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Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:30
  Old Post 31-08-2003 07:26
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When to Go to War With GCA? Support Apolyton, buy Galactic Civilizations

I am posting this thread due to the one that MJW posted did not have enough information for the choices. If we go to war in 7 turns we will have
MI=14
NM=9
WA=7
CA=2
SW=3
HO=3

In eleven turns
MI=18
NM=9
WA=7
CA=3
SW=3
HO=3

In our GA we can produce a MI every 3 turns in most good cities. And NM in two turns in most good cities as well.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 31-08-2003 07:39 Visit Trip's homepage!
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I'm still wondering where most of these MIs are coming from. From what I can tell in seven turns we will have 12 MIs ready, not 14.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:30
  Old Post 31-08-2003 08:11 Visit jdd2007's homepage!
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Strike soon. Strike hard. The moment we start taking cities their production goes down and ours goes up.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 31-08-2003 08:15 Visit Trip's homepage!
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quote:
Originally posted by jdd2007
Strike soon. Strike hard. The moment we start taking cities their production goes down and ours goes up.


If you strike with too soon with too little then those cities won't change hands.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 31-08-2003 09:59
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14 MIs...

How many at the immediate front?

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 31-08-2003 10:02
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What do you mean Theseus? They will be divided between AGA and AGB. And Trip I got 14 MI's from BigFree.

Trip is offline Trip
Firaxis Games
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Apr 2002
time: 00:30
  Old Post 31-08-2003 11:52 Visit Trip's homepage!
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I think he's asking where those 14 MIs will be in 6 turns... whether they're all in AGA/B or whether they're en route to that tile.

That having been said, I still want to know where we get 14 from...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 31-08-2003 14:34
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The number I posted before were possible at the time I made that post. Order's for builds don't always follows as I predict....

But, I've made a detailed prediction list for all to see here that shows when and where units will come from in the next 10 or so turns. Thes are predicitons of what can happen if build orders are follwed as detailed below.

We now have, as of the end of turn 111, 350 BC:

MI=5
NM=8
WAR=7
CAT=1
SWD=8
HOR=3

The follwing CAN happen:

Turn 1 from now (Turn 112-330BC)

+1 MI; Incensity
+1 NM; Apolyton

Turn 2 from now (Turn 113-310BC)

+1 NM; Mingapulco

*Rush Settler in Lux for 56 gold; this helps us to be ready to declare war earlier if we need to. The settler can move to Cuido in 2 turns and then be able to builfd the Fort "Nevermore" in the follwing turn if needed.

Turn 3 from now (Turn 114-290BC)

+1 CAT; Possumopolis
+5 MI; Upgrades

Turn 4 from now (Turn 115-270BC)

+1 MI; Banana

On this turn we would have totals of:

MI=12
NM=10
WAR=7
CAT=2
SWD=3
HOR=3


Turn 5 from now (Turn 116-250BC)

+1 MI; Apolyton

*Can land 2 Swords from PoA on GCA's Iron this turn

Turn 6 from now (Turn 117-230BC)

+2 MI; Mingapulco & Incensity

On this turn we would have totals of:

MI=15
NM=10
WAR=7
CAT=2
SWD=3
HOR=3


Turn 7 from now (Turn 118-210BC)

+1 NM; Banana
+1 CAT; HoD

*Tripoli finishes Couthouse; can build Barracks in 6 turns. BFC and Hispanica already finished Temples and both are building Barracks which will be finished in 6 turns.

Turn 8 from now (Turn 119-190BC)

+1 NM; Apolyton
+1 CAT; Possumopolis


Turn 9 from now (Turn 120-170BC)

*Banana grows to size 8 this turn; needs to work at least 6 roaded river tiles to maintain happiness at 10% lux slider.

Turn 10 from now (Turn 121-150BC)

+1 MI; Mingapulco

On this turn we would have totals of:

MI=16
NM=12
WAR=7
CAT=4
SWD=3
HOR=3

Turn 11 from now (Turn 122-130BC)

+2 MI; Incensity & Banana


Turn 12 from now (Turn 123-110BC)

+1 MI; Apolyton
+2 CAT; Lux & Cuido

On this turn we would have totals of:

MI=19
NM=12
WAR=7
CAT=6
SWD=3
HOR=3


*Hispanica (5 SPT clear) and BFC (6 SPT clear) finish Barracks a turn earlier because of growth.


Turn 13 from now (Turn 124-90BC)

*Tripoli (7 SPT clear) finishes Barracks.



You can see how this works. The numbers could change for the units based on build priorites; NM's only take 3 turns and MI's take 4.

As for how many can be in place by what turn...I can say that it all depends on where Trip wants to move the units in the turns to come. It takes 4 turns for units to get from Apolyton and Incensity to Nevermore and 3 turns from both Mingapulco and Banana to get there.

