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Dominae
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quote: Originally posted by BigFree
Also, we need that Settler very quickly Dom; that's why Banana was chosen, that and the fact that it has a Granery and was designated for this duty in the first place.
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A Settler out of Heart of Darkness will be ready just about the same time that we're going to need it for the war effort; there's no use in having it ready immediately.
Bananatopia is one of our most productive cities, and its low Corruption is better spent on other projects, I think. The loss of production power in Bananatopia due to a pop drop is far more important than that of Heart of Darkness.
It's okay to build Settlers (and Workers, of course) in cities that do not have a Granary.
Dominae
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:30
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What does WA mean?
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notyoueither
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of naught
Aug 2001 time: 22:30
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Unit Actions and Movements:
W02 'BigFree' moves 2 7. Fortifies
G01 'AS Princess of Apolyton' moves 8 8 6
G02 'AS Expedition' [Flash, Jagjef] moves 8 9 9. Fortify all. >> Spotted a second time by GCA horse
S05 'Hack' moves 2
S11 'PanzerSwordsman' moves 9 8 and upgrades to MI (20 gold)
S04 'Arnelos' moves 9 8 and upgrades to MI (20 gold)
S03 'E_T' moves 9 8 and upgrades to MI (20 gold)
S07 'Theseus' moves 9 8 and upgrades to MI (20 gold)
S06 'Slash' moves 9 8. Fortifies
S10 'Grog' moves 9 8. Fortifies
S09 'Hawkeye' moves 9 8. Fortifies
S12 'Steelglove' moves 9. Fortifies
S08 'Scourge' moves 9. Fortifies
M01 'Vlad' moves 1. Fortifies
N04 'Togas' moves 4
N09 'Numidian Master' moves 1. Fortifies
C01 moves 6 2 6
W07 'WhiteBandit' moves 4
W08 'not_panag' moves 4 4 1 *** I messed this up last time, he should have moved then
W12 'Warrior With No Name' moves 4
N01 'MerZenary' moves 4 7 8
W05 'BFW' moves 9 8 9
H03 'vonHorseman' moves 9 8 9 8 8 8
Economy:
Apolyton building merc (1)
Mingapulco finished merc. Changed to mi (3)
Banantopia finished barracks. Start merc (3)
Incensity building mi (1)
Tripoli building court house (7) ****
Equilibrium building walls (15)
Cuido de Alcohol building cat (17)
Hispanica building temple (2)
Possumopolis building cat (6)
Karina building cat (18)
LuxInvicta building cat (6)
Big Bend building worker (1)
BigFurryCity building to temple (3)
Heart of Darkness finished cat. Starts settler (10)
WF:
Apolyton changes to 7-8-16-17-18-19
Mingapulco changes to 3-8-10-11-15
Banantopia changes to 1-2-6-7-8-9-20
Incensity NC
Tripoli NC
Equilibrium scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC
Workers:
Worker01: 'Dan' clearing (4) Big bend 6
Worker02: 'Monkee' clearing (6) Nana 2 1
Worker03: 'panag' roading (1) Hisp 3
Worker04: 'EVC' roading (1) HoD 3 3
Worker05: 'Dejon' roading (1) HoD 3 3
Worker06: 'MrWIA' roading (1) HoD 3 3
Worker07: 'Rush' moves 7 7 7
Worker08: 'Yo' clearing (12) Karina 3
Worker09: 'Calc II' clearing (6) Nana 2 1
Worker10: 'Spink' moves 8 9 8
Worker11: 'Horse' roading (1) Bananatopia 3
Worker12: 'Squid' roading (1) Bananatopia 3
Worker13: 'Otto' roading (1) Lux 3
Worker14: 'Mark' roading (1) Lux 3
Worker15: 'Gits' clearing (4) Big bend 6
Worker16s: 'Farb' roading (4) Equilibrium 6
Worker17: 'Yin' mining (2) Cuido 4
Worker18: 'Lib' mining (2) Cuido 4
Slider: 9/0/1 tax/sci/lux. +37gpt. 185 gold.
1 scientist. Engineering in 31
Events:
- GCA founds Sodapopolis
- 1st Cat complete in HoD
- Barracks completed in Bananatopia
- Exp being tracked by GCA horseman
- After 4 upgrades of Swords to MI, we are still average v GCA
- Thracian warrior spotted NW of BFC. Units sent to deal with barbs
Last edited by notyoueither on 30-08-2003 at 08:19
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