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Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:30
  Old Post 29-08-2003 17:32 Visit Kramsib's homepage!
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In Civ II Barbarians can take cities and their units advance technologically from simple archers to moderner partisans.

In Civ III, barbarians cannot take cities but they are specially destructive. The barbarian hordes are extremely numerous and more intelligent than ever, but they don't evolve technologically, the last unit they can get is the horseman, and they dissapear early in the game.

Is there any possibility to improve the barbarians with the editor?

e.g.

Warriors, horsemen and trirremes for the Ancient Times.

Medieval infantry, knights, carabels for the Middle Ages, musketman and Privateers too.

Riflemen, Chivalry and Galleons for the Industrial times.

Guerrilla and transports for the Contemporary Era.

CerberusIV is offline CerberusIV
King

Oct 2002
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  Old Post 29-08-2003 17:51 Visit CerberusIV's homepage!
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No, it is not possible to have barbarians improve over time in Civ III or PTW.

You can set two types of barbarian land units in the general screen in the editor but that is it for the entire game.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 29-08-2003 21:44
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They disapear if there is not unviewed land. If late in the game you raze a civ and do not build towns in their place you will soon have barbs again. It is very funny to see warriors running around when you have MA.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
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  Old Post 30-08-2003 15:13 Visit Kramsib's homepage!
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Ooh, what a pitty, ...

In fact I consider that in Colonization, barbarians / indian tribes, had evolved considerably because you could trade with them, get "workers", and even instigate them against another civilization.

statusperfect is offline statusperfect
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Sweden
May 2002
time: 06:30
  Old Post 30-08-2003 18:53
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quote:
Originally posted by CerberusIV
You can set two types of barbarian land units in the general screen in the editor but that is it for the entire game.


You can also set units as availabe to barbarians in the same screen as you set UUs etc IIRC

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 30-08-2003 19:42 Visit CerberusIV's homepage!
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quote:
Originally posted by statusperfect


You can also set units as availabe to barbarians in the same screen as you set UUs etc IIRC


If you decide to use units other than warriors, horsemen and galleys for the barbarians then first you will need to go to the unit section of the editor and set the units you want as available to the barbarians. Then go to the general section and change the basic/advanced/naval barbarian units.

If you do not do both of these steps then you won't get the barbarians you want.

I am actually involved in a PBEM game with Immortals and Keshiks as the barbarian units. Great fun! It raises the tension about opening a goody hut to a new level!

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 30-08-2003 20:45 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by CerberusIV


If you decide to use units other than warriors, horsemen and galleys for the barbarians then first you will need to go to the unit section of the editor and set the units you want as available to the barbarians. Then go to the general section and change the basic/advanced/naval barbarian units.

If you do not do both of these steps then you won't get the barbarians you want.

I am actually involved in a PBEM game with Immortals and Keshiks as the barbarian units. Great fun! It raises the tension about opening a goody hut to a new level!


how advanced have you had the barbarians then?

Kramsib is offline Kramsib
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  Old Post 30-08-2003 22:50 Visit Kramsib's homepage!
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And, what would happen if I set some more units available for Barbarians in the units editor and I keep the trirreme-warrior-horseman in the general settings.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 30-08-2003 23:40 Visit CerberusIV's homepage!
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You get what you set in the general settings and that's all.

You can substitute other units for the warrior/horseman/galley but you will only get what is specified in the general screen.

The reason for making other units available to the barbarians is that if you set archers, for example, as the basic barbarian unit instead of warriors but don't make the archer unit available to the barbarians then no basic barbarians appear, only horsemen as advanced barbarians.

panag is offline panag
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Oct 2000
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hi ,

they should undo the so called fix in the patch inwhere barbs could no longer get hitpounts , .......

and they should stay in the game all the time , look around in todays world , plenty of barbs there , .....


have a nice day

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 01-09-2003 10:37 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by panag
hi ,

they should undo the so called fix in the patch inwhere barbs could no longer get hitpounts , .......

and they should stay in the game all the time , look around in todays world , plenty of barbs there , .....


have a nice day


yeah, I agree...

It is a shame that they dissapear in the game....

maybe the designers feel that we just evolve like that... Maybe I should send them a link to the CNN web site.

Last Conformist is offline Last Conformist
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of Calakmul
Jul 2003
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  Old Post 01-09-2003 14:10
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There's still barbarians in the later game. It's only that eventually euphemism is invented, and they're refered to as "AI civs".

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 01-09-2003 14:41 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Last Conformist
There's still barbarians in the later game. It's only that eventually euphemism is invented, and they're refered to as "AI civs".


Thats funny,

Ljube is offline Ljube
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Belgrade
May 2003
time: 06:30
  Old Post 01-09-2003 23:55
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quote:
Originally posted by Kramsib
In Civ III, barbarians cannot take cities but they are specially destructive. The barbarian hordes are extremely numerous and more intelligent than ever


The barbarian hordes are the stupidest units in the game. They are even more stupid than the barbarians in civ 2. They head relentlessly for the nearest city, so you can easily predict their movement. Personally, I like the most the report of massive barbarian uprising near XXX city. I remove all units from that city, spend all of my money on techs (buy them from the AI) and watch with pleasure the stupid barbarian horsemen charge past my other units and attack an empty city taking 0-1 gold.

