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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 29-08-2003 02:12
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HoD does not have the production power to push out a settler very fast. HoD does not have a Granery, wasting valuable food stores. We need workers and Cats. Once Lux has a Granery, then it will pop out Settlers.

Also, we need that Settler very quickly Dom; that's why Banana was chosen, that and the fact that it has a Granery and was designated for this duty in the first place.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 29-08-2003 02:20
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quote:
Originally posted by BigFree
Also, we need that Settler very quickly Dom; that's why Banana was chosen, that and the fact that it has a Granery and was designated for this duty in the first place.


A Settler out of Heart of Darkness will be ready just about the same time that we're going to need it for the war effort; there's no use in having it ready immediately.

Bananatopia is one of our most productive cities, and its low Corruption is better spent on other projects, I think. The loss of production power in Bananatopia due to a pop drop is far more important than that of Heart of Darkness.

It's okay to build Settlers (and Workers, of course) in cities that do not have a Granary.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 29-08-2003 02:26 Visit Trip's homepage!
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I'm tempted to agree with Dominae. By the time our GA starts we can get Bananatopia to a huge size and yield immense amounts of production and gold.

Instead of spending the turns to build a Settler in Bananatopia we can build an extra NM or MI and in exchange we're minus 1 catapult from HoD. Plus the commerce benefits from a bigger Banana are greater than what we would get from HoD.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 29-08-2003 03:25
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It takes 3 turns to build the settler out of Banana and 4 turns to get it in place and built. That's 7 turns.

I just ran the numbers and we can do the same in HoD as long as that hill 3-3 from there is mined. (Thank goodness that is what we decided last turn) else, it would take a turn longer. So, it would be better to get that Settler from HoD. Thanks Dom.

I alos ran other numbers for Trip:

7 turns from now here's what we have:

MI=14
NM=9
WA=7
CA=2
SW=3
HO=3

In the next 4 turns we can put out 1 MI, each turn, for a total of 18 MI's ready by turn 11. Of couse the last one is produced in Apolyton, and needs travel time to the Fort. We'd have 16 MI's ready at the Fort in 11 Turns, some of which will be for AGB anyways. You can also add in 1 Cat in 3 turn (from the 7).

That gives us in 11 turns:

MI=18
NM=9
WA=7
CA=3
SW=3
HO=3

And then we have 4 cities with Barracks at 10+ SPT after that.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 29-08-2003 03:27
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We will also be holding onto 2 Warriors at home and upgrade them to MI for Barb hunting/protection.

Let me know what units will go in each Army Group, thanks.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 29-08-2003 03:37
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Glad I could help in my own little way...


Dominae

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:30
  Old Post 29-08-2003 04:06
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quote:
Originally posted by BigFree
7 turns from now here's what we have:

MI=14
NM=9
WA=7
CA=2
SW=3
HO=3

...

That gives us in 11 turns:

MI=18
NM=9
WA=7
CA=3
SW=3
HO=3


Does that mean we either start the war on turn 118 or turn 122? If that is indeed the case, I think we should start a poll and debate thread about it.

--Togas

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:30
  Old Post 29-08-2003 04:40 Visit Adrian Hon's homepage!
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What does WA mean?

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:30
  Old Post 29-08-2003 05:16 Visit Vlad Antlerkov's homepage!
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quote:
Originally posted by Adrian Hon
What does WA mean?


Warrior.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 29-08-2003 07:15
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quote:
Originally posted by BigFree

I just ran the numbers and we can do the same in HoD as long as that hill 3-3 from there is mined. (Thank goodness that is what we decided last turn) else, it would take a turn longer. So, it would be better to get that Settler from HoD. Thanks Dom.



And some people wonder why I was going to waste valuable worker time with mining a hill that might not be used (I knew that it would be, especially with the GA coming)....

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 29-08-2003 08:14
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We will need more than one settler in the forseeable future... we will still need settlers from Nana.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 29-08-2003 08:37 Visit Trip's homepage!
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Why not get the Settler from Apolyton where the population will regenerate much faster?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 29-08-2003 08:47
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It won't regenerate much faster while Poly is working hill(s) and we will knacker her much more. Poly can do 10spt and grow slowly. Every time she gets to a full food box at 6 pop, she can toss out a worker.

We will need many settlers, not just one or two. I can see needing 2 or 3 simply as offensive settlers to stave in cultural borders. Then there is the FP city site. That is 4.

We can deplete slower growing cities for these settlers, or we can use a granery city for what it is good for, quick settlers. With a barracks, we can throw in a vet unit between them.

Once Lux completes a granery, then pressure is taken off Nana, and she can build more units and improvements.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 29-08-2003 12:32
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I completely agree with nye.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 30-08-2003 05:38
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GCA does NOT have Currency, yet. Maybe they get it at the start of this next turn.

GCA does have a new city. Look...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 30-08-2003 06:06 Visit Trip's homepage!
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All units (excepting upgrading Swordsmen) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.

