 |
|
aoav160
|
|
I'm a n00b to Civ and was curious as to what is the best distance to space your cities?
|
|
|  |
 |
|
fanes7
|
|
More space is more good
|
|
|  |
 |
|
aoav160
|
|
Thanks, but do you have an actual number? I noticed the AI has them pretty close.
|
|
|  |
 |
|
Gufnork
|
|
Gothenburg, Sweden
Jul 2003 time: 05:30
|
|
I tend to build cities exactly three spaces apart. Makes your defense more flexible in the early game, reinforcements are never more than one turn away.
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by alexman
...especially since distances are rounded down to the lowest integer number. |
I've found no talk about this fact on the RCP thread over at CFC. Are you sure?
As you pointed out, if the distance 3 and distance 3.5 rings are equivalent, RCP suddenly becomes quite flexible.
Dominae
|
|
|  |
 |
|
Sir Ralph
|
 |
Long live teh Schwampel!
Dec 2001 time: 06:30
|
|
Here's an example pattern of using the Ring City Placement approach. Capital letters are the cities, lower case letters the tiles they use. A, C, E and G are size 6 cities (no Aqueducts, only tier-1 improvements like markets and libraries), B, D, F and H are size 12 cities (get Aqueducts and tier-2 improvements like Banks and Universities). X is the capital and has 16 tiles to work. The 4 tiles above size 12 can be used as spare tiles for the other cities in case the terrain makes it necessary (like there's not enough food or similar restraints). The 8 cities in the ring are the same distance from the capital and suffer all the same (fairly small) distance corruption.
code:
. . . a a b b b . . .
. . a a a b b b b . .
. h h a A b B b b c .
h h h h x x b b c c c
h h H h x x x x C c c
h h h x x X x x d d d
g g G x x x x d D d d
g g g f f x x d d d d
. g f f F f E e d d .
. . f f f f e e e . .
. . . f f f e e . . .
This works of course only, if the terrain allows it. A single mountain on one of the ring sqare can disrupt it. But if it is possible to build, this city core will production-wise be equivalent to a much bigger AI empire, while it's very easy to defend. Outside of the ring will be built/captured only a few cities to secure resources and luxuries. Later can with the help of a leader be build a FP city with a similar ring around it. Two of these cores should be able to dominate every game up to a large map.
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by alexman
Yes, 2 and 2.5 are the same.
|
I know it's a waste of time to not believe you alexman, but I need evidence!
Do you have any test results I could look over?
I'm only asking because in a couple of PBEM games I started before I knew about RCP I remember kicking myself for not having placed a couple of cities just 0.5 distance points closer, because they were suffering from different Corruption. I could, as usualy, very well be wrong...
Dominae
Last edited by Dominae on 27-08-2003 at 20:12
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:30
|
|
Let me see if I really understand this (having read all 6 pages of the CFC thread now):
1) All cities built the same distance from the palace or fp are assigned the same corruption number, and are treated, for corruption purposes, as the same city.
EDIT: nope, didn't understand it. The first ring of cities is all "#1" but the next ring is assinged n+1, where "n" is the number of cities in the prior ring. See alexman's post below.
2) Moving 1, 3, 7, or 9 on the keypad is a move of 1. Moving 2, 4, 6, or 8 is 1.5.
3) Distance is rounded down.
Therefore, if you manage to get this to work, you would see huge drops in corruption to your mid-range and long-range cities. In Democracy, with courthouses, police stations and WLTKD, this could result in an amazingly efficient empire. And I will admit, I have a thing with trying to build efficient empires.
Any thoughts on how the Commercial trait interacts with this? At first glance, it would seem that this devalues Commercial, since if you are building rings, the OCN boost you get will not be approached (standard map OCN is 16, but 20 for commercial civs... so you would need 17 rings to see a benifit from Comm's corruption reduction). You would still get the extra money, of course.
-Arrian
Last edited by Arrian on 27-08-2003 at 20:23
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:30
|
|
quote: Originally posted by Arrian
At first glance, it would seem that this devalues Commercial, since if you are building rings, the OCN boost you get will not be approached (standard map OCN is 16, but 20 for commercial civs... so you would need 17 rings to see a benifit from Comm's corruption reduction).
|
RCP indeed devalues the Commercial trait, but not as much as you indicate above. Cities at the same distance have the same rank against OCN (say 1 for the first ring), but the next ring has a rank of N+1, where N is the number of cities in the first ring.
Dominae, I'll see if I can find some evidence for you, but this has been tested by others as well. Qitai first discovered it over at CFC.
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by alexman
Dominae, I'll see if I can find some evidence for you, but this has been tested by others as well. Qitai first discovered it over at CFC. |
Just point me to where it was posted (if you recall)...no need to do any extra work!
Dominae
|
|
|  |
 |
|
alexman
|
 |
Hunt Valley, MD
Jan 1970 time: 00:30
|
|
Arrian, trust me, on most maps it's worth it big time! The reason is that all cities in a ring have less (or equal, for one of them) OCN corruption than they would have if they weren't in a ring.
At the very least, just build your cities as you used to build them, but shift them one or two tiles to keep them in rings. Don't worry about how many cities in each ring.
Take a look at a real example from GOTM 21, which at first glance doesn't look like a good map for RCP (given where Athens stands). This is back when the rounding down of the distances was still not discovered, so I was placing my two first rings at strict distances of 4 and 6.5. (the pattern would look more natural now that we know about the rounding). Players not using RCP didn't do as well in that game.
Of course, I usually use 3-tile spacing, so for your looser spacing the RCP would look different on this map. 3-tile spacing is more flexible than OCP, but that's true even without RCP.
Attachment: bc1000.jpg
This has been downloaded 110 time(s).
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|