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CerberusIV
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I have taken recently to playing archipelago maps with ROP's and alliances pushed back to Republic/Monarchy, Communications trading pushed back to Education and map trading to Navigation.
The main effect I noticed is that the AI's can no longer bring each other into alliances so early in the game. This helps the player get a decent military together and means that you can tell one AI to shove their demands knowing that they can't they get the rest to war with you.
The communications trading isn't such a big thing if you have galleys out and about. On a standard map at least, it doesn't take long to explore coastlines (unless you are on an isolated continent but then you're stuck anyway). Even though the AI's could contact each other by galley in most of my games they often don't and I end up selling communications when I get education.
The delayed map trading is quite a big handicap to aggressive players. Basically it means guesstimating how strong your enemy really is and also doing a lot more scouting whilst you invade. It makes early scouting (before the AI's build many cities and establish cultural borders) very important so get those warriors built and out. Definitely important for expansionists and Aztecs.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:30
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quote: Originally posted by CerberusIV
The communications trading isn't such a big thing if you have galleys out and about. On a standard map at least, it doesn't take long to explore coastlines (unless you are on an isolated continent but then you're stuck anyway). Even though the AI's could contact each other by galley in most of my games they often don't and I end up selling communications when I get education.
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Even on a large map (not so much with huge maps), two galleys sent to explore in opposite directions can traverse the world in a surprisingly short period of time. That combined with establishing embassies to see where each civ’s capitol lie, gives one a pretty good idea of the shape of the world.
As far as the early era wars goes: the lack of map knowledge not only handicaps one as to the size of an opponent, but it also can blind one as to the size of any potential alliance partner the civ may bring in a war against you. That could be interesting and will require that much more exploration prior to launching an attack. And, depending on how the map is set up (just as an example, imagine civs stacked on top of one another like pieces of paper in a pile), despite the civ you’re attacking having limited contact, it is entirely possible that each alliance partner brings in another, and you are fighting against several civs which you have no real knowledge of strength or size wise.
As a huge/large map player, I like this change. I think it will bring a sense of discovery back into the game and will be more than a little significant.
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