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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Barbarians and "Change Terrain" Events
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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:13
Lightbulb  Old Post 17-03-2000 05:37 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
Barbarians and "Change Terrain" Events Support Apolyton, buy Civilization III: Complete

This one has been driving me crazy for over a week now! In my new scenario, every time there was a "Change Terrain" event all the Barbarian Units disapeared! I could NOT figure this out. I had never seen it reported and it certainly hadn't happened during "End of the Bronze Age". I tried one parameter after another, and finally discovered the controlling factor:

Kull's Law = "ChangeTerrain" events will cause all Barbarians on the map to disappear UNLESS there is a Barbarian City somewhere on the map.

Not the most earth shattering news, but it may save someone else a lot of grief. It could also conceivably be used to instantly terminate a massive Barbarian onslaught. (kind of like "DestroyACivilization)

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:13
Thumbs up  Old Post 17-03-2000 16:08 Visit Captain Nemo's homepage!
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Got spare money?

VERY INTERESTING!
In Red Front I have had a heck of a time keeping the Barbarians (Yugoslavian Partisans) alive through 1943... until they capture a city in Yugoslavia... Well guess what? On those same turns the allies were bombing Germany = terrain changes!!
Very good discovery... Get two advances free.

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