We can have, on turn 5, in Nevermore, ready to attack:


MI=11
NM=6
WAR=2
CAT=2
HOR=3

Now, if we upgrade two Warriors to MI's then we could use them for Barb duty and free up NM's for the war.

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:30
  Old Post 31-08-2003 15:05 Visit Adrian Hon's homepage!
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Thanks for the very detailed and helpful analysis, BF! Is there going to be a new poll set up soon on what turn we should begin the war (as opposed to how many turns from 'now')?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 31-08-2003 15:27
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Yes, Adrian, after there's a bit discussion first. We have many options and people should listen to what others have to say before voting for an option.

There may even be other options we have not, up to this point, considered yet.

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:30
  Old Post 31-08-2003 21:18
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It seems to me:

Turn 115, an MI produced in Banana.

Turn 118, it is in position... and we go.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 31-08-2003 22:25 Visit Trip's homepage!
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I think 10 turns is obviously a better choice.

As I've said many times before, the past turns we've been preparing our cities to build units, and just now we've started actually building them. In the last 10 turns our army has grown by 1 MI and 2 NMs. In the next 10 turns (according to BF's chart) it can grow 7 MIs, 4 NMs and 4 Catapults. I think GCA has built more than 3 units in the past 10 turns. Which means our odds would have been better to attack 10 turns ago than attacking now. What we build and add in the next 5 or 6 turns would bring us back to "equal," and the 4 or 5 after that would give us the advantage again.

roadcage is offline roadcage
Prince
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Nov 2001
time: 23:30
  Old Post 03-09-2003 17:38
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I believe that we can ( and need) to move things forward from +10 turns. Our production advantage creates on average a MI equivalent unit every turn for replacements.

For the moment ignoring terrain etc

We should have relative attack success as the most probable matchups are MI vs SP (4 vs 2) AND we have CAT's for weakening

We should have neutral counterdefense as the most probable matchups are SW vs NM (3 vs 3) AND we have CAT's for weakening.

I know it's kinda remanescent of Gen Grant's execution during the (American) Civil war, but we CAN afford neutral results because we out replace GCA.

A realistic early start is when we can land on GCA's Iron.

The diplomatic situation DEMANDS this course.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 04-09-2003 02:14
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DoW will be on turn 121-150 BC.

That is exactly 9 turns including the next turn we recieve. Please make plans for that date.

WhiteBandit is offline WhiteBandit
Prince
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Jul 2002
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  Old Post 04-09-2003 02:43 Visit WhiteBandit's homepage!
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Can we inform CFC of this decision so they will have peace of mind?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 04-09-2003 03:08
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We have already told CFC that is is at ~9 turns, so no need to tell them anything further just yet. I want to know what exactly Trip told them about our forces however. OctavianX said he got Trip's message, but Trip did not post it.

Trip is offline Trip
Firaxis Games
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Apr 2002
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  Old Post 04-09-2003 05:13 Visit Trip's homepage!
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I told him we expect to invade in nine turns with 30 units, including 20 MIs, and that we were about 2/3 complete with the buildup right now.

BigFree is offline BigFree

Emperor
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Oct 1999
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  Old Post 04-09-2003 11:47
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Holy Cr@p! That's a lot of units!

I'm so glad I'm on Apolyton's team.

The news should be very welcome to CFC. Although, in chat, CFC (OctavianX) said that barring anything unforeseen, they (CFC) know they will not be a major force in this game.

To me, that says a lot. Right now they are working with us. If they are not to be a major power and Apolyton, GWT and CGN are, then who would CFC support down the road? Apolyton, of course.

Hot_Enamel is offline Hot_Enamel
Emperor
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Aug 2002
time: 14:30
  Old Post 04-09-2003 12:08
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quote:
Originally posted by BigFree
Holy Cr@p! That's a lot of units!


I think that is a direct quote from GS when Vox invaded with their immortals ... and look at how that turned out



But I am sure the RNG Godz will be with us

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:30
  Old Post 04-09-2003 18:38
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quote:
Originally posted by BigFree

The news should be very welcome to CFC. Although, in chat, CFC (OctavianX) said that barring anything unforeseen, they (CFC) know they will not be a major force in this game.


As much as I am fond of Octy, we must take everything from his mouth/keyboard as from the Poly appeasing side of CFC society. Maybe we could ask he puts in a disclaimer in his sig...

"The opinions of OctavianX do not necessarily reflect the views of any counter-Apolyton team he may be involved with."

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 04-09-2003 20:18 Visit Trip's homepage!
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quote:
Originally posted by Hot_Enamel
I think that is a direct quote from GS when Vox invaded with their immortals ... and look at how that turned out



But I am sure the RNG Godz will be with us

I've taken a long, close look at the Vox conflict and things are quite different for us now. We're in a much better position than Vox could ever hope for.

