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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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For the treaty:
Leave the negotiations open between the Germans and the Bolcheviks... Give the Bolcheviks the great wall or UN so the Germans ultimately have to offer them peace. Edit all the dialogue in the Game.txt file to relate to the Brest-Litovsk treaty, open the game with the Russians losing a city or two to the Germans... The human player must then choose to either try to recapture what he has lost or let it go and let the Germans keep it... However for this to work the Bolcheviks need to have control of at least the cities in Western Russia so they are the ones at war with the Germans...
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Djugashvili
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by day, Cher impersonator by night
Dec 1999 time: 05:13
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Sounds pretty good. I'll see if I can work it out and the game would be that much more interesting. And I was planning to have the dialogues changed, so at least I figured that much out...
Thanks!
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Djugashvili
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by day, Cher impersonator by night
Dec 1999 time: 05:13
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Wait, I was just thinking about that idea and something occured to me: Wasn't a whole bunch of territory given to Germany AFTER the treaty was signed? I was having trouble attempting to simulate this. Or does it really matter? Well, I think it does, but I'm not sure how to recreate this in a fun-sorta way...
Back to the drawing board...
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Djugashvili
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by day, Cher impersonator by night
Dec 1999 time: 05:13
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Here's what I've been thinking/doing lately:
-I've placed several more cities onto the map, and I've realized that, because of it's relatively small size, it will be slightly crowded in some areas, especially Europe. Do you mind playing on crowded maps that much? The problem isn't too severe, but I want to kow your opinion now while it's still early enough to fix it without a big problem.
-I've eliminated the 'Other' civs and changed them to the Germans. Then I figure that, after ww2, they would become the Communist Bloc under the direct control of the USSR, as opposed to the Communist States who run their own, albeit Soviet-backed, government. This way, WWs 1 and 2 will be easier to simulate, no?
-I've got somebody working with me on some of the flags, so that's gonna be taken care of...
-I think I'm reaching to the conclusion that this scen will start right at the beginning of the Civil War, not the eve of the October Revolution, as I had previously wanted. Not a whole lot occured between Oct17-March18, so I don't think we'll be missing much. It simplifies the early stages tremendously...
-I've nearly complted a units list for the first part, but most of them are infantry. Any specific ideas for mech, air, or sea units? Thanks.
I'll continue to update this thread from time to time...
------------------
"He who controls the past controls the future. He who controls the present, controls the past."
-1984
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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What do you want to know, hear or ask?
I don't really to play on a mpa that is over-crowded. If there is a city every 2nd or 3rd square I get frustrated by it.
If there will be an element of war I can play I like if not all fighting is simple city sieges but takes place on the pampa so there is an option to fight on the countryside.
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Deutschland.
Um...you could...finish it?
[This message has been edited by Fast_Eddie (edited January 18, 2000).]
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