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Sharpe
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Ontario
May 1999 time: 00:30
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Thought it would be good to start a thread detailing the world's history according to a Lego perspective for Nuclear Master and potential other members (mainly those from other extinct civs I would imagine...)
Geography:
The known world is divided into 3 main landmasses:
In the west there is Lego continent - place of origin for the Legoland civ
In the center is the largest continent in the world - called Bob by the Glory of War (GoW) civ and Borconia by the Neu Demogyptica (ND) civ - we don't know what the third civ on the continent, the Roleplayer - Espana (RP) civ calls it. A fourth civ, the Lux Invicta civ also originated here but is now long since extinct.
A little east of Bob is the Stormian continent - which is about half the size of Lego which in turn is half the size of Bob. It is the place of origin for the Gathering Storm (GS) civ and the Vox Controli (Vox) civ.
However, in a great war the Vox invaded GS but were eventually repelled and driven deep back into their own territories. Knowing all was nearly lost for the Voxians, Legoland agreed to allow Vox to settle on the uninhabited Legos Minor area NW of Lego's main area. This migration, just recently completed has become known as the "Voxodus".
The only other landmass that we know of is a small island between Lego and Bob - GoW and Lego passed by it at virtually the same time and Lego allowed GoW to settle on it - knowing that war was the likely alternative (and having decent relations with GoW at the time and plenty of land still left on Lego, while Bob was already getting crowded even at that point).
The Lego Continent:
The Lego continent as shown in the "Chronicle of Legoland" thread is divided into two sections: Legos Major and Legos Minor.
Now controlled by Vox, Legos Minor is only connected to Legos Major by a narrow landbridge and is west and northwest of Legos Major. The Legoon Bay separates Legos Major and Minor north of the landbridge.
Legos Major is viewed as having 3 major sections:
The North, which is the core area of Lego including its capital Legopolis, is generally viewed to be everything north of the jungle (however occasionally the city of Red Bricks is included as being part of the north due to its early creation). Its cities include Panama, Legopolis, Jackson and DyeFields.
The Central region is a little more vague in description but generally stretches from the jungle to the southern desert. Its cities include Kloreepville, Sharpehaven, Farmerville, Forkmouth, Tarzania and perhaps Zargonia.
The Southern region is the least settled so far as it has little access to irrigation due to the lack of rivers and lakes in the deep south. Its cities include Karina, Logville, Crossing, Ahhmyfoot, Tiberium and Quanto Mechanico. Major Note: the south was extremely corrupt until the recent construction of the Forbidden Palace at Karina - of course this information is highly secret
To be continued...
Last edited by Sharpe on 01-09-2003 at 06:02
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Kloreep

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of the pillow
Jun 2002 time: 00:30
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Some other points (Hope you don't mind, Sharpe ): Lux was eliminated by ND early in the game (GoW "helped", though all they did was capture a worker and I think they might have killed a warrior too). This was at least in part due to Lux aggressively building a city right next to ND's capitol. ND went to war with a sword stack and Lux went with a scorched earth policy of razing their cites before they could be captured. Eventually ND drove them off Bob, but Vox gave them a temporary haven for them to build a galley and settler at.
Lux was going to sail over to Legos Minor at that point, but a problem arose and Vox hastily marched back in to the city, eliminating Lux. (Vox later apologized; Beta has said things could have been worked out if they hadn't been so quick to re-claim the haven city. )
Vox briefly tried landing on Bob, but a combined GoW-ND-RP coalition threatened them with war, and the situation ended with Vox trading the city to GoW and leaving the continent. With a small core incapable of delivering a victory and nowhere to expand but south, Vox sneak-attacked GS. (Lego financially backed this attack, first trading cash for their free monotheism tech, and later giving additional gifts and loans for more upgrades. MAJOR NOTE: So far as we know, GS to this day does not know we backed Vox with anything concrete like money, so don't talk about it to them in a chat.) Vox played it smart economically, keeping their core disconnected from Iron so it could build vet warriors, then sending those warriors south to Dissidentville. Dissidentville was connected to Vox's iron colony, so the warriors could be upgraded to Immortals at 40 gold a pop there. However, Vox never launched much of an attack, and GS' superior economy repulsed Vox before they ever took a city. GS then pushed forward, taking Dissidentville and destroying the iron colony by settling a city next to it.
