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BigFree

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Acampo, CA
Oct 1999 time: 21:30
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To be edited only by the Consuls and Ministers.
Status:
- Republic
- Researching Engineering (31) 1 scientist.
- ??? gold. +32 gpt
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks
Final plans for PoA to plunge into the ocean West of Equilibrium. Warrior WB moving to join her.
Settler in Bananatopia.
Diplomacy between CFC and GCA.
Unit Movement & Actions:
All units (excepting upgrading Swordsmen) in Army Group A/B (AGA/B) to remain (fortified) on the road tile 8 of Cuido where they can maintain the maximum mobility to deal with a GCA threat.
AGA/B contains: 3 vet Horseman, 1 vet MI, 9 vet Swordsmen (upgrading), 3 vet NMs, 1 elite Warrior, 1 regular Warrior (18 units)
All 4 Swordsmen in the DSA move to Mingapulco and upgrade to MIs:
M02 II. PanzerInfantry
M03 III. Arnelos
M04 IV. E_T
M05 V. Theseus
3 of the remaining AGA/B Swords move 9-8. The other two move 9 into Karina.
G01 I. PoA moves 8-8-6.
G02 II. Expedition [Flash, Jagjef] moves 8-9-9 then uses FORTIFY ALL trick with the Swordsmen.
M01 I. Vlad joins AGA/B.
S05 V. Hack moves 2; Heading back towards AGA/B.
N04 IV. Togas moves 4 towards the PoA launching point.
N08 VIII. Numidian Master joins AGA/B.
C01 I. 'Catapult' moves 6-2-6 towards AGA/B.
W02 II. BigFree moves 2-7 and fortifies (scouting cycle).
W07 VII. WhiteBandit moves 4 towards the PoA launching point.
W08 VIII. Not_Panag moves 4-4-1 towards Equilibrium.
W12 XII. WWNN moves 4.
All other units to remain as they are.
Economy:
To be edited by MoI
WF:
To be edited by MoI
Workers:
Referance: Map of tiles still needing Improvements
Spink - move 8, 9, 8 to the gold hill at BFC (WF #20 - B7). He will start mining next turn
Rush - move 7, 7, 7. He will join Spink the next turn and then start roading B7. After he is done roading, he will help Spink finish the mining and they will both then move to the next Hill to be worked.
Panag - road done, worker frozen. He will Irrigate next turn.
Yin & Yang - Mining Alcohol 4 (WF #7 - B2). Will move to B3 after done.
Yo (1/2 of Jungle 5) - will start to clear Karina 3 (WF #4 - M12). Will be joined by the worker that is being built in Big Bend.
Jungle 4 (Dan & Gits) - 4 turns to complete clearing Big Bend 6 (WF #3 - Y2).
Jungle 3 (Squid & Horse) - Road Banana 6 (WF #3 - G7). Next turn, they will start mining the hill at Tripoli 8 (WF #1 - B5). Then move to M3, M4 or M1
Jungle 2 (Mark & Otto) - Road Lux 3 (WF #4 - G1). Will either move to Y3 or possibly Irrigate where they are. Discussion: mine vs Irrigated with plans for Lux?? The tile could be irrigated when Jungle 1 is finished with Y1 (8 turns).
Jungle 1 (Monkee & CalcII) - Start clearing Y1 (6 turns), then Road (1 turn).
Gang of 3 (MrWIA, EVC & Dejon) - Road B1 (done), will mine next turn (2 turns). If G1 is to be mined, then they will move there next.
Slave GF - 4 turns to finish connecting Equilibrium. After done, will move to Equil 4 to start on road to the silks.
Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Trip on 30-08-2003 at 06:04
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Dominae
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Why not build a Settler in Heart of Darkness? It will have enough pop, and we need a Settler more than we do a Catapult. Similarly with Lux Invicta (to keep pop down).
Dominae
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Dominae
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quote: Originally posted by BigFree
With those two cities we wil be alternating between Cat and Worker for now, though HoD my be allowed to grow once it has a few more tiles available for it to do so.
Lux IS going to build a Granery next; then that will be Settler/Worker Central. |
This does not answer my question, it just tells me what your policy is!
I would like to know why it is not a better idea to pop a Settler out of Heart of Darkness instead of one of our core cities (as is the current plan, I believe).
Dominae
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