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rishenko
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I would imagine this topic has been mentioned before, but it appears that forum searching has been disabled.
During the Cold War, people from communistic East Berlin risked their lives to cross the Wall into democratic West Berlin for what they believed to be a better lifestyle. Today, America has a constant influx of immigrants from Mexico, Cuba and other countries.
What if you had basic immigration from one country to another due to culture/unhappiness/government differences. Civ3 allows for culture flips of an entire city but wouldn't it be even more evil and require further strategy if a border city's population could be siphoned slowly to the better living civ next door?
What if war weariness increased the exodus to a neighboring civ?
What if you could enforce police activity in such border cities to prevent loss of population at the expense of happiness?
What if the city on the receiving end of the population couldn't handle the influx of immigrants and fell into disorder?
What if you had to setup border patrols to prevent immigrants from crossing?
What if you could use espionage to court a scientist or scientist leader (Conquests) from another country to your own?
What if two countries agreed diplomatically (or one demanded contingent to war?) to return any refugees from one country to another?
Just a few thoughts.
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rishenko
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Culture flipping can catch you off guard. You are just waiting for your turn and watch while a city, out of the blue, flips to the other side. Granted, the civ next to you may a slightly higher culture value, but you still have no prior indication.
However, if you had a couple cities next to a rival civ and received updates every few turns that population was leaving to a neighboring city, you would have more warning.
If you had several neighboring civs and was watching as your population was dwindling on the border cities, you could plan ahead.
The ideas I listed above were just thoughts. It would make things more interesting, imho, in regards to culture and diplomacy with neighboring civs if even a couple of the immigration ideas were implemented.
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Turk Man
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Istanbul
Jan 2003 time: 07:30
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well that a good idea!
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CerberusIV
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What might work, since a similar mechanism already exists in the game, would be for your citizens in border cities to change to the neighbouring civs nationality.
In captured cities citizens already change to your nationality over time so it should be possible to implement this.
The more citizens change to your rival's nationality the higher the chance of the city flipping to the other civ.
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