Surrounded and without anyone coming to their aid, Vox negotiated peace. They agreed to gift their cities over eventually in exchange for time to build settlers to establish new cities on Legos Minor. (Ironically, their destroying Lux Invicta is what provided them with a haven.) We established a new capitol for them on Legos Minor ("The New Voice"), and they force-jumped their remaining military and the settlers to New Voice. They've now founded all their cities on Voxtavia as it is now called, and need to build up their infrastructure now.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:30
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EXCELLENT summaries, guys, excellent!
NM, for the last 20 turns, I suggest you read through the "Chronicle" and "Next turn plans" topped threads, plus all the "Foreign Affairs" threads.
While a brief summary is just enough for things that happened hundreds of years ago, you should know better about the current situation - reading through the threads here is probably the best way to get accustomed to what's going on.
I will add just a very brief summary of our foreign relations:
1) GoW & ND - our current allies. We have secretly joined GoW & ND to ensure GS would be driven from Bob, back to the sea. We do not want GS on Bob, since we believe that if they established a beachhead on the continent now, they would try taking the rest of it at a later time, becoming a greater power than Lego. OTOH, GoW & ND, if splitting the continent in half (which seems to be their plan), will be approximately of the same size as us, allowing us to compete peacefully with them.
2) Vox - our "little brother" now. I am deliberately not using the term "vassal state", even if it would not be that far from truth. We saved Vox lives by allowing and helping them to find an exile home on Legos Minor. They have fully acknowledged that and swore allegiance to us until the end of the game. We hope they will develop Legos Minor to the fullest, becoming a valuable research partner later on. We have publicly announced we would protect them even militarily against anyone trying to do harm to Vox. For the basis of our coexistence, see the "Treaty" thread.
3) RPers - as Leo nicely put it: "they are not an enemy, but we hate them..." Mostly because of their aggressive diplomacy and selfish behaviour. There is a secret pre-game treaty binding us to never join a war against them until 1000AD and mutually grant the status of "most favoured nation"... see it in the "Treaty" thread. It is internally considered just a crap, never really coming to effect (mostly from the RP side), by our team, though we still try to abide by the terms at least a bit.
4) GS - our enemy, even if they do not know yet. We had some grudges with them, too, though not as major as with RPers... they were trying (and more or less succeeding) to improve relations with us after the Stormian War, but their extensive involvement in the Great Bobian War made them too much of a threat for us long-term. Our emotions towards them aside, we are pretty much forced to join the other side, unless we are content with letting them win this game.
Very important thing: even if it is not a written rule, Legos seldom take part in the flames in the public forum (though I sometimes fail to stay away completely, trying to help the 'discussion' find some common ground). It would be wise to continue this approach. We have nothing to gain by getting involved - and not getting involved has the advantage of not creating any personal grudges with members of other teams.
Last edited by vondrack on 01-09-2003 at 20:10
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Tiberius

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Europe
Jan 2000 time: 06:30
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I would like to add a few words about our general policies, to make the picture as complete as possible:
1. Who we are?
We are builders Therefor, our goal is to win the game peacefully, if possible. As you might have noticed already, as builders as we are we didn't hesitate (TOP SECRET !! ) sending troops on Bob to fight against GS, to push them back on Estonia. We are builders, not stupid 
It is interesting to note that our current allies are actually those civs who were the easiest to trade with.
2. Trade
We are not only builders, but also we have a commercial civ, therefor it was obvious since the beginning that TRADING will be one of our best assets.
Being the trading partner for anyone interested (anyone reliable and honest, that is) is written in stone for Lego.