First, we're not Badvancing into an industrial superior nation, or one with the potential to be greater than us for a very long time. Plus we have our GA coming and they don't. Vox's industry was ouclassed by GS' more than ours will be beyond GCA's.

Second, we have a map of all of GCA, can can plan which cities we want to attack and when. Vox went into its war without a map of the terrain they'd be driving into.

Third, Vox gave GS a few turns warning of their invasion due to their killing of Grog. GCA has no Grog. Instead, they have 4 front-line units which will be killed on the first turn of our invasion.

Fourth, we're not splitting the direction of our advance. Vox wanted to head down the Spinebreakers and attack Arashi and Tempest, with another stack heading down the coast for Hurricane. While we will have seperate Army Groups in the invasion, they're all moving along the same axis and they'll be working together to achieve a common goal.

Fifth, the terrain is mostly in our favor. Aside from a few hills everything is on flat land, which is good for the attacker. There are very few mountains (much to the contrary of Vox, which got stuck after GS placed Pikes in their only path south) and the few there are aren't placed anywhere significant. The only mountain which could affect anything is the one next to Catchopolis, but that's a single mountain and on the opposite side of the invasion route.

Sixth and finally, we have a definitive plan of what we need to accomplish (destroy units at any cost). Vox headed south, got stuck, then had to reassess what they wanted to do. Having things change so drastically is a very bad thing to have happen to a plan in progress. You need a firm goal and a decisive plan to achieve that.

So as you can clearly see, I'm not too worried about this invasion becoming a repeat of Vox.

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
time: 00:30
  Old Post 04-09-2003 21:29
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......

::sigh::

Y'know, some folks here aren't involved in the PTWDG.... and we're getting a wee bit tired of constantly hearing about it. This is a different game, with vastly larger and more careful teams. Could we leave the DGs separate please?

Trip is offline Trip
Firaxis Games
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  Old Post 04-09-2003 22:57 Visit Trip's homepage!
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Given the fact that the PTWDG is the closest experience that most of us have had with a game of this type, and what we've learned from it I think the effects of the PTWDG on this game are greater than you realize.

Also, based upon what we know most of the PTWDG teams are just as large if not larger than the teams involved in this game, excepting our own team here.

Master Zen is offline Master Zen
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  Old Post 05-09-2003 00:44 Visit Master Zen's homepage!
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quote:
Originally posted by Fried-Psitalon
......

::sigh::

Y'know, some folks here aren't involved in the PTWDG.... and we're getting a wee bit tired of constantly hearing about it. This is a different game, with vastly larger and more careful teams. Could we leave the DGs separate please?


::sigh::

if you're tired of hearing about the PTWDG, then JOIN IT!.

For those who don't know, the PTWDG was initially set up to be as a practice for the ISDG. Many of the things that happened or are happening are case studies which many of us use for analogies when thiking or talking about this game. And for good reason, the PTWDG has given us the experience to run this team much more efficiently.

And yes, I do believe that we are a much better team here in the ISDG thanks to the experience of the PTWDG. Sure, things will never be "exactly" the same, but still, there are many things to note and learn from.

Same with history. Some people have told me that making historical analogies is worthless. I don't think so, these games show a very large resemblance to historical events and knowing these can also shed a little insight to this game.

Trip is offline Trip
Firaxis Games
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Apr 2002
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  Old Post 05-09-2003 01:04 Visit Trip's homepage!
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The experience we gained from the PTWDG, especially in diplomacy, is vital. We could have gone into this game blind and started acting like CDG or CFC did. We could have been at war with CDG early in the game. Just imagine what a difference that would have made to where we are now.

That with the concentration on growth, power and our military has given us a decisive edge in this game. The reason we're doing so well isn't because we're all good players, or that we work well together as a team. It's because we know what we're doing.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 05-09-2003 04:27
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I very much agree with Trip and MZ that the PTWDG bears constant review in the context of what we are facing here.

Also, good comparative analysis re Vox, Trip.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 05-09-2003 04:42
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I agree with Trip too (don't let it go to your head Trip. ). I came to the PTWDG and Vox late (after it's failed attempt at war with GS), but I've seen the caliber of play in general, FAM correspondence, etc. I think one of the reasons Apolyton has done well so far in the ISDG is the fact that we do have these PTWDG games going that provide the basis for many of our players to suggest ideas. Some of the things we've run up against in the ISDG have already happened in the PTWDGs so we have groundwork already laid out to deal with it. It's a good thing.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 05-09-2003 04:54
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Can someone explain the two most recently posted chats to me?

Beta is offline Beta

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time: 00:30
  Old Post 05-09-2003 06:13 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Trip .. . Good comparative analysis - hey - exactly the same words as Theseus, ( Great minds think alike.)

You have the campaign pegged pretty well, and I agree with the sentiments that such comparisons are relevant for this game.

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