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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 136, 150 AD
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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 21-08-2003 20:39
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Turn 136, 150 AD Support Apolyton, pre-order Civilization IV

I can play this turn, but I need very specific instructions because I've only been reading about half the discussions lately (very busy in RL).

* General Info
- 785 gold, +188 (at start of turn)

* Military
- Barb conscript galley at Sirocco-99. With the GW and Chieftain it's hardly a risk, so let's attack and hope for a promotion!

* Economy
-

* Diplomacy
- ND offers a peace treaty.

* Additional info
-

Last edited by Shiber on 21-08-2003 at 20:45

Shiber is offline Shiber
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Jul 2002
time: 07:30
  Old Post 21-08-2003 20:41
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What should I do about ND's peace offer?
They haven't sent any diplomatic notes along with it so I should just reject it, right?

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:30
  Old Post 21-08-2003 20:43
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Barb conscript galley at Sirocco-99. Nothing else sighted.

Velociryx is offline Velociryx
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of Candle'Bre
Apr 1999
time: 05:30
  Old Post 21-08-2003 21:41 Visit Velociryx's homepage!
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What are they offering? If they give back all of Spain's cities, make a peace with them as well, and acknowledge our right to land on Bob...sure, take 'em up on it....

-=Vel=-

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-08-2003 22:17
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Shiber, if you're not following that well (which is perfectly allowed, of course. everyone has RL stuff going on), maybe best to let nye play it if he wants to.

Oh, and I really liked the break down of movements in last turn thread. I know it is a lot of work to do, but it pays off... I would have moved the group at B8 closer to Valencia, but that's just me.

Other things: set up a perimeter around Toledo, at least some scouts with pikes. And go after that barb camp if we can! (Toledo: see beginnings thread for a possibility)

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-08-2003 22:19
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ass to the peace offer from ND: we had that a couple of turns with GoW. no way are we going to accept a peace on those terms: most likely they have a lot more WW to worry about then we have, and are simply trying to get their people happy again. Remember, both ND and GoW declared war on us and on RP, if they could lose a couple of cities, they would nearly revolt (also because they don't have a lot of lux)

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:30
  Old Post 22-08-2003 00:10
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quote:
ass to the peace offer from ND


What, ND is offering us a piece of ass? Sweet!

I want NYE to have a look at the plans I drew up in the other thread, and then look at the (much less detailed) planning for possibly cutting our iron.

The iron-cutting operation, IMO, may be viable, but needs more thoughtful planning than has yet been done. I could work on it a bit tomorrow, I suppose, but I don't think we could make a decision in time for this turn. However, I don't think that's a major problem.

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 22-08-2003 00:29
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Avatar Enlargement: We've got the solution

I don't have a problem if NYE takes this turn, if he can. It's a good idea, since he's been more involved lately than I was.

zeit is offline zeit
King
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Sep 2002
time: 06:30
  Old Post 22-08-2003 00:30
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In those cities that finish their production this turn (if there are) or are not going to waste shields- we should have them build the optimal unit, according to NYE and Arrian's suggestion in the build priorities thread. This might also mean we'll need to mess around with the tile allocation- whoever plays the turn will need some time to handle that as well.

Arrian is offline Arrian
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Jul 2001
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  Old Post 22-08-2003 01:01
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I think the only tile allocation that is important is Hurricane. And that doesn't happen until the following turn, I think.

-Arrian

zeit is offline zeit
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Sep 2002
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  Old Post 22-08-2003 02:08
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Why wasn't the sav passed to me? Can you do it Shiber?

It'll certainly help with the planning...

Thanks

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 05:17
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I can be on line to play it in about 2 hours. I will have some catching up to do though.

re the peace offers. Apparently there was a glitch and both ND and GoW received offers from us last turn. I know I did not send them, but I was checking their tech and resource situation.

Begin the turn by clearing table, and I will have to remember to clear tables after I poke around, or better yet, poke around right at the beginning of the turn and then reload.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 07:32
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Does anybody have the turn?

I don't.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:30
  Old Post 22-08-2003 11:40
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Turn sent to nye by email.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 12:12
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Thank you, Sir Ralph.

OK. Let's get it on.

Can have 5 p and 5 mi sailing south to V. Problem is galleys rendevous at Siroco 2 this turn. Puts them 2 turns from landing around V. That is faster than any overland route for that force, and leaves 5 p and up to 8 k plus cats to defend Barca.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 22-08-2003 13:43
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Avatar Enlargement: We've got the solution

Done this so far...

Diplomacy:
Peace on table from ND. Clearing table.