AGA/B contains: 3 vet Horseman, 1 vet MI, 9 vet Swordsmen (upgrading), 3 vet NMs, 1 elite Warrior, 1 regular Warrior (18 units)

All 4 Swordsmen in the DSA move to Mingapulco and upgrade to MIs:
M02 II. PanzerInfantry
M03 III. Arnelos
M04 IV. E_T
M05 V. Theseus

3 of the remaining AGA/B Swords move 9-8. The other two move 9 into Karina.

G01 I. PoA moves 8-8-6.
G02 II. Expedition [Flash, Jagjef] moves 8-9-9 then uses FORTIFY ALL trick with the Swordsmen.

M01 I. Vlad joins AGA/B.

S05 V. Hack moves 2; Heading back towards AGA/B.

N04 IV. Togas moves 4 towards the PoA launching point.
N08 VIII. Numidian Master joins AGA/B.

C01 I. 'Catapult' moves 6-2-6 towards AGA/B.

W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W07 VII. WhiteBandit moves 4 towards the PoA launching point.
W08 VIII. Not_Panag moves 4-4-1 towards Equilibrium.
W12 XII. WWNN moves 4.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 30-08-2003 08:11
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Unit Actions and Movements:
W02 'BigFree' moves 2 7. Fortifies

G01 'AS Princess of Apolyton' moves 8 8 6
G02 'AS Expedition' [Flash, Jagjef] moves 8 9 9. Fortify all. >> Spotted a second time by GCA horse

S05 'Hack' moves 2
S11 'PanzerSwordsman' moves 9 8 and upgrades to MI (20 gold)
S04 'Arnelos' moves 9 8 and upgrades to MI (20 gold)
S03 'E_T' moves 9 8 and upgrades to MI (20 gold)
S07 'Theseus' moves 9 8 and upgrades to MI (20 gold)
S06 'Slash' moves 9 8. Fortifies
S10 'Grog' moves 9 8. Fortifies
S09 'Hawkeye' moves 9 8. Fortifies
S12 'Steelglove' moves 9. Fortifies
S08 'Scourge' moves 9. Fortifies

M01 'Vlad' moves 1. Fortifies

N04 'Togas' moves 4
N09 'Numidian Master' moves 1. Fortifies

C01 moves 6 2 6

W07 'WhiteBandit' moves 4
W08 'not_panag' moves 4 4 1 *** I messed this up last time, he should have moved then
W12 'Warrior With No Name' moves 4

N01 'MerZenary' moves 4 7 8

W05 'BFW' moves 9 8 9

H03 'vonHorseman' moves 9 8 9 8 8 8


Economy:
Apolyton building merc (1)
Mingapulco finished merc. Changed to mi (3)
Banantopia finished barracks. Start merc (3)
Incensity building mi (1)
Tripoli building court house (7) ****
Equilibrium building walls (15)
Cuido de Alcohol building cat (17)
Hispanica building temple (2)
Possumopolis building cat (6)
Karina building cat (18)
LuxInvicta building cat (6)
Big Bend building worker (1)
BigFurryCity building to temple (3)
Heart of Darkness finished cat. Starts settler (10)

WF:
Apolyton changes to 7-8-16-17-18-19
Mingapulco changes to 3-8-10-11-15
Banantopia changes to 1-2-6-7-8-9-20
Incensity NC
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC

Workers:
Worker01: 'Dan' clearing (4) Big bend 6
Worker02: 'Monkee' clearing (6) Nana 2 1
Worker03: 'panag' roading (1) Hisp 3
Worker04: 'EVC' roading (1) HoD 3 3
Worker05: 'Dejon' roading (1) HoD 3 3
Worker06: 'MrWIA' roading (1) HoD 3 3
Worker07: 'Rush' moves 7 7 7
Worker08: 'Yo' clearing (12) Karina 3
Worker09: 'Calc II' clearing (6) Nana 2 1
Worker10: 'Spink' moves 8 9 8
Worker11: 'Horse' roading (1) Bananatopia 3
Worker12: 'Squid' roading (1) Bananatopia 3
Worker13: 'Otto' roading (1) Lux 3
Worker14: 'Mark' roading (1) Lux 3
Worker15: 'Gits' clearing (4) Big bend 6
Worker16s: 'Farb' roading (4) Equilibrium 6
Worker17: 'Yin' mining (2) Cuido 4
Worker18: 'Lib' mining (2) Cuido 4


Slider: 9/0/1 tax/sci/lux. +37gpt. 185 gold.
1 scientist. Engineering in 31


Events:
- GCA founds Sodapopolis
- 1st Cat complete in HoD
- Barracks completed in Bananatopia
- Exp being tracked by GCA horseman
- After 4 upgrades of Swords to MI, we are still average v GCA
- Thracian warrior spotted NW of BFC. Units sent to deal with barbs

Last edited by notyoueither on 30-08-2003 at 08:19

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 30-08-2003 08:13
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#48 Report this post to a moderator
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