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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:30
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In Civ II Barbarians can take cities and their units advance technologically from simple archers to moderner partisans.
In Civ III, barbarians cannot take cities but they are specially destructive. The barbarian hordes are extremely numerous and more intelligent than ever, but they don't evolve technologically, the last unit they can get is the horseman, and they dissapear early in the game.
Is there any possibility to improve the barbarians with the editor?
e.g.
Warriors, horsemen and trirremes for the Ancient Times.
Medieval infantry, knights, carabels for the Middle Ages, musketman and Privateers too.
Riflemen, Chivalry and Galleons for the Industrial times.
Guerrilla and transports for the Contemporary Era.
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CerberusIV
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No, it is not possible to have barbarians improve over time in Civ III or PTW.
You can set two types of barbarian land units in the general screen in the editor but that is it for the entire game.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:30
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Ooh, what a pitty, ... 
In fact I consider that in Colonization, barbarians / indian tribes, had evolved considerably because you could trade with them, get "workers", and even instigate them against another civilization.
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CerberusIV
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You get what you set in the general settings and that's all.
You can substitute other units for the warrior/horseman/galley but you will only get what is specified in the general screen.
The reason for making other units available to the barbarians is that if you set archers, for example, as the basic barbarian unit instead of warriors but don't make the archer unit available to the barbarians then no basic barbarians appear, only horsemen as advanced barbarians.
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CerberusIV
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quote: Originally posted by ljcvetko
The barbarian hordes are the stupidest units in the game. They are even more stupid than the barbarians in civ 2. They head relentlessly for the nearest city, so you can easily predict their movement. Personally, I like the most the report of massive barbarian uprising near XXX city. I remove all units from that city, spend all of my money on techs (buy them from the AI) and watch with pleasure the stupid barbarian horsemen charge past my other units and attack an empty city taking 0-1 gold. |
Try PTW with the 1.27 patch. The barbarians are much improved (or at least more random).
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:30
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quote: Originally posted by CerberusIV
Try PTW with the 1.27 patch. The barbarians are much improved (or at least more random). |
hi ,
yes thats true , but still , .....
they should give them hitpoints again
they should " update or upgrade " with the era
sea units should pop up when no ship from a civ has sailed in that tile for an X number of turns , .....
they should be able to take over cities , airfields , towers , etc , .....
and a whole bunch of other things , they could really give the game something tastefull , etc , .....
and we should have the option to turn this on or off true the preferences for those who dont like it and those who do like it , .....
have a nice barbarian day 
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:30
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quote: Originally posted by panag
hi ,
yes thats true , but still , .....
they should give them hitpoints again
they should " update or upgrade " with the era
sea units should pop up when no ship from a civ has sailed in that tile for an X number of turns , .....
they should be able to take over cities , airfields , towers , etc , .....
and a whole bunch of other things , they could really give the game something tastefull , etc , .....
and we should have the option to turn this on or off true the preferences for those who dont like it and those who do like it , .....
have a nice barbarian day |
Yeah that sounds more like modern barbarians....
*....now why are there never any programmers when you need them....*
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Tacit_Exit
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Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.
Evolving Barbarians are here!
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Muchembled
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quote: The reason for making other units available to the barbarians is that if you set archers, for example, as the basic barbarian unit instead of warriors but don't make the archer unit available to the barbarians then no basic barbarians appear, only horsemen as advanced barbarians. |
Really ?? The art of complicating things...
Yes, a unit can be specified to be available for barbarians but I didn't notice it was taken in account. If that's true, I'll have to clarify Civ3Ext's readme.
Last edited by Muchembled on 07-09-2003 at 05:17
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CerberusIV
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quote: Originally posted by Muchembled
Really ?? The art of complicating things...
Yes, a unit can be specified to be available for barbarians but I didn't notice it was taken in account. If that's true, I'll have to clarify Civ3Ext's readme. |
Yes, I found this one out the hard way whilst setting up a PBEM where the barbarian naval unit was supposed to be the privateer. I changed it in the general screen so privateer replaced galley but forgot to tag the privateer as available to barbarians. Result - no barbarian naval units.
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G'Kar
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St. Louis, USA
Aug 2003 time: 23:30
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quote: Originally posted by Tacit_Exit
Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.
Evolving Barbarians are here! |
Yes, but that's a user-made software 'solution' is it not?
I'd like to see evolving barbs built into Civ, though having them take cities is too much.
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