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RobRoy
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Surprisingly good, considering it's age and the lack of bells/whistles (e.g., events). I particularly like the map. I wonder if that map has ever been used for any Swedish/Danish scenarios?
I played the White Finns, also. Since it was a republic, I decided to try to the diplomatic/trading approach to victory, making peace with the reds early, and selling off a lot of extraneous improvements to fund my reorientation (boats, starter caravans). It was effective, once I had enough ships to get a regular route to Copenhagen, and a few spies. But that strategy requires much micro-management and can become rather tedious. And I think it violates the spirit of this scenario, moreso than most. I just wasn't sure I could easily win a straight military contest against the communists without a nice money stream and an army of spies. I suppose that might've been a better way to play this scenario, but I'm easily tempted to take advantage of any situation the rules allow.
Events, of course, would undoubtedly help maintain historical alliances, shore up the AI, and generally spice things up. But there were a few other areas that were a bit disappointing: the starving city and massive unrest on turn one; basic settlers and spies were way too cheap; city growth was too easy (you could reach size 15 without an Aqueduct and size 30 without a Sewer System); tanks seemed anachronistly cheap and ineffective; a lot of the cities seemed to have identical improvements (it's nice when designers try to vary city qualities and strengths with different improvements, especially if there is some historical basis for that); and there were an awful lot of wonders available.
Does anyone know the historical basis for the Freikorps? I'm familiar with some Napoleonic era cavalry companies going by that name (sort of Central European Cossacks), but I hadn't heard of anything by that name after WW1. At first I was assuming it was a neutral "civ" that was supposed to represent anarchic Germany/Poland/Russian territories after WW1. But then the that civ started attacking its neighbors fairly effectively, particularly damaging the Red Finns.
Along those lines, I was also curious about the absence of cavalry. I thought it played a large role in WW1's eastern theaters and in the Russian Civil War; I would have thought that it played one in the Finish Wars too (as opposed to the tank), but I don't really know.
Looking through my comments, I sound too negative, considering I enjoyed playing the scenario. Unlike many modern scenarios, it was actually quite playable in a reasonable period of time.
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Paul Hanson
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Dilbert
Aug 1999 time: 05:13
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An interesting little scenario, although I don`t quite understand the lack of events (the readme says 1997, which isn`t that long ago, certainly not for events).
It is absolutely imperative that you play as one of the recommended civs on this one, otherwise the game was slow and tedious. I`ve tried it with three of the recommended civs; White Finns, Freikorps and Swedes. I played each on Deity, and noted these points:
-The Swedes offered the most challenging game
-The Freikorps was a little too easy (Denmark was easy to conquer and gave me plenty of resources to capture Russia with. I reached Narva before time ran out).
-The White Finns offered the most interesting of the three games. On Deity, I was just able to wrest control of all the Red Finns cities before time ran out, and all the Freikorp cities in Finnland were gone too. And then I ran out of time.
Sadly, this scenario did suffer from some design errors. The fact that all the wonders could be built from the start hampered gameplay slightly, as the computer wastes it`s resources on the obsolete wonders, while you build the useful ones (Darwins Voyage is the best one to go for, as the tech paradigm is so high that building it gives you a lead in teechnology that no-one will catch up with). Some of the unit graphics were a little dodgy (I`m thinking specifically of Marines here).
Like I mentioned before, playing as a civ that hadn`t been recommended for play made the game tedious and uneventful. I tried it as Denmark and Norway, and gave up after about 10 turns because I wasn`t getting anywhere.
One last point: On Deity, alot of cities went into disorder on the first turn (except in Germany, which during that time was in great civil disorder). The only thing the author did to simulate the disorder in Germany was to place a barbarian unit outside Kiel (representing the sailors riot which broke pout in the port after the war).
In answer to yor question RobRoy, the Freikorps were ex-German servicemen with extreme right-wing political affiliations. The Weimar Republic (the German government setup after the war) employed them to put down the Bolshevik uprisings in Germany that were threatening the weak government. The funny thing was that the Weimar Republic was left-wing, and was using right-wingers to put down a rebellion that was trying to implement a government that was just more left-wing that it was!
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