CerberusIV is offline CerberusIV
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Oct 2002
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  Old Post 02-09-2003 01:06 Visit CerberusIV's homepage!
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quote:
Originally posted by ljcvetko


The barbarian hordes are the stupidest units in the game. They are even more stupid than the barbarians in civ 2. They head relentlessly for the nearest city, so you can easily predict their movement. Personally, I like the most the report of massive barbarian uprising near XXX city. I remove all units from that city, spend all of my money on techs (buy them from the AI) and watch with pleasure the stupid barbarian horsemen charge past my other units and attack an empty city taking 0-1 gold.


Try PTW with the 1.27 patch. The barbarians are much improved (or at least more random).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
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quote:
Originally posted by CerberusIV


Try PTW with the 1.27 patch. The barbarians are much improved (or at least more random).



hi ,

yes thats true , but still , .....

they should give them hitpoints again

they should " update or upgrade " with the era

sea units should pop up when no ship from a civ has sailed in that tile for an X number of turns , .....

they should be able to take over cities , airfields , towers , etc , .....

and a whole bunch of other things , they could really give the game something tastefull , etc , .....

and we should have the option to turn this on or off true the preferences for those who dont like it and those who do like it , .....

have a nice barbarian day

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 06-09-2003 10:56 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by panag



hi ,

yes thats true , but still , .....

they should give them hitpoints again

they should " update or upgrade " with the era

sea units should pop up when no ship from a civ has sailed in that tile for an X number of turns , .....

they should be able to take over cities , airfields , towers , etc , .....

and a whole bunch of other things , they could really give the game something tastefull , etc , .....

and we should have the option to turn this on or off true the preferences for those who dont like it and those who do like it , .....

have a nice barbarian day


Yeah that sounds more like modern barbarians....

*....now why are there never any programmers when you need them....*

panag is offline panag
Emperor
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Oct 2000
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quote:
Originally posted by Paddy the Scot


Yeah that sounds more like modern barbarians....

*....now why are there never any programmers when you need them....*


hi ,

huh , actually it was supposed to be included , but probably thanks to pressure from infogreed , huh , correction , read infogrames it was not included , .......

we can only hope for this or the next XP

or if someone like Gramphos has the time , ...........

have a nice day

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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  Old Post 07-09-2003 00:53 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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it would be good if they did

panag is offline panag
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Oct 2000
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quote:
Originally posted by Paddy the Scot
it would be good if they did


hi ,

well with the new XP we are supposed to get a better editor , lets hope so , then we can rework some points , ......


BUT ( watch it , now it comes ) that remains to be seen , .....

unless ( as stated above ) some one of a caliber like Gramphos decides to do something about it , ......

have a nice sunday

Tacit_Exit is offline Tacit_Exit
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Jan 2003
time: 05:30
  Old Post 07-09-2003 01:36
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Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.

Evolving Barbarians are here!

panag is offline panag
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Oct 2000
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quote:
Originally posted by Tacit_Exit
Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.

Evolving Barbarians are here!


hi ,

thanks for the tip


, still not like in the dream , but going in the right way , ......


have a barbarian day

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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  Old Post 07-09-2003 02:15 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by panag


hi ,

well with the new XP we are supposed to get a better editor , lets hope so , then we can rework some points , ......


BUT ( watch it , now it comes ) that remains to be seen , .....

unless ( as stated above ) some one of a caliber like Gramphos decides to do something about it , ......

have a nice sunday


the ungrades on civ3 are still going up... that is a good step...

A better editor, that would be great

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
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  Old Post 07-09-2003 04:10
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need stronger late age barbs, yes. desperately.

Muchembled is offline Muchembled
Settler

Jul 2003
time: 06:30
  Old Post 07-09-2003 05:03
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quote:
The reason for making other units available to the barbarians is that if you set archers, for example, as the basic barbarian unit instead of warriors but don't make the archer unit available to the barbarians then no basic barbarians appear, only horsemen as advanced barbarians.

Really ?? The art of complicating things...
Yes, a unit can be specified to be available for barbarians but I didn't notice it was taken in account. If that's true, I'll have to clarify Civ3Ext's readme.

Last edited by Muchembled on 07-09-2003 at 05:17

CerberusIV is offline CerberusIV
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  Old Post 07-09-2003 17:34 Visit CerberusIV's homepage!
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quote:
Originally posted by Muchembled

Really ?? The art of complicating things...
Yes, a unit can be specified to be available for barbarians but I didn't notice it was taken in account. If that's true, I'll have to clarify Civ3Ext's readme.


Yes, I found this one out the hard way whilst setting up a PBEM where the barbarian naval unit was supposed to be the privateer. I changed it in the general screen so privateer replaced galley but forgot to tag the privateer as available to barbarians. Result - no barbarian naval units.

Kramsib is offline Kramsib
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Sep 2001
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  Old Post 22-09-2003 02:12 Visit Kramsib's homepage!
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quote:
Originally posted by Tacit_Exit
Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.

Evolving Barbarians are here!



Would you mind putting a link?

Thank you

Muchembled is offline Muchembled
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Jul 2003
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  Old Post 22-09-2003 03:33
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http://forums.civfanatics.com/showt...?threadid=57158

G'Kar is offline G'Kar
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Aug 2003
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  Old Post 22-09-2003 04:42 Visit G'Kar's homepage!
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quote:
Originally posted by Tacit_Exit
Take a look in the 'Utilities' Sub-Forum of 'Creation and Customization' at Civfanatics.

Evolving Barbarians are here!


Yes, but that's a user-made software 'solution' is it not?

I'd like to see evolving barbs built into Civ, though having them take cities is too much.

Kramsib is offline Kramsib
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  Old Post 25-09-2003 20:21 Visit Kramsib's homepage!
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Does it provoke irreversible changes in Civ III ?

 
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