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MichaeltheGreat is offline MichaeltheGreat
Apolyton Grand Executioner
mooning the house that Ruth built.
Oct 1999
time: 21:30
  Old Post 27-08-2003 09:37
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GalCiv civgroup members... Support Apolyton buy from Amazon

Sorry I hadn't checked in a while, and nobody PM'd me, but there were four people who'd applied and I hadn't accepted you in yet.

Anyway, you're all in now.

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:30
  Old Post 27-08-2003 19:22
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Support Apolyton, buy Galactic Civilizations

Is anyone turning in games anymore? I haven't turned one in for almost three months now.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:30
  Old Post 29-08-2003 23:20
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I submitted games recently. I think the XPaxk should come out within 2 weeks or so, which will be interesting to look at.
Currently, I'm more busy trying to change the game than anything (going to try giving negative range to colony ships....)

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:30
  Old Post 30-08-2003 04:40
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Inflate your Upload Space

negative range?

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:30
  Old Post 30-08-2003 16:12 Visit duodecimal's homepage!
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Negative range sounds very cool - that would create a somewhat prolonged pre-interstellar capability period until you researched more range tech, right?

The only problem is if the AI doesn't prioritize range as highly as the human... could unbalance the game.

I still like it though. I always played on "PreWarp" in Moo2.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:30
  Old Post 30-08-2003 17:52
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I made colony ships have a lower range than usueal (-9). The result was that the ai wouldn't colonize many worlds, unless there was a resource in the sector, so it would build a starbase there and harvest it. Since they sometimes build starbases anywhere, they can settle other planets.
Now, you can make it less extreme than I did. Giving a range of 0 means you will have to wait for a single +1 range tech in order to colonize. The ai will get there too pretty fast on denius/incredible. Additionnally, incredible ai's have a free +1 range bonus, so if you set the colony ship range to 0, the result is you are screwed, but the ai is only slightly slowed. That's why you need negative range. I only used it for colony ships, which means transports could still reach far away.
The big problem is it would require modding the tech tree to provide for +range picks which are atractive to the ai. As of 1.05, however, the Arceans will not mind whatever you may put in the text files and research the same thing.

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:30
  Old Post 30-08-2003 18:19 Visit duodecimal's homepage!
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The most recent beta frees up the Arcean's tech choices, IIRC.

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