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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 26 2750bc / we need a new name for the capital
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:30
  Old Post 29-08-2003 01:14
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turn 26 2750bc / we need a new name for the capital Remove this text

Save hasn't arrived yet but we should probably decide what to do now.

I've renamed a few of the units, Saddam as our worker , w could do with renaming our city again.....

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:30
  Old Post 29-08-2003 01:18
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:30
  Old Post 29-08-2003 01:23
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yay it works.

anyway here is a shot from 2850bc showing all of the known world

we are currenly labouring the irrigated FP the mined wheat and one FP and one plain.

growth in 8/9 turns and stlr in 6/7 turns unless we change the labourers... we need a DM....

Our worker Saddam is about to start mining a plains tile.

So what do we do this turn?

Also where should the jags go, they are hard to make out on the pic but you can probably see the green blobs.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:30
  Old Post 29-08-2003 13:18
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If possible, name it *
If you're interested I could prepare a list of small norwegian places with 'odd' names, or invent a couple of new ones. Like 'IbsensRipsBuskerOgAndreBuskVekster'

Continue exploring? Have we found another civs territory yet? Have sunshine told us where they live? We should pay them a visit.

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King
Birmingham UK
Jun 2002
time: 05:30
  Old Post 01-09-2003 22:40
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ok have played the turn, we discovered myst hooray!!

offered it to sunshine,

explored a bit but found nothing

settler in 8 turns and growth to 5 in 5 turns

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:30
  Old Post 03-09-2003 18:19
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So which tiles are we working? I know you gave the info in one of the posts above, but the settler in 8 turns, growth in 5 looks to be consistent with the irrigated FP, mined wheat, FP, FP setup, rather than changing of the FPs to a plain (which would give us 6 turns to growth and 6 to settler by my reckoning, although I could easily have that wrong).

How long till we finish mining the hills?

If we did switch an FP to a plains last turn, that would give us 10 shields on the settler next go, which would let us pop rush it in principle, although we'd be back to size 1 then. And it would only save us 5 turns on settler production, which isn't really a biggy.

Come to think of it, pop rushing gives us one settler now and one 15 turns after that(assuming we go straight to another settler). That one on turn #1 and one on turn #16, leaving the capital at size 1.

Not pop rushing give us our first settler in 6 turns (potentially), or 7 if we haven't changed to plains yet, and the next one 9 turns after that. That's
settlers on turns #7 and #16, leaving the capital at size 2, with no pop-rushing unhappiness to worry about.

So all pop rushing really gains us is 6 turns of production in our first new city, but at the expense of 7 turns of lower production from the capital (lower size) plus unhappiness. I guess pop rushing isn't going to do much good for us here. Forget I mentioned it...

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