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Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:30
  Old Post 29-08-2003 17:07 Visit Aro's homepage!
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#61 Report this post to a moderator
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I like neighbors... But not so close. Practically in our bedroom!

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 29-08-2003 19:04 Visit GhengisFarb's homepage!
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#62 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Torkkeli
This just in from the strategy forum:

If we settle on the shield grass we'll get the production bonus in our city square when city size reaches 7 and we must be out of despotism.

So unless there are more shielded grasslands hiding under the fog I think we should build our city right here.

All Industrious Civs get that in ALL of their cities that reach size 7. Its part of your trait and has nothing to do with the underlying tile.

Settle on a shielded grassland and you waste the shield.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:30
  Old Post 31-08-2003 02:45 Visit ormuzd's homepage!
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No, I guess the industrial get in this case 3 shields.

Building the capital will give us 8 shields (10 if we plant forests). This is too small for a capital. But we don't know what will we find to the west - there may be grasslands with cattles or jungles. Virtually anything.

Let the scout explores and then decide what to do?

P.S. When will be the next discussion? 3950 bc or when we want (ex. after the scout is moved two tiles)?

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:30
  Old Post 01-09-2003 17:49
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#64 Report this post to a moderator
Got spare money?

Has anyone noticed that there is not a cultural border in the tile that the Spanish worker is on? It is entirely possible that the Spanish are not even close to our starting position.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:30
  Old Post 01-09-2003 18:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Suffering from ads?

Togas and BFM... GREAT MAP! and a GREAT START!

This should be interesting.

Torkkeli is offline Torkkeli
Warlord
in a bush near You.
Nov 2001
time: 07:30
  Old Post 01-09-2003 19:14
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quote:
Originally posted by Mad Bomber
Has anyone noticed that there is not a cultural border in the tile that the Spanish worker is on? It is entirely possible that the Spanish are not even close to our starting position.


Thats the way it should be. As they have not built their first city they dont have any cultural borders yet.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 02-09-2003 01:48 Visit panag's homepage!
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quote:
Originally posted by Aro
I like neighbors... But not so close. Practically in our bedroom!


hi ,

, we might be able to take them over asap , ......

maybe they become our most trusted friend , ......

who knows , anyway , we have our UU before them , .....

have a nice day

G'Kar is offline G'Kar
Prince
St. Louis, USA
Aug 2003
time: 23:30
  Old Post 05-09-2003 05:10 Visit G'Kar's homepage!
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The capital should be built where we started, building on the shield will deprive us of 1 sheild in the early game. After that, Spain must be severely beat down (if not destroyed), they will occupy too much land close to the capital. (although the capital should probably be moved in the future)

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 05-09-2003 12:28
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Inflate your Upload Space

quote:
Originally posted by ormuzd

Let the scout explores and then decide what to do?

P.S. When will be the next discussion? 3950 bc or when we want (ex. after the scout is moved two tiles)?


Discussion will be held in a chat, on Apolyton's IRC network, on what to do after the Scout moves.

I'm not sure how many turns OctavianX wants to do before we post results and schedule another turn chat.

Asmodeus is offline Asmodeus
Chieftain
London
Nov 2001
time: 05:30
  Old Post 05-09-2003 16:17
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I would vote that we build on the start spot unless the Scout finds a good luxury or resource spot.

My reasons for this:

We wont miss 50 years of game time (50 turns of cultural catch up at the end of the game).

The start spot is pretty good and will provide plenty of food resourse.

I suspect Spain will be forced to move a hex or two away possibly into a less favourable spot. If they do they will have the disadvantage of the 50 year exodus.

If the water tiles are coast rather than lake (hard to tell without loading it) then we have a good spot for Colossus and Lighthouse. Also seems appropriate for the Vikings - all we need is some fjord tiles

All these points have already been discussed but one other reason I'll add is that there may well be hidden benefits. In a random generated map I often find that an otherwise unremarkable spot turns out to have Horses, Saltpetre or even Uranium later in the game. I know this map was designed deliberately but I'm sure the designers would have put us there for a reason.

Plus the Spanish are not much of a threat to us, our Viking raiders will make good use of the Spanish colonies just over the water, maybe snatch a Wonder or two off them

I could be wrong of course but thats my vote.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:30
  Old Post 05-09-2003 23:20 Visit ormuzd's homepage!
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why do I think the coast gives 1 food without harbor and the lakes - two? I can't check the map now and I may be wrong too.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 05-09-2003 23:25
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Remove this text

You're correct about the lakes providing two food ormuzd. I can't check the save right now either, but I believe the surrounding tiles are lakes.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:30
  Old Post 06-09-2003 11:29 Visit ormuzd's homepage!
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#73 Report this post to a moderator
Put an end to popups!

I've checked them - it's sea coast. Maybe the Spanish will be our neighbours for longer time.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Question  Old Post 07-09-2003 01:42 Visit panag's homepage!
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quote:
Originally posted by ormuzd
I've checked them - it's sea coast. Maybe the Spanish will be our neighbours for longer time.


hi ,

inland sea , ......


have a nice day

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 07-09-2003 02:08
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quote:
Originally posted by Asmodeus
I would vote that we build on the start spot unless the Scout finds a good luxury or resource spot.

My reasons for this:

We wont miss 50 years of game time (50 turns of cultural catch up at the end of the game).



That's not how it works. We only lose one turn of culture, no matter how long that turn is represented in years for the game.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:30
Post  Old Post 07-09-2003 02:25
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quote:
Originally posted by panag
hi ,

inland sea , ......


have a nice day


It very well could be. I've even seen a fairly large inland ocean before. So, although the Spanish may be on another continent, we can't rule out the possibility of them being on the same continent as us.

 
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