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Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 18-01-2000 10:55
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#1 Report this post to a moderator
Firewall v2.0 Tired of ads?

Following on from the decidingly average review that v1.0 recieved in the Scenario League, I`ve been away improving Firewall for another release, and I`d like ideas and feedback from people who played the first one (there must be at least one of you out there ). So far, I`ve added these things:

-Included describe.txt to give more background to the main characters in the story.

-Finetuned the events file to fix slight problems experienced in v1, plus extra events added (new events file for every year of the scenario).

-Got rid of some units and added new ones (some more powerful units appear through events). Tweaked units stats to improve playability.

-Research now plays a bigger factor in the game (despite what was said in Darthveda`s review, Gunpowder always had to be researched). New techs lead to new units and improvements.

-Finally, a bigger plot! The main criticism of Firewall in the review was that it ran out of plot after a few turns, so it will now be in several parts.

So, like I said, if anyone has any feedback or criticisms (make them constructive), then do feel free to post them here.

P.S Do you think that using the .bat files that Nemo used for Red Front and modifying them would be classed as stealing his idea, and should I use them if it is?

Fast_Eddie
Guest

Not Yet
time:
Talking  Old Post 18-01-2000 05:46
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#2 Report this post to a moderator
Inflate your Upload Space

Nemo didn't invent .bat files, so you're not stealing anything!

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
Smile  Old Post 18-01-2000 10:32 Visit William Keenan's homepage!
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#3 Report this post to a moderator
Enter the AD-FREE zone

I'm glad to see you are doing a revision Paul, Firewall is a fun scenario.

Here are the issues as I see them:
[*]Unit Balance: Too many weak units that are not worth producing.
[*]Tons of obsolete units at the start of the game.
[*]City Guards need an attack and movement value.
[*]The plot and storyline need fleshing out.

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
Post  Old Post 18-01-2000 21:20
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#4 Report this post to a moderator
Increase the size of your Attachments

Thanks for responding.

Like I said, I`ve tweaked the unit stats and abilities to attempt to give each one a purpose (Archers ignore City Walls, firepower and hit point values changed, for instance). The storyline is going to be BIG this time around too.

City Guards have a movement value of 1 now, but I`m not too sure about an attack value (the AI likes to move them all to it`s capital, so I don`t know what it`d make of them having an attack strength).

Any more feedback, just keep it coming!

------------------
Employee of Ghost Ham`s Apolyton Steel Mill

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:13
Post  Old Post 19-01-2000 08:21 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Keep in mind that without an attack value of at least one, they'll be useless in preventing unrest.

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