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CrassByName
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What are they for? At the end of one game, I think I got about three of them. Didn't seem to confer any advantage. Civilopedia and manual both mute on subject. Does anyone know?
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djy
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I think is just for give you more civ point at the end of a game!!! Don't give you any improvment or unit.
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Vince278
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quote: Originally posted by djy
I think is just for give you more civ point at the end of a game!!! Don't give you any improvment or unit. |
Correct. You just get more points. Nothing else.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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Yeah, they suck.
I would prefer them to be something like in the MoO's where they increase efficiency in one area. say, after all the techs have been researched, pick from one of 5 or so areas, each costing a bundle of science and producing a small empire wide effect. Such as: agriculture 1 would give say one extra wheat on the city square or something.
That way there would be some tangible benefit.
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Vince278
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Suppose that can be edited or modded in.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 11:00
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oooh... SMAC... I like the future techs and the quotes...
Does anyone know how much points you actually get from future tech? in terms of getting a high score is getting more tech or more money effective?
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