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Mao
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Apolyton
Jun 1999 time: 00:13
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Let all discussions about the great scenario take place here! Well, I just started playing it and haven't got the "too many units" error yet, so that's good right? How's everyone else doing?
Who's played until the Americans come in?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Refugees regain their "settling" ability (and change graphic) in the winter of 1941... In the summer they are supposed to flee (High movement rate) the Germans, not settle in the western cities... The idea is to move them to the East so they are ready to settle/build industry by the winter.
The number of German units will decrease later in the game but the first 2-3 turns are the worst.
Stalingrad was one of the main "shield producing" cities in the Soviet Union in 1941. It was the "showcase" for the Communist system. If you want to avoid wasting shields switch to Katyusha rocket (More expensive) production when you develop "propellants". (That should happen within 2-3 months).
It took about 15 months to make this scenario and probably over 1000 hours...
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Scott F
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Indiana
Oct 2000 time: 00:13
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I have yet to encounter the too-many units problem.
I have not yet made it to the Americans though. Stopped in summer of 1942.
[This message has been edited by Scott F (edited March 19, 2000).]
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:13
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Well boys, I've yet to find 1.4 anywhere. Alex's War Gallery page gives me a "connection timed out" thing. And the Ziggurat hasn't got it yet. I picked up 1.3 yesterday, after I noticed I'd been playing 1.1 all this time. It's January'44 and the Germans are done. My Ural Mountain Industrialization Program was stunning. Kirov, for example has like 7 industry squares. Like 126 shields per turn. He he he.
I played RF 1.3 for 14 hours straight yesterday!!! From '41-'44. This is because I wanted to get it out of the way and move on to 1.4 But I can't find it yet. I missed the mass e-mailing by Nemo 
Captain Nemo, 15 Months!!! Wow, seriously you desrve some cash for this. Sid should pay you for making his game 10 times better. I mean it. The thanks from us players just doesn't equate to all your effort. But again, thank you so very much, sir.
Stefan, use the refugees to build industry squares after '41. Personally, as soon as Labor Brigades become available- build them. They don't move as far, so build them close to the Urals, or airlift them to Sverdlovsk. The Labor Brigades are probably 2 times as fast at building industry. The problem with Labor brigades is that they require 2 food, and I found that many may get disbanded in the winter due to food shortage. The refugees/Laborer(after'41) don't require any support. And after a certain pop-up, your T34 upgrade Wonder will upgrade all Laborers to Labor Brigades and they'll pump out those industry squares like mad. Also, with regards to your defense of Kiev, I too enjoy protecting the capital of my ancestral roots
(Ukrainian), But I found out from Nemo that early in the game, the Germans will replace their lost units from seiges very quickly. IE: Defend more= brings more attackers in the long run. The Wheat Fields are quite important as the Ukraine is the "Breadbasket" of the Union. But defending it to the last man may cause the Germans to have more and more units. If you can hold it through the summer of '41, I say keep it going...rush build everything during the winter. At best you can add 6 good defending units(1 per turn)to Kiev in order to hold it. Plus, it's great to see that one pocket of resistence hundreds of miles behind the lines... If you can hold Kiev long enough, they'll just give up, and move on to the Crimea, and Stalingrad...
So if anybody knows where I can get my hands on 1.4 ASAP please let me know. I'm dyin' to put in another 14 hours straight! 
[This message has been edited by Field Marshal Klesh (edited March 19, 2000).]
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Mao
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Apolyton
Jun 1999 time: 00:13
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I just started and am getting beat up. When do the tank guards come in? I want to know because I think there might be something wrong with the events. It's summer of '42 now, will I get them in Winter?
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:13
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Ok Boys, I got one for ya.
Check the Civilopedia for the Wonders. I had this problem with earlier versions, asked Nemo, and he said there was no problem for him. Alas, it still exists for me. Here goes:
The write up for the following wonders extends past the alotted space given. There is no way to enlarge the window to view more of the writing. This means that the last few lines are cut off, and it is in those lines where you find the actual function of the Wonder. I already have figured out what most of them do, with the exception of the new Wonder in 1.4, so it isn't that big of a deal. But some are kind of vague without the last few lines to explain... For instance, Civillian Donations...it makes your ecenomy better, but what does it do exactly?
These are the culprits:
-Civillian Donations
-Electrification
-German-Finnish Solidarity
-Kirov Tank Works
-Naval Convoy System
-NKVD Intelligence Agency
-Socialist Pragmatism
-Soviet Armament Industry *new*
-Synthetic Fuel Plant
-Tankograd
-Waffen SS
As I said, I know what most of these do. But Nemo has put alot of time into making this scenario historically accurate, and I'd like to be able to read the full write up. Anyone else have this problem?
------------------
See you next December in the Kremlin, Komrade, when the first snow falls... if you are still there...
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Mao
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Apolyton
Jun 1999 time: 00:13
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Yeah, I have the same problem, so I went to the rules and saw which wonders corresponded with what original wonders (sorry Nemo if that's cheating) Civilian Donations is the Colossus I believe. I finally got my armored guardsmen in the winter of 42-42
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Mao
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Apolyton
Jun 1999 time: 00:13
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*cough* T-34/85 Guards *cough*
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Just saw what you guys were complaining about on the "Wonder text". I have been playing FW and just loaded MPG on my laptop... Also went from 800 x 600 to 1400 x 1100 graphics.
One of the two did it. Now I can only see 2/3 of the Wonder text. For that reason I think the game looks and plays better in FW.
The High resolution screen setting just force me to use Max. zoom to see the units better, otherwise they look like ants scurrying (sp?) around. You can't get any more details anyway beyond the pixels that were entered in the basic graphic. Maybe in 1600 x 1200 (Twice normal 800 x 600) you get exactly 4 times the view area and perfectly crisp (but small) units. At the 1400 x 1100 you get a scaling factor that distorts the picture unless you go to max zoom in which case it looks just like 800 x 600!
Alex E-mailed me that he has placed the scenario on his site.
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Mao
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Apolyton
Jun 1999 time: 00:13
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never mind about that question, Scott F told me why
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Well just in case someone else is curious:
1. The village unit only exists in the first summer. Thereafter the unit is promply turned into someting more exciting... As is every other unit that goes away after a while, like the Russian General, the Stalin Line, the German Feldmarshal, the Pontoon Bridge, The river mines, the Russian fortified positions etc... Not a slot is wasted otherwise there would be more units!
2. Their function: imagine 100s of Germans desperately trying to hop into those squares, just waiting for that first Panzer to reach the Russian village and blow it to pieces... Got the picture? BTW they look like isolated "suburb" squares so they are as inconspicuous as possible.
[This message has been edited by Captain Nemo (edited March 27, 2000).]
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Scott F
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Indiana
Oct 2000 time: 00:13
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Captain Nemo,
Just out of curiousity, why not have the German units be created inside cities instead of using a unit space for the village?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Very good question!
To outwit the idiotic AI! Units created in cities like to immediately fortify there making for huge garrisons but very little agressive behavior or conquest... Once fortified it is impossible to get them to move out even with repeated move commands.
The AI is actually continuously trying to lose the game... what I had to do was to outwit him and fool him into making some semi-intelligent moves!
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Panda
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Europe
Jan 1970 time: 05:13
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Is that the case for both defensive and offensive units?
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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