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Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 02-09-2003 08:41
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210 Orders Support Apolyton, buy Civilization: The Boardgame

This is the place to post orders. Just put them here.
Aggie

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 02-09-2003 17:08
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The Hill.
The Hill Worker should begin to mine
New Horsemans name ... Sir Vex

Deep Dark Dungeon
The Dungeon Worker can mine the Dungeons hill.
Keypad move 1,1 & mine (The hill is already roaded)

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 05-09-2003 01:44
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I did a recon at the very begining of the turn(he can return to Alamo). I saw a large GS force there, 2e of Barcelona. This is the force that was moving south+ now they have many catapults. I am unable to do the screenshot so can someone do that(move the rider) and then take a screenshot and post it so we can all see. Please take a screenshot with the list of units clearly displayed. ONLY do that move, no others.
Aggie

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:30
  Old Post 05-09-2003 04:10
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I think I can get CoIA orders up in about 3 hours from now. Sorry they can't come sooner.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 05-09-2003 04:52 Visit GhengisFarb's homepage!
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Got spare money?

I will post orders for the military units either later tonight or EARLY in the morning.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 05-09-2003 05:18
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*** Hot_Enamel grumbles about being removed from Darekills distribution list ***

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 05-09-2003 06:39
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HE, didn't you get my email of the game. Maybe i have the wrong address.
Aggie

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:30
  Old Post 05-09-2003 10:19
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Enter the AD-FREE zone

Well I was later tonight than I hoped to be. I might get CoIA orders up but I might not, depending on when Aggie plays the turn. No guarantees.

If I don't do CoIA orders, Aggie could you post any moves you do with workers or change builds in my cities please?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 05-09-2003 15:39
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Foolish amatures ...

They have forgotten that it was actually my idea to rename a settler to "Worker" in order to fool CDG when we were settling next to the iron.

How DARE they try to trick me using my very own tactics !!!

Here is the pic and list of units.

NOTE.
There is an option to look up settler in the civlopedia.
This only comes up if you are looking at a list of units with a settler.

So...they have renamed a settler to "Worker"

I will let you guys figure out the implications...
My guess, (which I figured last turn), was that they wanted us to disband the city so they can build and claim the much need spice luxery.



I count :
8 Pikemen
8 Knights
8 Catapults
1 Medieval Infantry
2 workers
1 Settler named "Worker"

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 05-09-2003 18:58
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Good call HE. Panzer don't worry about taking too long. We'll hold the save as long as necessary for orders. Actually this fits in better if we do take along time. Heaven knows that GS and RP almost always use the full 24 and sometimes more. Gs i can kinda understand but how long does it take for Togas to just hit the space bar.. I want to take a while to make them think we are crapping bricks at the sight of this army. Hopefully make them think we have nothing and draw them in more. Also Ghengis I apologize for using the rider without your approval, but I figured it was necessary for full orders if we knew the enemy disposition first.
Aggie

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 05-09-2003 19:56
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2 industrious workers can build a road in 1 turn right ?

They can then move their settler 1 tile, build a city on a hill, rush some walls, and fortify that stack inside it.

Ouch !!

But I think the best city site would be the one we just razed, as it will give 2 luxeries.
1 for RP, and 1 for GS and their supersize cities.
But they cant build a city on that turn. (it takes 3 moves)
So that is where the opportunity will be.
25 units though !!! I dont think we have enough riders/ansars to do the job.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 05-09-2003 20:40
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It would be close HE, here's how i figure. If they have 16 units still there this how it could most likley happen.
1. 13 answars attack. The catapults equal it up, so odd of each attack 1:1. Assuming a miss or 2. We have 7 answars left and kill 7 GS. Then we attack with 12 riders.
Same situation so we lose 6 they lose 6. This brings the forces to 3 GS units left and 13 GOW/ND units left. It is possible that we could take them all with some luck, but it is a true gamble. I would lean against such an attack. Also remember we have to cut that F!@$@king road and that reduces our forces again. But of course we have nothing for a counterattack. The good news is that next turn 7 riders head south.
Aggie

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 05-09-2003 21:36 Visit GhengisFarb's homepage!
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Sorry, I haven't been here lately, RL issues, one of the soldier's on our mission's wife lost it when her Grandmother died leaving their 1-4 year old kids on their own on their farm.

Its been real hectic here but should have everything under control and back in swing tonight.

Why don't we take some Riders and pillage two tiles of road either way. It will still take them two turns of movement then. They can't make a solid row of cities.

For example, pillage the road on the desert right adjacent to the stack, then move the Rider back. Then pillage the desert tile right adjacent to that. Should bog em down enough for the Ansars to arrive and mean we get to attack them in open desert with no defensive bonus.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:30
  Old Post 05-09-2003 23:27
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Consul of Internal Affairs, King of Trafalgar, and Lord of all Isolationia Orders

-Trafalgar builds horseman, name him "Sir Regent". Start a Rider.