Production:
NM finishes c. Set to, doesn't matter
Tempest finishes k. Set to to k
Tornado finishes k. set to mi
Typhoon finshes p. set to p
SS finishes s. set to s

Units:
g [p, mi] at Sirocc 6 moves into Sirroc, unloads, moves 2
g [p. mi] at Sirocc 6 6 moves into Sirroc, unloads, moves 2
g [2 p] at Sirocc 6 6 moves into Sirroc, unloads, moves 2
g [p. mi] at Sirocc 6 6 moves into Sirroc, unloads, moves 2
g [2 c] at Sirocc 6 6 6 moves into Sirroc, unloads, moves 2
g at Sirocc 6 attacks Mycenian galley at 8. No damage, promoted to veteran. Moves 2 1 1. 6 galleys ready to move on V.
g's at Sirocc 2 end turn
2 w at Tempest 1 move to WW 2 and load on galley
g [2 w] at WW 1 1 moves 4 4 4 4
k fm Tempest moves 4 4, pause
s fm SS moves 4 4 4
k fm Tornado moves 7 7 7 7 7 7
p fm Typhoon moves 8 8 7
g at Typhoon 2 3 moves 7 7 7 7
c at Monsoon 6 6 moves 1 1 1
g at Dissv 4 1 moves 1 1 1 2 (we need more lift in the south, GoW can be watched by 2 vet and an elite galley)
g at Dissv 7 7 7 moves 7 7 7 8
g at WittCty 1 1 moves 4 1 2 9
g at WittCty 8 7 moves 8 7 3 2
p at Pamp 9 9 fortifies
2 p at Pamp 6 9 fortify
p at Pamp 6 3 moves 1
w at EotS 4 moves 4 4, loads on g
k at WW 2 moves 2 and loads on g
g [k, w] at Oil 2 moves 4 4 4 4
g at Sirocc 4 4 moves 6 6 6, end turn
mi at TheV 4 moves 8, fortifies
wc at theV 7 7 moves to MillerT
p at TheV 4 7 fortifies
p at Eliop 7 7 moves 8 7 8
group [3p, 5 mi] at HH 1 moves 8 7 7 (we want to relieve the wc's for upgrading to knights)
mi at Toledo 4 4 skips turn
p, mi at Toledo 6 move 9
p, mi at Toledo 8 move 6
c fm NM moves 2 2 1
2 c fm Sirocc move 1 1 1
k fm NM moves 1 and fortifies
2 mi fm Sirocc move 1 1 1
3 p fm Sirocc move 1 1 1 (that is 5 vet p and 5 vet mi ready to load on boats for V)
3 reg mi move 1 1 1

w at Bliz 3 starts road
w at Monsoon 6 6 moves 1 1 1
w at SA 8 7 moves 4 8 9
w at BbytSea 1 moves 8
3 w at DissV 6 move 9 and mine
w at WoChange 4 moves 3
w at WoChange 4 finishes mine
w at WoChange 4 moves 3 (doubling up on clearing jungle)
w at DissV 1 moves 3 and mines
w at DissV 1 moves 3 3
w at DissV 1 moves 3 6

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 22-08-2003 14:09
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Looking good, from memory (no map here). One of those Toledo p,mi groups is going to scout up North, the other one is also going to deal with the barb camp, right?

DeepO

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 14:22
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Additional movement:
p fm Sirocc moves 1 1 1

Production:
Toledo changed to w and rushed for 8 gold. The city can go back to RP next turn. +1 MI in waiting
Monsoon rushed to 10 shields. Changed to pike in 3
WW rushed to 20 shields. Changed to pike in 2
Blizzard changed to pike

WF:
Typhoon moves wf from fur-forest to coast.
Arashi moves wf off mountain to irrigated desert. -1 gpt, +1fpt. k in 2 maintained
Sufa moves wf off coast to fur-forest for pike in 1
SS move wf off Mountain to irrigated desert to grow

Diplomacy:
New Madrid and WM offered to Spanish, accepted.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 14:23
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quote:
Originally posted by DeepO
Looking good, from memory (no map here). One of those Toledo p,mi groups is going to scout up North, the other one is also going to deal with the barb camp, right?

DeepO


The way ND moved, it is best to scare them off the mountain at Toledo 9 9 9. If they want to move up there, in the face of 2 mi and 3 pike, welcome them to it.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:30
  Old Post 22-08-2003 14:39
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Last move. Reg mi loads on galley at WW 1 1.

leaves room for the knight. Another galley comes along for the settler and worker.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 22-08-2003 14:43
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I can play this turn, but I think it's better if NYE does. It'll take me all weekend to catch up.
Save sent out... just now.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:30
  Old Post 22-08-2003 14:47
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Oops, just noticed that SR already sent it.
I guess I DO have a lot of catching up to do

zeit is offline zeit
King
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Sep 2002
time: 06:30
  Old Post 22-08-2003 14:48
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Since we can load almost no more military units from Stormia, I suppose this would be the time to get our workers ready to go- we thought about at least 6, right?

With 5 galleys devoted to Operation Agent Orange, we could start using the two galleys remaining to send them a bit by bit...

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