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notyoueither
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of naught
Aug 2001 time: 22:30
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edited by the Consuls and Ministers.
Status:
- Republic
- Researching Engineering (33) 1 scientist.
- 214 gold. +31 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
Final plans for PoA to plunge into the ocean West of Equilibrium. Warrior WB moving to join her.
Unit Movement & Actions:
To be edited by the MoW
Economy:
To be edited by MoI
WF:
Apolyton, should have 1 food left to grow, we can move a 2-1-2 grassland worked tile to the hills at WF #8 for this one turn. This will allow one other city to use it. Also, the Game can go to another city for this next turn, maybe Ming.
To be edited by MoI
Workers:
EVC, Dejon & MrWIA - All move 1-1 to HoD 6 (WF #3) and Mine (1 turn).
Dan & Gits - start clearing Big Bend 6 (WF #3), 6 turns.
Monkee & CalcII - Road (1 turn). Will move 9 next turn. This tile will be 1 turn mined, by the mining crew of EVC, Dejon and MrWIA fairly soon.
Squid & Horse - 2 turns left to clear Banana 6 (WF #3), tile will be done next turn and they will be frozen.
Mark & Otto - 2 turns left to clear Lux 3 (WF #4), tile will be done next turn and they will be frozen.
Rush - 2 turns left to Mine Poly 7 (WF #8), tile will be done next turn and he will be frozen.
Spink - Road Hisp 9 (WF #2). 2 turns
Panag - chop done, worker Frozen, he will start roading next turn.
Yin - at Alcohol 4 (WF #7), start mining.
New Worker From Karina ( I had thought that it was going to be built last turn, oh well), move 1-2-1 to Alcohol 4 (WF #7), joining Yin. Will mine next turn.
Yo - road done, worker Frozen.
Slave GF - Slaving away on that mountian Road - 6 turns left to go.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 24-08-2003 at 11:59
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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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The thing is, we can still use this city as a worker pump and use the others to provide the settlers
Have a city that just reached size 6. Size 5 is optimal for SPT for the GA/War effort. Have the city build a settler and then add a worker to it to bring it back to size 5
Especially, Banana and Poly can quickly recharge, with the Game tile, 3 turns to grow (if not working Hills) is definately a good thing to take advantage of.
As for Banana, if the city is running at size 7, adding 2 worker before the settler will make sure that we don;t lose the food that has been built up in the food box, when we build the settler.
the thing is, Using 1 city to pump out settlers can be a bit inefficent, wereas, you can have all of your maxed pop cities produce 1 when it's about to max our the food box, and then add a worker. Having Lux as a worker pump would make this a really workable solution.
E_T
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:30
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Status:
- Republic
- Researching Engineering (33) 1 scientist.
- 214 gold. +30 gpt (WF changes add 2gpt)
- Slider at 9/0/1 tax/sci/lux
Unit Movement & Actions:
All units in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 9 vet Swordsmen (4 moving out for upgrades), 1 vet NM, 1 elite Warrior, 1 regular Warrior (15 units)
G01 III. Princess moves 8 7 8
G02 XI. Expedition [Flash, jagjef] moves 2 3 3 then uses FORTIFY ALL trick with the Swordsmen.
S03 XII. E_T moves 9 8 to Karina 8 ready for upgrade
S04 XIII. Arnelos moves 9 8 to Karina 8 ready for upgrade
S05 II. Hack moves 2 (towards Equilibrium)
S06 XIV. Theseus moves 9 8 to Karina 8 ready for upgrade
S11 XV. PanzerSwordsman moves 9 8 to Karina 8 ready for upgrade
N01 X. MerZenary moves 3
N04 V. Togas moves 4 4 towards Equilbrium to either defend the city or a future silk colony
N05 VII. Enamel moves 8
N07 IX. Roadcage moves 1 2 1 to AGA
N08 VIII. New Merc in Poly named "Vlad" and moves 1 1 1 towards stack AGA
W02 VI. BigFree moves 9 (to avoid breaking the NAP)
W07 I. WhiteBandit moves 6 to Equilibrium
W12 IV. WWNN moves 9 (avoiding NAP break)
Economy:
WF:
Poly start 5-12-17-18-19 change to 4-8-12-18-19
Banana start 1-2-6-7-8-20 Change to 1-2-6-7-8-19
Incensity start 5-6-7-14 NC
Ming start 2-3-9-10-15 Change build to MI, change WF to 2-3-8-10-15
Tripoli start 17-19-20 NC
Equilibrium start a scientist NC
Alcohol start 1 change build to Cat, no WF changes
Hispanica start 1-3-9 change to 3-5-12
Possumopolis start 14 NC
Lux start 1-2 Change to 8-13
Big Bend start 8-10 NC
Karina start 9 change build to Catapult, change WF to 3.
HoD start 10-11 change to 3-11
BFC start 6-8 NC
Italics= to be discussed
Workers:
EVC, Dejon & MrWIA - All move 1-1 to HoD 6 (WF #3) and Mine (1 turn).
Dan & Gits - start clearing Big Bend 6 (WF #3), 6 turns.
Monkee & CalcII - Road (1 turn). Will move 9 next turn. This tile will be 1 turn mined, by the mining crew of EVC, Dejon and MrWIA fairly soon.
Squid & Horse - 2 turns left to clear Banana 6 (WF #3), tile will be done next turn and they will be frozen.
Mark & Otto - 2 turns left to clear Lux 3 (WF #4), tile will be done next turn and they will be frozen.
Rush - 2 turns left to Mine Poly 7 (WF #8), tile will be done next turn and he will be frozen.
Spink - Road Hisp 9 (WF #2). 2 turns
Panag - chop done, worker Frozen, he will start roading next turn.
Yin - at Alcohol 4 (WF #7), start mining.
New Worker From Karina ( I had thought that it was going to be built last turn, oh well), move 1-2-4 to Alcohol 4 (WF #7), joining Yin. Will mine next turn.
Yo - road done, worker Frozen.
Slave GF - Slaving away on that mountian Road - 6 turns left to go.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Last edited by MrWhereItsAt on 25-08-2003 at 11:16
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Trip
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Hunt Valley
Apr 2002 time: 00:30
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GNP and MFG:
155+, 125 (us), 109, 44, 39, 20, 2
?, 61+, 50 (us), 31, 26, 18, ?
Notice how a team jumped 45+ GNP instantaneously. That means GWT is a Republic now. In other news, Grenouille is dead. 
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