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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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The no. 1 reason I think Civ 3 is such a good game is because it provides a challenge. It's the only strategy game I rarely win even under the most difficult circumstances. It has some flaws, but they're needed to provide the challenge.
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georges bonbon
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Civ I was a good game, at the time.
Civ II was a good game, at the time.
Civ III was a good game, at the time and still is.
PTW and Conquest should have been added in the release of Civ III, it would have been cheaper.
Still, we would have waited for another two years before playing something better and new.
So the price for Civ III and the add-ons is more than acceptable.
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David Murray
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quote: What level did you play AoE2 on? University was the only "pure research" building, |
So what else does the blacksmith do that I don't know about?
quote:
Wonder victory, duh. Of several hundred games I've played, I don't think more than ten ended with a Wonder.
Now, in RoN, you have the options about when you want to attack. In AoE2, you must attack in the Feudal Age, preferrably at a time of 13 minutes or so. Fast Castle is the only other option, but only viable if you can do it really fast (under 15)... Feudal players got too good. And, those battles are the key in AoE2. Things like attrition and diplomacy in RoN do really make economy more important than an army, and make playing without any significant army an option. |
Well, that's one method of play - and probably the only effective one at difficulties higher than 'Standard'. Standard might just be called Standard for a reason, though. 
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WarpStorm
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Right down the road
Nov 2001 time: 00:30
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Mostly the retailers. They take about half of the $30 dollars. (If they weren't how could Best Buy sell most games for a $10 discount the week after they ship? You know they aren't taking a loss.)
Then the publisher gets their cut. Since it was developed using their money, this is a big cut. Besides giving money to the developers to make the software they usually handle the physical production (disks, boxes, and manuals), the marketing, and the distribution of the games.
If a game sells well enough to exceed the advance money (from what I hear, over 90% don't) given by publisher, then the developer starts earning royalties. At this point, your developer starts to make a profit, assuming that he has another title in the works (with upfront money from the publisher) to pay the day to day bills.
quote: Brian Reynolds - developer of Civ2, SMAC, RON and more
This is the entertainment industry! That means "hits" and "flops". 10% of the games on the market make 90% of the money. A flop might sell anywhere from nothing at all to, say, 10,000 copies. An average game might sell 20,000-50,000 copies. A "near hit" might sell 100,000 copies. A "hit" might sell 250,000-500,000 copies. And the holy grail of the entertainment software industry, a "smash hit", "classic", or "game of the year", can sell 1,000,000-2,000,000 copies or more. The best selling computer game of all time is as far as I know Myst, with somewhere around 5,000,000 copies sold. Multiply that by $30 a copy, remember that you may have had to pay 50-100 people's salaries for over two years to get the thing done (not to mention marketing and distributions costs, and the royalties on any technology or licenses you bought), and you will have some idea of the scale of the risks and rewards of the industry.
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georges bonbon
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quote: Originally posted by SpencerH
Galciv
MOO3
RON
Europa Universalis
SMAC
I'm not saying these are necessarily better than CIV3, but thay are good alternatives to try. |
????????????????????????????????????
You must be joking???????????????????
Or aren't you????????????????????????
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:30
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When Civ3 first came out, it was plagued by bugs and by lacks of features (it was impossible to place cities or units on the map in the 'scenario' editor). To many Civ2 and SMAC fans, the disappointment came from the fact Civ3 was a "downgrade" of their favorite game. And to some extent, it still lacks features in comparison with SMAC : no unit-trading comes to mind.
However, Civ3 is a very solid game on its own too. The resource system, the culture system, the challenging AI (at least when you're still learning all the tricks to play) and the trade system give a Civ experience very distinct from the other games around. The graphics give a nice appearance, which is always good. And now, you won't be bothered by bugs or by abusive AI behaviour unless you ask for them, i.e play on emperor / deity.
The new game mechanics as well as the challenge made me immediately prefer Civ3 to Civ2. But many Civ2 players were frustrated by the lack of multiplay. This has now been fixed, and you should be quite glad with the latest patch of PtW.
Many people here have told you to wait for Conquests (Oct. 28 in the US), and I think they're right: Conquests is to include all PtW features, so you won't have to buy the gold edition to buy the full game: original Civ3 (after a quick look at Ebay, you should get it for $20) + Conquests ($30 at Amazon) will give you the full game.
However, I'd advise you to wait a bit after Conquests release. With Firaxis' past, it is possible the game still lacks polish out of the box, and need one or two months of patching before being flawless. The best thing to do is to look at the feedback on this very forum 
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georges bonbon
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quote: Originally posted by SpencerH
Please feel free to pass along your expertise in this matter. It appears that you've been playing strategy games for many weeks now. |
The CivIII AI is far better than CivIII, SMAC, MOO3.
The rest I have not played. But planning to try GalCiv after Conquests.
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