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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monkey > Some Thoughts on Development
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Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:30
  Old Post 04-09-2003 20:23 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Some Thoughts on Development Support Apolyton, buy GURPS/ Alpha Centauri

Here are some random thoughts to get the discussion going.

1. Next city - I think we should stick to the 4/4.5 ring plan. The next city IMHO should be 9-9 from Macaque. The worker can finish the necessary road in short order.

2. PC to build a settler next? 8 turns to completion.

3. Macaque to build barrcaks? 14 turns. Or here is a wild thought - how about the Colossus? 67 turns - probably more like 30 or so with growth. Would work well there - but the possibility of triggering a GA is likely something we do NOT want to risk.

4. I suspect the world layout has us on a smaller continent to the east of the main continent. We are probably here with one other civ. Similar set-up as the ptwdg, with us in GS' position, and Vox somewhere to the north. Exploring in that direction, and getting settled up near that northern river could be key to us claiming the necessary landmass. I may be off base here - but I expect we will soon meet another civ coming south.

5. We will need another worker shortly to keep up with the necessary improvements. First build for our third city?

6. Any thoughts on a pre-build for a granary in PC after the next settler - say using the pyramids. 19 turns to IW and then 10 or less for pottery. I sometimes am reluctant to use the capital as the settler pump, but a granary would still be good for growth.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:30
  Old Post 05-09-2003 02:42
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Re: Some Thoughts on Development Get a bigger avatar today!

quote:
Originally posted by Beta
1. Next city - I think we should stick to the 4/4.5 ring plan. The next city IMHO should be 9-9 from Macaque. The worker can finish the necessary road in short order.


Amen to that.

quote:
2. PC to build a settler next? 8 turns to completion.


Yep. Then Granary.

quote:
3. Macaque to build barrcaks? 14 turns. Or here is a wild thought - how about the Colossus? 67 turns - probably more like 30 or so with growth. Would work well there - but the possibility of triggering a GA is likely something we do NOT want to risk.


Going for the Colossus is a nice thing. I don't want to trigger our GA that soon. We're safe with this...

quote:
4. I suspect the world layout has us on a smaller continent to the east of the main continent. We are probably here with one other civ. Similar set-up as the ptwdg, with us in GS' position, and Vox somewhere to the north. Exploring in that direction, and getting settled up near that northern river could be key to us claiming the necessary landmass. I may be off base here - but I expect we will soon meet another civ coming south.


Maybe, but I think the northern part of our continent is bulkier that what we've seen in PtWDG I, and that there is probably 1-2 civs there. My guess is that Latin Lover is up there, but that's just a gut feeling...

Getting to the river seems critical. It's a nice natural barrier. We should send another warrior up there to establish our dominance.

I don't think there will be another civ south, but we should remain on our guards, just in case.

quote:
5. We will need another worker shortly to keep up with the necessary improvements. First build for our third city?


, but I think it will rather be our second build, as we've got some nice production tiles up there. Maybe a warrior and then a worker. This queue would allow the pop to get higher allowing faster construction.

quote:
6. Any thoughts on a pre-build for a granary in PC after the next settler - say using the pyramids. 19 turns to IW and then 10 or less for pottery. I sometimes am reluctant to use the capital as the settler pump, but a granary would still be good for growth.


I think PC is our best bet at a settler pump. It's somewhat inconenient to use our capital as a Spump, but I think it's a necessity here...

I authorize anyone from the team to disagree with me! If you do, just state your points, but all in all, I think we're off with a good start.

--Kon--

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:30
  Old Post 05-09-2003 05:05 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Get a bigger avatar today!

I agree, Kon. Not a bad start at all.

Just to clarify, when I said ".. but I expect we will soon meet another civ coming south", I meant FROM the north heading south. I'm pretty sure as well that we are anchoring our end of the landmass. So the majority of our early development should be north. The one city SE of the capitol on the coast might be the only exception, and it will still be a second priority.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:30
  Old Post 05-09-2003 19:32
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Re: Some Thoughts on Development Inflate your Upload Space

quote:
Originally posted by Beta
Here are some random thoughts to get the discussion going.

1. Next city - I think we should stick to the 4/4.5 ring plan. The next city IMHO should be 9-9 from Macaque. The worker can finish the necessary road in short order.

Unless we decide to do a palace jump per my plan on the other thread.. I agree.

quote:
Originally posted by Beta
2. PC to build a settler next? 8 turns to completion.

Sure .. Unless we get pottery from someone, then I would suggest a grainery

quote:
Originally posted by Beta
3. Macaque to build barrcaks? 14 turns. Or here is a wild thought - how about the Colossus? 67 turns - probably more like 30 or so with growth. Would work well there - but the possibility of triggering a GA is likely something we do NOT want to risk.

Early barracks tend to be shunned, but I like them. I usually war early in SP & MP.
We dont have any neighbors, so I guess it really isnt necessary, but there is very little else to build.
The colossus is commercial, so it cant give us a GA, unless we also build an industrious wonder like the pyramids. I dont see the colossus being built very often, so it will be there for us later on I think.
Barracks first I would say, and then some NM's
I dont like warriors/swordsmen very much, and prefer a horsemen offensive.


quote:
Originally posted by Beta
4. I suspect the world layout has us on a smaller continent to the east of the main continent. We are probably here with one other civ. Similar set-up as the ptwdg, with us in GS' position, and Vox somewhere to the north. Exploring in that direction, and getting settled up near that northern river could be key to us claiming the necessary landmass. I may be off base here - but I expect we will soon meet another civ coming south.

The turns are taking so long to get around. I assume this is because everyone else has met and is frantically trading. We need to meet some teams very soon as I fear we are getting behind.
If our Northern warrior gets killed by the barbarian we just met, its going to be a while before we meet someone.

quote:
Originally posted by Beta
5. We will need another worker shortly to keep up with the necessary improvements. First build for our third city?

Yep. If the city is built 9-9 of Macaque, then Macaque is reasonable safe, and wont need protection.
2 warriors should do the trick for now.

quote:
Originally posted by Beta
6. Any thoughts on a pre-build for a granary in PC after the next settler - say using the pyramids. 19 turns to IW and then 10 or less for pottery. I sometimes am reluctant to use the capital as the settler pump, but a granary would still be good for growth.

Yep.. unless we palace jump, we need a grainery ASAP.
Hopefully we can trade for it.

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