 |
|  |
 |
|
eao
|
|
Boston, MA
Oct 2001 time: 00:30
|
|
I started a game last night as Germany. I started out on a flood plain, and was cranking out settlers. I had 7 cities at about 1200 BC, and from out of no where, Russia proposes a trade: Russia's Territory Map for my Territory map + 23 gold. I felt like that was extortion, so I told Russia to go pound sand.
What was their reaction? War! Not just any war. They had to enlist four other countries against me the turn after their war declaration.
Now I think my first mistake was not contacting my neighboring civs for alliances against the Russians. Regardless, I held off the five country onslaught until 500 AD, when most of the invaders decided thier efforts were futile. Out of the whole war, I got only one leader. I lost 15 or so elite Swordsmen, which shocked me, as Germany is militaristic.
Meanwhile, the Japanese, who were not involved at any point during the war, come at me with knights and samurai. I fought them off for a few turns, and bought them off with my measly 150 gold treasury. So now I'm way behind in techs, and all the other civs are extorting me for cash. The only thing I have going for me is culture; I've been sucking in a few cities.
What can I learn from this game? When attacked for no reason, make alliances against your attacked before he does the same to you? Don't let wars drag on for 1700 years? Don't fight a war in while in despotism? Why were the elite units so ineffective?
|
|
|  |
 |
|
Sir Ralph
|
 |
Long live teh Schwampel!
Dec 2001 time: 06:30
|
|
quote: Originally posted by eao
When attacked for no reason, make alliances against your attacked before he does the same to you? |
That's tremendously important:
If your opponent has to go through another country to get to you (naval landings don't count, the AI is crappy at it), ally with this civ and you're rid of them. You may get a RoP and help him (maybe to generate a leader), or not, if you don't want.
If your opponent is your neighbor and there's a civ located behind him, ally with that civ. The AI sucks at 2 front wars.
If there's no civ behind the attacker, but behind you, ally with that civ and grant them a RoP, just to prevent your ally to do so and get you in a 2 front war.
quote: Don't let wars drag on for 1700 years? |
Years don't count, they're variable. Turns count. Choose your targets wisely, strike hard, strike fast, get your objectives and get the hell out of that war. Don't let your wars last more than 10 or at most 20 turns.
quote: Don't fight a war in while in despotism |
I don't see why. Despotism is a good war government.
quote: Why were the elite units so ineffective? |
Pray, keep your fingers crossed, knock at wood. Bet you missed that. A sacrifice to the gods of the RNG will do it too (NYE takes m&m's). If you're not superstitious, just try again in the next war.
|
|
|  |
 |
|
Gufnork
|
|
Gothenburg, Sweden
Jul 2003 time: 05:30
|
|
One thing I do with my elites is to never throw them at something they might lose. I always weaken cities with veterans until the defenders are so weak that I'm confident to win. That's when I bring in the elites. Always use elites to attack lone archers, but never place them in a position where they can be counterattacked. Veterans are expendable. Elites are not.
Then again, no matter how well you care for your elites, Lady Luck has her own agenda.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|