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Dominae
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As you can see, we're doing something different with the timeline for the DARs in this course. This is to avoid any potential spoiler information.
So, please only comment on your game from turn 2150BC (the end of DAR1) up until you know the geography of the entire home continent (more or less).
Last edited by Dominae on 03-09-2003 at 07:52
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:30
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Allright, my game is on diety, would've posted this earlier, but I wasn't sure if I've met everyone on my continent.
1750BC
17 turns away from discovering writing, but I decided to aquire it from Carthage for 3gpt and 143gold
I then traded with Japan:
got the wheel, warrior code, ceremonial burial with
writing, 4gpt and 8gold
I then started Literature at 10%
1500BC
Carthage demanded 22 gold, gave in, will get my money back + interest when I'm ready.
1325BC
Traded with Ottomans. Got map making in exchange for my world map, 9gpt and 110 gold
Then traded with Japan, got their world map, mysticism for
map making, world map, 2gpt and 10 gold
Traded with Carthage, got their world map and 13 gold for my world map
At this point, it was clear that I've made contact with everyone on my continent.
Looks like Ottomans and Japan will be tougher nuts to crack than Carthage since Carthage is knee deep in jungle. Hopefully their faster workers will clear most of it away for me.
I currently have 5 pathetic cities with a 6th one on the way, not much in terms of military. 5 warriors and 4 workers. I'm 23 turns away from Literature, and I'm pretty sure someone else will research it before me, so I'm not going to try for the GL.
England has built Colossus and Oracle, The Ottomans have pyrmids. The great wall and lighthouse are being constructed by various civs as well.
Attachment: dar2.jpg
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Dominae
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Yep, in some games the landmarks for DAR1 and DAR2 will be rather close together. That's what happens when you do not playtest!
Dominae
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:30
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I seem to have lost the paper I wrote key dates down on, so I'm going to give talk in more generic terms, particularly about the early game. Playing at Emperor level.
Going in, I assumed that I'd be boxed in by a civ with an early era UU and that the Ottomans would be on my continent. (Dominae, your reputation as a creator of brutal scenarios precedes you!) I was thus not very surprised when I met Hannibal. We did some early trading, and I got a pair of settlers down near his border as quickly as I could to cut off his growth. Production was a really slow and painful process, as I'm used to playing industrious civs.
Having Carthage as my only neighbor made my usual archer rush pointless, as I would end up fighting a civ in its GA cranking out superior units. Just as well, with my pitiful production, I had all of about 8 mil units. Met the Japanese not long after meeting Carthage, and did some more tech trading with them. Scientifically, I was still weak, but neither Japan nor Carthage was pursuing the Ceremonial Burial strand of research, so I set my slider to 40 turns and started hording money.
Only military action in the ancient era for me was a stupid Japanese war. The fool demanded some outrageous sum, I told him to what he could do with his demand, and he declared, sending an armada of 3 warriors and an archer. Even my pathetic mil could handle it. About a dozen or so turns later, we reached a peace treaty. At that time, I probably had 6 cities, with a couple of settlers being built.
In another dozen turns or so, I met the Ottomans, who will prove a problem. Gee, surprise, surprise.... they have absurdly easy access to horses. I can't help but wonder if saltpeter will also be in as easy abundance for them?
Seeing the setup of the continent, I faced my first strategic dilemma. Should I go ahead and fight Carthage, which would be easier logistically, but would mean a certainty of facing Siphai later in the game; OR should I try to seize a few Ottoman cities now in an effort to prune them back and weaken them before they become too powerful?
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Dominae
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Great DARs so far, Rhothaerill (and I love the sig!).
I especially enjoyed/liked your comments about Expansionist. Although it is not uncommon to get a free Settler and/or many techs when playing Expansionist, I feel that on average the main advantage of the trait is the early information that you get. This takes the form of knowing the location of all the resources, the shape of the land mass, the civs on your home continent, etc. etc. In and of itself this information is sometimes very valuable (as in this scenario, I think). If this were not enough, you often get a good shot at being the tech broker because you're the first to meet neighboring civs (a form of "information"). As you described, it is possible to translate this into a couple of techs which, although you did not pop them from Goody Huts, are very much a product of playing Expansionist.
