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OzzyKP
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Rockville, MD
Oct 1999 time: 00:30
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I would like to propose an addition to Rah's Rules.
Making it against the rules for any player to decline to accept a cancelation of a treaty. While this may not come up often, as in your games you don't form official alliances much, I consider it an exploit that should be written in.
This came up in HOTW4, I'll explain the situation again. The Serbs and Tartars were allied formally. Using this, Atawa, as Tartar leader, was able to move a settler right through Serb territory (no ZOC of course) and build a city right in the middle of lots of Serb cities. This angered Ljube, the Serb leader, and he wanted to cancel the alliance, to prevent this from happening again, and so he could declare war. But to cancel an alliance, the other player has to accept your request to talk, and Atawa never accepted.
So in theory, Atawa could have retained that alliance by refusing to accept the diplomacy screen and built 10 cities 1 square away from the Serbs cities, or moved his units all through Serb territory to block roads and otherwise hamper movement. The Serbs would be unable to do anything to stop him.
This is a clear exploit.
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