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Agathon
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Leafs 4TW!! - CPA
Dec 2002 time: 00:30
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When I was younger I played D&D, AD&D, Traveller, MERP, Rolemaster and various other roleplaying games.
But without doubt the best one I ever played and IMHO the best one ever created was Warhammer Fantasy Roleplay, produced by Games Workshop back when they were still a serious company.
Surprisingly the game is still in print (owned by Hogshead publishing) and has its own up to date fanzine "Warpstone".
WFRP managed to avoid the problems of AD&D (over powered characters, playing off special abilities against each other, the ridiculous combat and magic systems, what's the point of Fighters when you can have a Paladin, etc.) and provided a much more roleplaying, as opposed to a dice rolling, game.
Who could argue with 130 different character classes? During my playing days I played a Hunter, a Rat Catcher, a Highwayman, a Scribe, and a Troll Slayer among others.
And any game that doesn't have Zoats just sucks!!!!
What's your favourite?
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devilmunchkin
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first circle of the inferno
Jul 2001 time: 05:30
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my bf's is Xenogears...
at the moment mine is either FF9 or Xenosaga
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devilmunchkin
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first circle of the inferno
Jul 2001 time: 05:30
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moogles are in alot of them....i think almost all
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devilmunchkin
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first circle of the inferno
Jul 2001 time: 05:30
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ok..what? (maybe i'll have to play that one..although i do believe 7 is next on my list)
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Urban Ranger
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Apolyton Duke of Off-Topic
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IMO, all RPG systems can be good or bad, mostly depending on wether the GM is good or not, whether he can weave a good story within the system or not.
After that said, some systems are prone to make campaigns disintegrate into utter silliness, usually of the variety where characters grabbing for power (e.g. magical or technological items), due to inherent design flaws.
I'd say AD&D is very bad for that, particularly the earlier editions. Campaigns just became a linked series of fights, characters are essentially combat monsters, precisely because there were no other skills they could use. If you are good, you can go around and kill orcs (and goblins and kobolds and gnolls and bugbears and trolls etc. etc.) because they are always Evil. If you are evil, it's even simplier, because you can just go around kill everybody else in sight.
Some other systems, such as Ars Magica, were designed to encourage actually playing a character (instead of playing for power). Those sytems are better.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:30
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quote: Originally posted by Urban Ranger
say AD&D is very bad for that, particularly the earlier editions. Campaigns just became a linked series of fights, characters are essentially combat monsters, precisely because there were no other skills they could use. If you are good, you can go around and kill orcs (and goblins and kobolds and gnolls and bugbears and trolls etc. etc.) because they are always Evil. If you are evil, it's even simplier, because you can just go around kill everybody else in sight. |
Your players must suck. I think the game has far more to do with you and your players than the ruleset; anyone who needs rules to confine them into good roleplaying isn't a good rp-er anyway. I've never had players that played any alignment as shallowly as that, and usually the people I play with particularly like adventures that call for ingenuity and creativity, combat or no.
I admit that the system does not prevent people from being action fiends with shallow characters, but that's the idea: It's loose enough that you can play anything from hack-and-slash to a very social, rp heavy adventure. Other systems I've played tend to pigeonhole you into a certain mode of play, which I can't see a reason for.
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