We made very good deals with GoW and Vox, good deals although more rarely with ND, good but sometimes very difficult deals with GS (they were maybe too arrogant, or were just simply miscalculating, I don't know) and almost no deals with RP, due to their aggressive, greedy and sneaky diplomacy.
As you can see from the public forum, grudges resulted from bad diplomacy (read: trying to sneak in backdoors in treaties, or pushing utmost unfair deals, etc) could influence "who to war with" decisions more than logic could dictate.
Good and fair (read: good and fair for both sides) trades with good partners and (almost) no trades with bad partners: this won't change for Lego in this game. Our very good reputation so far is mostly due to this policy.
Our only stubborness : we don't trade our world map. NEVER. Hence sometimes we are being made isolationists. That much we can endure 
3. Research
We are the second best researchers in the world and combining our efforts with ND and GoW we could most probably outresearch GS. They cannot finance both a huge military and a fast research.
Having such a good research helped us making good deals, offen giving more beakers-wise in return for other advantages. (see the no-Sistine treaties).
Developing our southern cities will push us even further on this path, and with the help of Vox and their research potential, we strive to be No.1 in research.
4. Happiness
Having only one luxury on our continent and fearing a luxury embargo our primary goal is to build both the Sistine Chapel and Bach's Cathedral. The Sistine currently being built in Legopolis is going to be Bach's , after that the Sistine being secured, since we have no-Sistine treaties with every single team. 
Uhh! I will continue if I remember more 
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Sharpe
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Ontario
May 1999 time: 00:30
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Excellent summary of our current foreign relations, Vondrack - and some more excellent points raised Tiberius.
Though personally I would also mention that since we don't want GoW and ND getting too powerful, we have said that we will not support an invasion of GS's homeland, but we do privately support the destruction of RP and driving GS off of Bob.
If our allies choose to ignore our wishes regarding an invasion of Stormia, then we will likely have to take actions including perhaps withdrawal from the alliance. We have also debated in the past signing a protection pact with GS that would involve any invasion of Stormia or Lego from the Bob civs - but not sure how we can get it to work and support driving GS off Bob as well. Basically we are trying to maintain the appearance at least of the good relations we have established with most of the civs - in particular IMHO, we might need GS later on in the game as an ally against an overly aggressive Bob alliance.
I was saying to Kloreep in the chatroom last night that our history is a bit boring - probably due to our lack of wars (we haven't had a single unit destroyed yet) - in comparison, ND and GoW have aggressively declared war or attacked all other civs except us.
I can probably attempt a brief history from 1300bc to now (170AD), but as Vondrack says - the topped threads go into much more detail that is needed to understand the situation.
Essentially our current policy is to:
a) settle the rest of our continent as soon as possible
b) do a large scale military buildup with most of our cities except designated "non-military centres" - Zargonia and Kloreepville are building caravels, while Panama, Jackson, Sharpehaven, Tarzania and Forkmouth (once it is done its courthouse) are building military units
c) Our non-military centres - DyeFields, RedBricks, Logville and most of the southern cities are building either aqueducts or libraries/mktplaces etc.
d) I don't think that we have decided what to do with Karina yet - we are building an aqueduct at the moment
e) We are probably going to have one city build an aqueduct at all times so some of the military centers will switch off military and build an aqueduct some time - probably the order will be Kloreepville, Tarzania, Zargonia then Sharpehaven
f) Legopolis is building the Bach wonder - we are trying to make it appear that we are going for the Sistine Chapel to the other civs especially as we have signed a "No Sistine" treaty with all of them by trading them Theology but we are keeping it a secret of our change in plans
g) We are the designated research team of the alliance so we are researching gunpowder at 100% and receiving most of our gold deficit back from ND and GoW. In addition the 3 of us are freely trading luxuries with each other (receiving 3 from ND and GoW and sending dyes to each of them) - we also are trading dyes for furs with GS.
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