Dominae
Last edited by Dominae on 05-09-2003 at 12:15
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Thrar
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2110BC: researched Mysticism, going for Polytheism in 40 turns now. The AI seems to have traded Myst around this very turn, so i have nothing to trade for IW now. However, it is rather cheap, so i bought it from Japan for 140g (Carth wanted only 130, but i want to improve my relationship with Japan). There is no iron in the area near me i've covered so far.
2070BC: settler in Moscow completed, worker moves on the gold hill, when i see the wheat i send the settler there too.
1990BC: Barbs reduce Moscow from size 2 to 1.
1910BC: Kiev founded on the forest next to the northern wheat. I can see the third hut up there now, will pop it soon with a warrior i think. Kiev will build a warrior, then a worker, and a temple to get the iron into my borders.
1790BC: the Ottomans demand 22g. I give them what they want, but make a note...
1750BC: Japan demands 21g. Again, i give in. Took the barb camp on the northern mountains that made me some trouble.
1675BC: Writing from Ottomans for 75g, 4gpt. Everyone already has it.
1625BC: Minsk founded on the jungle tile on the east coast.
1550BC: Smolensk founded 1-1-4 of St. Petersburg. All new settlers will go as far south as possible, to stop Carth from getting further up to me.
1275BC: not long ago someone must have discovered cartography and traded it around. For a total of roughly 140g i got everyones worldmap without giving away mine - i don't want Carth to send those settlers up here. Polytheism in 12 turns, hopefully i'll be first to get it. Philosophy has already been discovered as well, i have neither Phil nor Carthography by now.
Ottomans and Japanese have 7 cities, Carth has 8, i'm at 5 with 2 settlers near their destinations and another being built.
the 2 red dots in the lower part of my territory are the settlers - one on his way to the warrior on the hill, the other to the hill between Hippo and Minsk - those two will prevent the Carth from expanding further in my direction. The last one will be founded somewhere in the jungle, i'm not sure yet, maybe i'll squeeze 2 in there.
As you can see i have started building barracks, for a war against Carth. The distant goal will be to take Carthage and everything east of it, and build the FP in Carthage.
Attachment: au209, 1275bc.jpg
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Mountain Sage
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DAR 2: 2150 BC – contact with other civs on the continent
1790 BC saw our first (provisory) mine built on an arid patch of land north of the Don. A roving band of Gepid barbarians who tried to steal our cattle and women was easily defeated by our valiant stone-age warriors.
1725 BC brought us contacts with a tribe even further away that the Carts, called the Japs (well, Japan). In a flurry of exchanges, we bought Masonry for 90 gold from the Japs and the Wheel and Writing from the Carts for 90 gold and 90 gold plus 5/turn.
The Japs and the Carts had still iron Working and Horseback Riding.
In 1600 BC, travelers brought word that the English had built the Colossus. Fine.
The same year, contact was made with the Ottomans, still farther west than the Carts and Japs. We bought Horseback Riding for Alphabet and 15 gold.
Now, the carts had 6 cities, the Japs 5, Otto 7 and glorious Russia 2. Catherine announced 1 week of public mourning.
MS notes:
Russia was falling behind in techs and in number of cities. I decided to start researching some ‘exotic’ techs like Polytheism at to speed (usually 40 turns), sell them asap, then stop researching and buy some more, then research again some other ‘exotic’ tech. As for the number of cities, I had trouble cranking out Settlers fast enough: Erin food 8/turn and 3 shields, or food 8/turn, production 4 shields. More Workers were needed. And Granaries before more Settlers.
The situation in 1575 BC. The Worker north just finished a road, it will then road the mountain tile east of it (he stupidly skipped it).Why, as soon as Carthage will have galleys, they will try to drop a settler north. Roads gives mine more speed...
Attachment: 1575bc.jpg
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