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Bashaer
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Just wondering how i'm supposed to build city improvements in my cities... i always seem to build everything everywhere and get into paying astronomical upkeep...
I'd like to know what you guys think about:
Big Cities-
Pop 12 and over. Makes alot of science and gold.
Average Cities-
Stuck at pop 5-9. Makes average stuff.
Small Cities-
Stuck at pop 1-4. Makes crap.
The thing is... where should i build barracks? i like to build on all my outer cities (for heal while waring) but as i grow that means i put them in the crappy little outer cities as well as my big unit producing cities (effectivly barracks everywhere).
Are libraries/unis/marketplaces/banks good everywhere?
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:30
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That is some good advice from Spiffor.
While at peace, in the early stages of a town, I like to build a temple then a marketplace well before I get to build the barracks. The idea is to use my bigger inner cities to feed the satellites with troops.
If at war, then barracks are right up there ASAP.
Next would be the walls.
In addition, while at peace, as my cities grow, I like to encourage them that need the help, with aqueducts, and hospitals etc. Throw in the temples, colosseums, cathedrals etc, and I find that they all get on with the show...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Keep in mind that if you build Sun Tzu's Art of War, you get a free barracks in every city on the same continent as the Wonder.
If I'm militaristic (20 shields to build a barracks instead of 40), I will tend to build 'em all over the place. Walls in border towns too. But if I'm not, the barracks are often restricted to my core cities.
The keys to being rich are these:
1) Large cities. If happiness is an issue, do not fear the luxury slider! Use it, and you will be pleased with the results.
2) Low corruption (more on this later)
3) Marketplaces, libraries, banks, universities
4) Republic. Later on, Democracy.
5) Avoiding unecessary unit support costs. Once you switch to a representative government, move the units you were using as "military police" out of your core cities to your border & coastal cities. They no longer give a happiness benifit. This will boost your defense w/o you needing to build more units. If the units are obselete and cannot be upgraded (longbowmen, for instance), disband them.
Ok, getting back to point #2: corruption. There has been extensive discussion on how it works, and I'm not gonna get into it here (but I suggest you check the strategy forum) in detail. The basics are: build courthouses. Build your Forbidden Palace. Often a good method to use if you're not the conquering sort early in the game is to build your Forbidden such that it is roughly centered in your *current* empire (unless you have one of those rare starts where your capitol is perfectly centered), and plan to move your palace later via a Great Leader. Even if it never happens, your early empire will get a nice boost which may allow you to win without a perfect Palace-FP axis (the 'ole "barbell" style).
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