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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:30
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*Finally* finished. I'm ready to try the one city challenge after this orgy of micromanagement. I probably spent 20+ hours playing this game, much of it devoted to reconstructing key buildings that had been destroyed by Metor Storm.
Won by conquest in May, 1419. Final score 7200. Save games and log file are attached.
Edit: Rex Little, I tried your file and it crashed for me also. A game editor shows the powergraph dipping to zero for all wizards around 1415. From what I read in the FAQ, this is an indication that memory has been corrupted. If you don't have an earlier save you can revert to, I think you're stuck.
Attachment: game1.zip
This has been downloaded 1 time(s).
Last edited by DaveV on 10-09-2003 at 22:36
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Rex Little
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I can't go back to an earlier save--there isn't one. I was too lazy to save every 5 years like Dave suggested; all I did was save to the same slot each time. So it's over. I'm going to assume I would have eventually won, since I was starting to bring over stacks of Golems (very magic-resistant) in addition to the Minotaurs, and Torin was to the point where he could take out almost any stack single-handed.
The dip in the powergraph doesn't mean memory was corrupted. It means there was a mana short. Or I suppose it could be that a bug in the game causes memory to be corrupted whenever there's a mana short. . .
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Rex Little
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Thanks for the tip, FB. I attacked the following turn like you said, and went through Ariel like Swiss cheese. After she returned, I attacked her new fortress and the same thing happened, so once again I waited a turn to banish her. Now she's back , but down to a couple of cities. She's toast.
I didn't blast her Meteor Storm; since I didn't find out about it on my own, I would have considered that a cheat. It disappeared on its own a couple of turns after she was banished, so no big deal.
Freya has lots of units running around, including at least one Great Drake, and I don't have Torin in position to roll her up yet, so she'll take awhile longer. Kali's a bit of a pest, but nothing serious.
By the way, while I thought I couldn't continue this game, I started a new one with Halflings on Myrror at Impossible level. Sss'ra trashed me early. I think it makes a big difference having adamantium at your starting city.
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Rex Little
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I lost track of how many times I crashed and reloaded, but I finally finished today. After mopping up Ariel, I finished Kali and finally Freya in 1437. Final score was 6936. I'm afraid I didn't make multiple saves along the way.
I found it interesting that Kali, who when I found her was confined to her home island and had only four cities, no nodes and no Myrrans to supply mana, was able to summon and support seven Demon Lords. Just how much of a boost does the AI get on Impossible?
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:30
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The mana drain attack (which is really cheesy) can often be put to good use against wizards with evil combat spells, especially if they're not channelers. Simply put, use a single spearman (may not be worth producing them if you don't have them as left-overs from early garrison forces) to attack any enemy stack. With a little luck they'll last a few turns and the enemy will spend quite a bit of mana compared to your loss. If he's already low on mana, this can be used completely blank him out before an important battle.
Besides, any stack that you attack will not move next turn, so it can also be used to obstruct a dangerous army until you get your defence in place.
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Rex Little
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Better yet, if you can send in a unit which either won't be attacked (flier against all walkers, or any unit against a walled city) or is fast enough to play keep-away, you can run Mana Drain for all 50 turns of the battle. That's 250 points off the enemy wizard's stash!
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Sore Loser
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Aarhus, Denmark
Sep 2003 time: 06:30
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I agree with bakalov, though I wouldn't call any of this cheating. It's a question of game balance. Most games that aren't periodically rebalanced will have a number of over-powered strategies that dumb the game down after a while because it reduces the number of decisions made. I don't really distinguish between actual loopholes and mere spoilers, because the result is the same: Less challenges, less decisions to be made.
In MoM, this includes:
- 11 of any kind of spellbook (especially Life, IMO)
- The chaff attack, as described above (with or without Mana Leak)
- Creating hordes of any good missile unit
- Using Magic Spirits for exploration
- Choosing Rune Master and Artificer (even without recycling)
All of these strategies, and others like them, don't contribute much to my enjoyment of the game because they make it too easy. If I could figure out how to use that hex-editing method I'd rebalance all units and races to create more viable strats. For the same reasons, I have created my own rules.txt for Civ 2 to increase the number of viable strats and revitalize the game. If someone wants the game to remain stale and easy and enjoy it that way, then they're perfectly welcome to do so. I would appreciate it if they didn't call me a puritan, though.
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:30
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Father Beast - I'd like to play another game like this, since I learned a lot playing the first one. I think it would be better if someone else set up the game, since I generally stick with the same spell picks, retorts, and races. Of course, I'm not really a very experienced player and might not be very successful if taken outside my comfort zone...
Edit: but please, not a Runemaster/Aritificer game! I've never been able to finish one of those; I quickly lose patience with creating and breaking magic items every turn.
Last edited by DaveV on 29-09-2003 at 17:35
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