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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Starlanes Help
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dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:29
  Old Post 01-09-2003 02:20 Visit dexters's homepage!
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Starlanes Help Tired of ads?

I need some clarificaiton RE: Starlanes.

The manual mentions Starlanes can be upgraded and can be used as choke points.

1) How do you upgrade starlanes?

2) what is the difference between a blue and a white lane?

3) How exactly does a choke point work? I've seen AI send ships using my lanes, they obviously can access my empire. Or is this dependent on your relations?

4) If I'm at war, I can sometimes have starlane access tosecondary planets behind the enemy Civ's front lines. Other times, there will be starlanes that are grayed out. I'm not entirely sure what requirements there are accessing starlanes connecting hostile planets.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 01-09-2003 04:29
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1) Starlane upgrading was cut.
2) A blue starlane means you've explored both of systems connected by the starlane. A white starlane means you've only explored one of them.

3) "Chokepoint" is simply a strategic term; there is no explicit gameplay mechanic. Starlanes cut down the number of ways for others to quickly access your empire. In previous MOOs, fleets simply traveled directly between stars; an enemy fleet could travel directly to even the center star of your empire. Now that direct travel without starlanes ("off-roading") takes so long (and I don't think the AI even uses it), you can predict what border systems your empire will be invaded at and prepare defenses accordingly.

4) I'm not sure what the grey starlanes mean, but you can access a starlane at any time, no requirements necessary. There is no way to cut a starlane or make it inaccessible to someone.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:29
  Old Post 01-09-2003 07:15 Visit dexters's homepage!
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Just a follow up.

I've only been able to off-road when there is a star I see on the map without an obvious starlane connected to it.

For all stars with starlanes, the default setting is to travel by starlane, even if it is a long circuitious path.

Can we force our ships to offroad?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 01-09-2003 07:32
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Yes. One method is to drag and drop the the taskforces; there's also a key you can press while directing the ship with normal clicks. I think it's CTRL. Might be ALT or Shift.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:29
  Old Post 01-09-2003 09:10 Visit dexters's homepage!
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Thanks for the help!

BenRipped is offline BenRipped
Settler
Sol III
Jul 2003
time: 21:29
  Old Post 02-09-2003 09:19
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For "off roading" read the "ReadME.txt" file that came with MoO3.

The grey lines are wormholes or at least they should be.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:29
  Old Post 03-09-2003 19:41 Visit Flinx's homepage!
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Wormholes are green.

BenRipped is offline BenRipped
Settler
Sol III
Jul 2003
time: 21:29
  Old Post 04-09-2003 01:10
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I just went out back and dug up a couple of worms. Wormholes are brown or at least they are in brown matter.

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