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msade
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I wanted to bring to you the latest events that happened to me while playing the
Attachment: civ3.doc
This has been downloaded 28 time(s).
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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msade you can click on the flag under my name. This takes you to the member list. Here you can send email.
Anyway it is vmxa@sbcglobal.net
Last edited by vmxa1 on 21-08-2003 at 21:00
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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Here is the file. I just zipped it. Use "Post Reply", hit the "browse" button.
Attachment: hammurabi of the babylonians, 2048 ad.zip
This has been downloaded 1 time(s).
Last edited by vmxa1 on 21-08-2003 at 20:59
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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Speaking of resources and I include lux here, you have not hooked up any. The iron will allow you to at least build swordsmen and upgrade warriors, once you have the money and a barracks. You have no horses, so you could not build Horsemen and Knights, etc.
The saltpetter is not connected, so no muskets and later rifles. You must connect all tiles by the time of Steam. You then will have that coal and can start in on the railroad building.
So what the cities are building is limited, but you need to be sure to get Libs and Temples up as they add culture. The libs add to research. I feel the game is meant to be micromanaged and the cities and workers are the keys. Look at Babylon. It is a size 9 with no growth. You are building a Hospitol there. You can not use it now as you are not growing anyway. I would surely have my capitol at size 12 by now, then the Hospital is a good idea.
If a city is not growing you need to see why and try to correct it. If it is at max, then add the structure to increase its size or research one. If it is not at max, see what is need to grow. Is it food, then irriagate or move a worker to a tile that produces more food.
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msade
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Dear vmxa1:
At the moment, I only understand the following things:
1) I must have workers for each city
2) they should work on tiles that have any bonus
3) I should contact with civilizations
4) from what you've mentioned, I still do not figure out
what about the maintenance of peace with the other
civs..?
5) I am interested to know what is the latest year in
which I can still win the game? (you've said that
there's no chance in and after 2048), and mybe
next time I will not lose a precious time but start
immediately all over again and not after hours of
playing the dam game..!
6) and after you answered the 5 last questions, is there
anything else here that I should know that would
be useful to me??
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Cort Haus
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London
Apr 2002 time: 05:30
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yeah, vmxa1 - you're a star. Not are you only one of the most uncompromisingly militaristic players on the forum, you're also one of the most experienced and helpful. Good on ya!
For mdsade's question on relations I'd suggest the following :
If you just want to kick the cr*p out of the AI then, as vmxa1 understands, good relations aren't that important - other than (1)keeping the ability to use ROPs to access 3rd party enemies, and (2) being allowed to pay gpt should you require it.
To keep these two, (1) don't violate ROPs and (2) don't break gpt deals, but otherwise go crush them.
If you want to play peaceful builder and have not mastered the game then play at Regent or below for less aggressive neighbours and no build penalties for yourself, and/or observe the following principles for good relations.
1. Establish embassies asap.
2. Sign and maintain ROPs. Sell ROPs to smaller, weaker Civs and buy from larger, stronger ones if they're scary. Beware the sneak attack though.
3. Trade science.
4. Trade maps regularly. (if you've no strategic reason for avoiding releasing your map)
5. Trade resources. This is the most important as it (a) improves relations and (b) gives the AI a reason not to attack you. vmxa1 mentioned roads and harbours.
6. Try and pay the AI in GPT, and take as much payment as possible in cash. If the AI is owing you money it is more likely to start a war to escape payment (especially if skint). If you could buy something for 1000G, or pay 52GPT, use the latter, otherwise they can take the money and run.
7. Be good. Don't break any deals.
8. Be kind. I often keep Bismark or Xerxes off my back by gifting them gold (especially GPT) and being sweet so that they go attack each other instead.
9. Be strong. Have a decent size army with well defended borders and remote colonies to discourage attack.
10. Be wise. Peace-play often hinges on battling it out on the diplomacy screen. Shop around, and shop regularly. Eventually you can learn to sniff out which techs the AI is researching and at what pace. Then you can make the most lucrative deals at the right time and in the late game, cream off much of the economic surplus of the world by selling the fruits of a tech lead for mega gpt.
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Mountain Sage
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vmxa1,
One advantage I see in a 'Monarch thread' is that people like msade (she or he??? she put 'Dear vmxa1, after all) can bring her/his own game and we could have fun playing her/his game AND commenting it, without the AU's restrictions.
What do you think?
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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quote: Originally posted by msade
BTW, yes, I am a nice grown up girl.
2) What advantage do I get from selling ROPs to smaller, weaker Civs?
3) How do I get the GPT payment in cash?
4) Explain to me the sentence: "if the AI is owing you money it is more likely to start a war to escape payment???(especially if skint???) |
#2) well this one is not really up my alley. IMO it is to be avoided for the most part. The concept is you gain some gold by selling it to a weaker civ and they are no threat to you. Stronger civ will be slowr to atack when you have money coming their way.
#3) When you make a trade deal, you have two choices 1- gpt
2- lump sum
#4) I did not follow the skint part. The main point is that if the AI (read one of the civs) is paying you gold per turn for something like a tech, it can avoid the payments if it goes to war. This will not be the main reason, but if you were in the same spot and were thinking of war, that could be the thing that tips the scales. If they were paying you for lux or iron or anything they would need, they would be less likely to want to cut that off. They need those items. That does not mean they won't, but it will be less likely. You can not assume the AI will be rational either. If you beat it, that does not prevent it from declaring war or an embargo on you. It is not like you, we would think hard about poking someone that had just handed us our head.
Last edited by vmxa1 on 11-09-2003 at 21:46
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Cort Haus
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London
Apr 2002 time: 05:30
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(msade PM'd those Q's to me - here's a copy of my reply)
1. Regent is the difficulty level, selected on the new game start up screen.
2. ROP = Right of Passage. Once you've got an embassy with a civ, (needs Writing) you can sign a ROP agreement on the diplomacy screen. This allows each civ to access each other's land without violating peace. It significantly improves relations between civs. If you are stonger (land & military) that the other civ you can add money to their side of the table. If weaker, you might need to add money to your side.
3. I don't have the game in front of me but on the diplomacy screen, under gold, you can choose lump sum or gold-per-turn (GPT)
4. All deals are cancelled when war is declared. If Rome owed me 30 gold per turn from a tech deal then declared war, it doesn't pay any more and the deal is dead.
5. By 'well-defended' I mean with military units, yes. Where and how many depended on a lot of things. At least two defensive units (preferably veteran) in border cities early on, added to as the game progresses. Offensive units also help with defense.
6. Any civ can have colonies. What I mean by 'colony' is distant city on an island or remote continent. They can be weak and vunerable, requiring units shipped out to defend. The other sort of colony is the worker colony - built on a resource outside your borders and linked by road to the capital.
7. AI is the Artificial Intelligence - the computer civ.
* skint = broke. If Persia is getting 50gpt from Rome, allowing me to sell sell tech to Persia for 70gpt, and then Rome's 20-turn payment ends, Persia might not have the economy to sustain the payments to me without disbanding units or improvements. Declaring war releases them from the debt.
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