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E_T
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Orlando, Florida
Mar 2001 time: 00:30
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First off, I’m not listing these tiles in any real order, but I’m segregating them by different types:
Yellow - Jungle that has bonus Trade, i.e. the Riverside tiles and the Dyes
Magenta - Jungle that does NOT have any bonus Trade.
Light Gray - Grassland tiles that are not improved
Light Brown - Hills
I am not considering any Mountain work at this point in time, so the mountains aren’t listed. All of these tiles are in our territory that is currently ours or will be come ours with border expansions. For Quick annotation, I will name them by Y1 for yellow 1 or M11, etc.
At this point in time, we have several working Native Groups. They are:
Jungle 1: Monkee & CalcII
Jungle 2: Mark & Otto
Jungle 3: Squid & Horse
Jungle 4: Dan & Gits
Jungle 5: Yo & Worker being built in Big Bend
Gang of 3: MrWIA, EVC & Dejon
Yin & Yang
Rush
Spink
Panag
Remember, that to clear and road a jungle tile, with 2 workers, it takes 8 turns (1 to move, 6 to clear & 1 to road). Also, a Jungle crew can Irrigate a tile in 1 turn.
All times are from 370 BC, turn 110. The MoI is making the plans with the earliest possible time of the GA being on turn 118 (8 turns from now)!
Jungle 1: clear Y1, then Y4 - 15 turns total, as they are already on Y1. Finishing Y1 on turn 117 and Y4 on turn 125.
Jungle 2: clear Y3, then M5 or M7 (most likely) or M10. This group might also Irrigate G1, but that is still being looked at.
Jungle 3: move to B5 and mine, then to M3 and clear. Afterwards, to M1 and then M2?? Maybe do B6, depending on other things.
Jungle 4: currently clearing Y2, move to M14 next (to give a better road from Tripoli to the front) then to Y9.
Jungle 5: will be complete in 2 turns with the worker from Big Bend. Clearing M12, then to M13 and Y12
Yin & Yang: Mining B2, then to Mine B3 and B4. Afterwards, this group will move to Equilibrium to help the Slave finish roads to the Silks and one of those 3 will them make a colony. The others will then clear around Equilibrium. Anticipated time of Silk connection - turn 128 (1/2 of the way through the GA).
Gang of 3: Mine and road B1, then mine all of the Gray tiles and any other tiles (Y1, Y3, Y4) that are cleared before they have no more tiles to mine.
Spink & Rush will work on the northern Hills (B7 to 10), panag will likely join them, but he might have to join either Poly or Banana after a settler is built, for the Fort City.
Slave will finish the road connecting Equilibrium, then start roading towards the silks. The silks are very important, as we will start having major War weariness issues about ½ of the way through the GA, if the war is drawn out.
That is my plan at this point in time, some of it’s variable and some not.
The main thing with Yin & Yang, is that we can get fairly good production out of Alcohol & Possum, while maintaining a pop of 2 (working the hills), while we wait for the jungle crews to get to their tiles and clear them. With the GA fast approching, the empasisi is on our core, and tilea that will produce the maximum amount of sheilds, for the effort.
MoI E_T
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