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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Forest/Kelp Growth question
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igtenos is offline igtenos
Settler

Aug 2003
time: 05:30
  Old Post 20-08-2003 18:15
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Forest/Kelp Growth question Enter the AD-FREE zone

This is something that i've wondered for a while & figured I might as well ask.

How is random forest/kelp growth calculated? Does having a high Planet rate increase the rate at which the forest/kelp square expand?

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:30
  Old Post 21-08-2003 08:40
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Lose 30 kilos (of popups)

I can’t say I know how it is calculated, but there do seem to be some factors:
* Length of time the forest has been there
* Number of contiguous tiles of forest (they seem to grow faster when there is more of them)
* Not blocked by rivers (qualitative observation – no concrete proof that forests don’t like to cross rivers)

I don’t have any qualitative observations on a correlation between Planet rating and forest growth. In general I seem to get as much forest with Morgan as Deirdre. This might be a good experiment, though!

Hydro

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:30
  Old Post 21-08-2003 09:21
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Support Apolyton buy from Amazon

Every copy of SMAC comes with 1D6 rolling nano-bots which infect your hard drive upon installation.

They determine every random number!

But really: no clue.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:30
  Old Post 21-08-2003 10:46
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Tired of ads?

I believe (but do not know) that every tile of forest / kelp has a certain chance of growing into an appropriate random (AFAICT) adjacent tile. This is why a clear tile surrounded by forest will fill in quickly most of the time, as every tile around it has a chance of spreading into it.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:30
  Old Post 22-08-2003 05:04
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What does AFAICT stand for?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:30
  Old Post 22-08-2003 05:53
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Enter the AD-FREE zone

As Far As I Can Tell

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:30
  Old Post 22-08-2003 09:42
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I am very convinced that your planet rating doesn't affect it one bit. Forest grows just as fast for FM factions as they do for a green Dee.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:30
  Old Post 25-08-2003 09:12
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I, too, believe Planet rating is irrelevant. Any forest seeded by any pod popped by any faction expands the same as all others.

A forest can grow into an adjacent base square if the base is the only thing there (no farm, soil enricher, solar collector, bunker, air base, sensor, condenser, or echelon mirror). Roads and mag tubes are ignored.

shawnmmcc is offline shawnmmcc
Prince

Jan 2003
time: 00:30
  Old Post 05-09-2003 12:17
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Just catching up on forums - one quick correction to the last post. A forest CAN spread to a condensor square without a farm, I've had it happen. The resulting forest square gets an extra nutrient.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:30
  Old Post 06-09-2003 13:03
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I don't use condensors, so I wouldn't know. Thank you for mentioning it, though. It's a good thing to keep in mind.
My point was just that in preparing a base site you don't have to forest it; just leave it blank, the forest will eventually expand into it. IIRC, the base doesn't get any resource bonuses for it. It does cost 3 movement points to enter cross-country.
Has anyone noticed if forest expands faster than kelp? It seems to in my games. Is that simply a matter of available ocean shelf squares usually being fewer than available land squares?

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