-Desolate worker Road.
-Drednoughtica and Isolation worker irrigate (will show up right away)
-Trip moves E-E-N.
-Skulgaria worker Mine.
-Republic worker 1 Mine.
-Rename "worker" on mined hill S-SW of Bad Karma "Republic Worker 4" and move NE.
-Republic worker 2 Mine.
-Hill worker mines (from H_E's orders)
-Dungeon worker moves SW-SW and mines (" ")


Other reccommendations:
-switch Imperial city workforce around to make a rider in 2 turns.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 06-09-2003 03:38
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Full PM-box? Change here!

Panzer, I'll also post explictily what I change and do. I'll just keep a word file open and cut and paste. Sorry about not doing this earlier. Generally all I do is make the shields come out evenly as possible. For example at Tralfalgar I make it have 14 in one turn and 16 in another. This way we maximize money also. Also I'm planning to cut iron after this turn again so Imperial city can run at 30 net shields. It is possible to have it produce a rider every 2 turns but that slows down other cities too much and cuts the rate to 1 every 3 turns somewhere. Good news is that Bad Karma now can make a horse every 3 turns instead of every 4(they make 11 sheilds 2 turns and 8 shields 1 turn).

HE is it ok if that worker near the Hill irrigates, we have more than enough production there right now.

Ghengis, can we move a rider or 2 to that mountain that GS could get to(2s of pamploma). I doubt they will but it is wise to deny them it anyway. I dont want to see a 8knight force there. Also remember that rider in the deep south.
Aggie

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 06-09-2003 04:21
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Put an end to popups!

quote:
Originally posted by Aggie
HE is it ok if that worker near the Hill irrigates, we have more than enough production there right now.
Aggie


Agreed

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 06-09-2003 06:11 Visit GhengisFarb's homepage!
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Okay, after chatting with some people today I have come to the following conclusion:

That big stack of GS troops is it. That's their entire army minus a few individual units and another group that is somewhere near Pamplona (I am pretty sure this is all foot units, I get the impression that all of their Knights are in that stack). Some RPers were whining that the other GS stack is preventing them from transporting units and more whining about how Barcelona and Toledo are empty now that GS has moved everything to take us out.

We need to get everything we can down here ASAP, if ND and us can take out that stack and capture the catapults the war is over except for Pamplona.

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 06-09-2003 06:40
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I suspect that other stack is on the mountain pass between pamploma and New Madrid. Though we can't be sure, but that is the logical place. I've been toying with the idea of having ND head around the south route and coming at GS from the south, thus eliminating a retreat. Are all order now complete?
Aggie

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:30
  Old Post 06-09-2003 09:56
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Here is the turn report(though as you seein the other thread I've haven't sent it out)
Turn Report:
Accepted Iron
Leo's Completed
Upgrade 7 horse to Riders in "the Hill" for 280 have 55g left
Sent 25g to Lego 30 left, will make 130+ so will have enough to upgrade 4/5 horse next turn

Work Force Changes
Tralfalgar set workers to 1,3,4,5,9,11,19
Bad Karma 2,7,8,12
Camp Cod 1,6,15,16,17,18
Imperial City 1,2,3,5,6,8,9,10,12,16
Camp Concord 3,4,12,14,15,16
Deep Dark Dungeon 2,7,9
The Hill 1,4,6,7,16,17,18
Dreadnaughtica 2,3,5,6,8,15
Ningpo 5,8

Workers
Desolate worker Road.
-Drednoughtica and Isolation worker irrigate (will show up right away)
-Trip moves E-E-N.
-Skulgaria worker join others and finsihed mine, now all three can mine other square next turn.
-Republic worker 1 roads, then will mine(we need the gold more than production).
-Rename "worker" on mined hill S-SW of Bad Karma "Republic Worker 4" and move NE.
-Republic worker 2 Mine.
-Hill worker irrigates
Dungeon worker moves SW-SW and mines (" ")
Spanish Workers Road(completed)
Zen Worker clears forest

Troop movements.
Samual of Houston moves s,s,s. He sees the ND forces are blocking so he returns to the square nw of Lowenmut(safe from attack)
3 other riders also reach this spot
Sir Regent enters alamo
Sir Ennet cuts first rd square then retreats to hill ne,e,e, of merida
Sir Bob cuts next road square and retreats to square s,se of alamo. these movements allow ND a clear shot.
Sir Enamel nw,n,n,(he is on the way to join our forces in the south)
That is all notable movement.

I want to break peace treaty so we can make more horse, but can't so I saved as is. If I am mistaken please correct or explain.

Aggie

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:30
  Old Post 06-09-2003 22:41
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Tired of ads?

Can I please get a copy of the 210 save?

SirUlias@AOL.com

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