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Martin the Dane
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Aarhus, Denmark
Feb 2000 time: 06:30
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I'm not going to pound you, just hit you in the head  no, just kidding . I don't know whether or not the questions have been answered earlier.
makespr does not use a background color, it uses the alpha channel as a transparency mask, here you can graduate the transparency. So the answer to your first question is no, you don't need to convert the bg. but you will have to create a mask (in the alpha channel).
Just a note of caution: Do not use black (RGB 0,0,0) for anything other than bg-color. Black is a reserved color in ctp.
And yes you still need to use makespr. I have not had the time to work on SpriteEdit lately. What I plan to include is an import function that uses a bg-color as transparency, and a single image import where transparency, shadow and unit is imported from the same image (separate images for each frame). Exactly how and what have not been determined, but I'll listen to the people making sprites.
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E
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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Thanks Martin!
I'm almost done with my Civ3 Graphics pack for CityMod2 but I'm looking to change one set of Euro graphics (either palace or castle) to African city styles. I'm also looking to add more city styles, I'm assuming that the limit is still 200 for city sprites too so that gives me only 188-200, but also can I use sprites less than 28 (001-027) for new styles? (I still want to add native american, Indian, and age only unique graphics for byzantines, Venice, Americans, etc.)
Thanks!
New Question: I think it was mentioned before but what causes the lines through my sprites? I haven't tested in game but in the sprite editor some images have lines running through them.
Last edited by E on 10-06-2004 at 01:55
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:30
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quote: Originally posted by E
I'm almost done with my Civ3 Graphics pack for CityMod2 but I'm looking to change one set of Euro graphics (either palace or castle) to African city styles. |
Eh changing? Using them as a base and made from that African styles doesn't make sense, either. So I prefer adding.
quote: Originally posted by E
I'm also looking to add more city styles, I'm assuming that the limit is still 200 for city sprites too so that gives me only 188-200, but also can I use sprites less than 28 (001-027) for new styles? (I still want to add native american, Indian, and age only unique graphics for byzantines, Venice, Americans, etc.) |
It is still 200, but just because we didn't change it does not mean we cannot change it, the only problem is that we might reserve much more memory then needed. Actual it is just a number to update. And another remark programmers start to count at zero, so you can use sprites (000-027) and at the end you can only use the nubers 188-199, well maybe we should renumber the sprites and forget about backwards compartibility with mods and leave the task to restore the mod compartibility to the modders. That would have the advance to group the sprites of each style.
quote: Originally posted by E
New Question: I think it was mentioned before but what causes the lines through my sprites? I haven't tested in game but in the sprite editor some images have lines running through them. |
As I said you used the edge pixels and gave them an alpha chanel bigger zero.
-Martin
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stankarp
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australia
Feb 2002 time: 05:30
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I noticed the problem with the shadow file above. I have had the same issue but its a bit confusing.
I had it with images extracted through sprite extractor even though I selected the background and flood filled with pure black. I also had it with images recently from sprites I made last year. At that time they ran fine. I re-did several recently to make new wonder units and fix my chariot archer which was a bit small, and now I got the same problem with some of the shadow files. I also made a couple of new goods and it happened to a lesser degre with one of them, with diagonal streaks appearing. I corrected a couple with sprite editor by deleting the offending frame.
The only thing I can think of is I am now running Win XP while the sprites were originally done on Win 98.
What OS are you using E?
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