Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > City spacing
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sheik is offline Sheik
King

May 2002
time: 00:30
  Old Post 28-08-2003 04:40
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Get a bigger avatar today!

I think placing cities at the same distances when possible is a great idea. Of course changes in terrain will force you to break the pattern in some areas, but in general it seems like a good idea.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:30
  Old Post 28-08-2003 04:44
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Remove this text

An exploit the ring system might be, but I couldn't imagine not using the ring system when playing MP. From what I can tell, the difference is just that dramatic.

Just glancinc at Alexman's example there, imagine having 6 cities at distance level 2 concerning corruption! Sure, the second city doesn't get any benefit, but the 7th city has it's corruption reduced by more than half according to my quick and dirty calculations on alexman's corruption caltulator. So if it normally would waste 6 shields and 6 trade, it would now be cut down to wasting less than 3 each.

The second ring might not be as dramatic, but imagine your 12th city having the same corruption as your normal city that's 8th away. Then think of having this advantage not only at your palace, but at your FP as well.

Then you're first ring at both sites still makes all those cities at the closest city distance. Imagine adding another 6 cities (to the 6 he already has) to become at the closest city distance. You've then taken your city that's in actuality 14th farthest away and make it act like it's the closest. Now the corruption for that specific city dropped corruption from ~38% to ~4% if you have a courthouse that is (I'm not fully sure on those calculations cause it's been a while since I used the calculator and don't know whether there would actually be 0,1, or 2 cities counted as "closer" to the capital. Don't know if I have to include the FP city and/or the capital city or not. The calculations above considers not including the FP or Capital city and are based on Monarch level of play on a standard size map with a republic government).

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 29-08-2003 00:41
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

I've been using RCP mostly on my first ring of cities, and then Ralphing or just 3/4-tiling outside of that, until I get to where I am going to want my FP, and then that gets an RCP ring too.

It's frightening how much more productive it is for the core cities.

I do find, however, that certain of my not-so-distant cities are more corrupt than I'd expect, to the point where all they are really good for is food power.

But to anwser the question originally proposed, I'd still say stick to 3/4-tile placement, adjusting for terrain.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 30-08-2003 15:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Avatar Enlargement: We've got the solution

I like to not over crowd my city spaces with those of other cities if possible... I find that this really helps them to grow and really hoot along after a few thousand years.....

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0294 seconds (82.63% PHP - 17.37% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net