerequisite. Now, when I gave the renamed Michaelangelo's Cathedral to one of the factions, it wouldn't work. In fact, all it succeeded in doing is stopping that player from building the renamed Cathedral. What am I doing wrong? Can someone please help me.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:30
  Old Post 19-08-2003 21:07
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Increase the size of your Attachments

A cathedral needs the monotheism tech to work (3 people), the theology(?) tech makes them make one more contet person, and the communism tech makes them make one less content person....

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:30
Post  Old Post 19-08-2003 21:09
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Avatar Enlargement: We've got the solution

If you've elected to have wonders count as victory points, they cannot be built. You have to change that if you want wonders built during the scenario. IIRC, the Temples and Cathedrals MUST have the normal preq as their tech. You can rename it, though.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:30
  Old Post 19-08-2003 21:18
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Support Apolyton, buy Civilization III: Complete

no, they don't need to have it as a preq. for the wonder / improvement, they just need to have it....

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 19-08-2003 21:54 Visit :) Smiley's homepage!
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Support Apolyton or Terrorists Win

Additionally, Temple needs Ceremonial Burial to operate, and Mysticism gives it another content person.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:30
  Old Post 19-08-2003 22:21
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Support Apolyton, buy Civilization: The Boardgame

Yeah, I don't think it needs to be the prereq, it's just required for them to work. Makes sense actually; if a polytheistic society conquers a city with a Cathedral in it, what good does that do them?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:30
  Old Post 19-08-2003 23:45 Visit Patine's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Thanks a lot for the pointers, people. That seems to have fixed the problem. Now I've run into another. There's a certain unit with a obsolescence tech designed to make it unique. However, It won't show on the build menu for the civ that's supposed to get them, though it shows on the Create Unit cheat list. It's not one of the units that's always obsoleted by Gunpowder (and Gunpowder's been taken out anyway) and I've tried changing the prerequisite tech and unit slot and nothing seems to work. It seems like the computer's just arbitrarily outlawed building that unit. Can someone give me some advice.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:30
  Old Post 20-08-2003 00:25
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Support Apolyton, pre-order Civilization IV

It's not that gunpowder obsoletes the unit's, it's the unit in that slot... remove it to see if it was that....

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:30
  Old Post 20-08-2003 01:09 Visit Patine's homepage!
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Remove this text

I've already taken out Gunpowder, and the unit's not even in one of those slots. I'm also quite sure I didn't give the obsolescence tech to that player by mistake. What else could be wrong?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:30
  Old Post 20-08-2003 01:55
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Support Apolyton, buy Civilization: The Boardgame

Can it be built when you control the civilization in question? If so, it might be that the computer refuses to build it because another unit with the same role and movement has "better" stats. The computer uses a wacky algorithm to determine whether ground units are worth building. Basically its line of thought goes:
1. Does this unit have a movement of one, or greater than one? The computer doesn't discriminate between movements over 2.
2. What is this unit's role(attack, defend...trade)?
3. Does another unit with that role and movement have both attack and defense values greater than or equal to this unit's? If the unit in question has stats of 8/4, for example, a unit with stats of 9/1, 2/5, or 7/32 would be considered its equal, and both would be buildable by the AI. A unit with 9/4, 8/5, or 12/8 would instantly make it obsolete for the AI, regardless of either unit's HP, FP, cost, or special abilities.
That's about all the computer considers. Could that be your problem?

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