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Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
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  Old Post 05-09-2003 22:06
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As a companion piece to Asmodeus's research thread, here is my suggestion for the first few build queues. We are expansionist and have a great opportunity not only to pop huts, but to gain first contact with the civs around us. Spain is easy of course, but good info and first contact are often worth their weight in time spent pursuing them. To that end I propose our first build be another scout. We have one we can send off one way, but if we have a second scout we can send him the other way and double our area covered. Then we can build our first warrior for military police and protection.

Thoughts?

Anaximander is offline Anaximander
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Huntsville, Texas
Sep 2002
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Scout? I would build a warrior and send it exploring. That way if it runs into any barbs it can at least defend itself.

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 05-09-2003 22:41
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If you're careful, a scout will never come into contact with barbs. They don't pop barbs from huts so there isn't that worry. The two move ability means that they will be able to outrun any random barbs they meet, plus they can cover a lot of territory in open ground as well as getting to high ground like mountains quickly for better viewing capability. But the key ability of the scout is in finding the other AI civs before they find each other. If you have the opportunity to trade with the other civs first that is a powerful thing.

Rhothaerill is offline Rhothaerill

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  Old Post 05-09-2003 22:52
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Further on this line...

I'm not one to often extol the virtues of the expansionist trait since it isn't one of my favorites. But the power of the expansionist trait lies not just in good hut popping and early granaries. The best thing about the expansionist trait IMHO is the usefullness of the scout in information gathering. If you know where the other civs are and what they are doing then you have the advantage. If you are the first to contact a particular civ you have the advantage. Warriors are good for exploration for non-expansionists, but the scout is far and away the better unit for exploration than the warrior. For better or for worse we have the expansionist trait. I suggest we use it's capabilities to their fullest.

G'Kar is offline G'Kar
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Aug 2003
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Another scout is definently worth the shields, I love uncovering the map (and getting freebee techs). I would build a scout first, warrior second.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 05-09-2003 23:12 Visit ormuzd's homepage!
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I think second scout will be good option too. And after this a settler maybe. It depends from the situation the scout(s) will discover.

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 05-09-2003 23:18
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Definitely a second scout. Then warrior, then see where we want to go from there.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:30
  Old Post 05-09-2003 23:44
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Build four scouts then a warrior then a granary. Use the lux slider for happiness and remember the laws of hut popping.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 06-09-2003 04:07
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Shouldn't the DM decide this

Beta is offline Beta

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Nov 2002
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  Old Post 06-09-2003 04:08 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The second scout served us well in the aborted earlier game. I would defintely build a second. By then - we will be able to tell from the lay of the land as to whether or not a third is worth it.

Timevus is offline Timevus
Settler
Arizona
Jun 2003
time: 21:30
  Old Post 06-09-2003 04:08
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I agree with the scout then warrior idea.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:30
  Old Post 06-09-2003 07:30
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Scout then Warrior seems prudent, if we are going to use the Expansionistic trait at all.

OPD is offline OPD
King
Birmingham UK
Jun 2002
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  Old Post 06-09-2003 14:56
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quote:
Originally posted by MrWhereItsAt
Scout then Warrior seems prudent, if we are going to use the Expansionistic trait at all.


Expansionist can be very powerful if exploited enough.
Perhaps building 3 scouts then a warrior, then we'll have one for n,s,e and west. It'll save us having to pay for contacts and alot of the time there are distant huts unpopped.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:30
  Old Post 06-09-2003 20:44
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First should be a scout. Then we can determine the best course of action from there. I will often do a barracks, grainery, warrior, scout, or settler depending on the specifics of the situation. If one of our scouts gets a settler/city, then we might even consider a wonder (not that we have much of a chance on deity). Just ideas. I think that the scout is almost universally recognized at this point as being best for our first build.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
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  Old Post 06-09-2003 21:04
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Scout first, definitely. Then a warrior, then we'll see what to do from there.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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Agreed with Jonny, Spainish are so close a Warrior after a Scout is very prudent.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 06-09-2003 23:57 Visit ormuzd's homepage!
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As we have discussed in another thread this is sea, not lake. This means it's very probably that we can't explore towards the Spain before MM.

panag is offline panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
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hi ,

scout , scout , warrior


have a nice day

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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  Old Post 09-09-2003 01:34 Visit joncnunn's homepage!
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In light of the map, a change in my vote to Scout, Scout, Warrior.

(Assuming that our starting warrior doesn't get killed before starting the first warrior of course.)

panag is offline panag
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Oct 2000
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hi ,

after given the save a thorough look , warrior , warrior , warrior , warrior , ......


have a nice day

Jonny is offline Jonny
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Nashville, Tennessee, USA
Nov 2000
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  Old Post 09-09-2003 08:10
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I feel that we must change production to a Warrior immediately, in order to protect our settler and city from the barbarian(s?) that we know is(are) running around. Besides, it looks as if we're on an island, so more scouts shouldn't be too neccesary. Maybe one more scout later on, if we find out our landmass is larger than it looks like it is now.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 09-09-2003 10:59 Visit ormuzd's homepage!
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I agree with panag - warrior, warrior, settler, warrior, ...

Torkkeli is offline Torkkeli
Warlord
in a bush near You.
Nov 2001
time: 07:30
  Old Post 09-09-2003 12:32
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I'm with panag for the first two warriors.
Then possibly scout, and as soon as possible another settler. After the settler it is time to prepare for the Spanish, so barracks.
After barracks its archer time....

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 09-09-2003 13:41 Visit ormuzd's homepage!
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you're defending very well your aspirations for the military advisor post. That's good

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:30
  Old Post 09-09-2003 16:11
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Put an end to popups!

If you check the Military Advisor screen, he does not report any barb camps near our cities. I am not 100% on what this means, but I am fairly certain that means either:

1. the barb we can see is the result of someone opening a hut and releasing them (another civ close by!)
2. the camp that spawned that Barbarian Warrior is closer to another civ's city thatn it is to ours. Either of these imply we are close to a nother civ, and likely not the Spanish!

Thus a warrior sooner would be best. I am sticking with another Scout, then Warrior at the very least. As long as we can get the warrior before the barb can reach us, we will be fine with building a scout first.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 09-09-2003 21:28 Visit ormuzd's homepage!
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looks pretty logical. But the map is custom made and the barbs may be set without village.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 10-09-2003 04:58
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Sir, may I have another Warrior? Thank you very much.

G'Kar is offline G'Kar
Prince
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Aug 2003
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  Old Post 10-09-2003 05:21 Visit G'Kar's homepage!
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Biuld 3 warriors in the capital and 1 in the new city, so we'll have 2 for each.

panag is offline panag
Emperor
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Oct 2000
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quote:
Originally posted by ormuzd
looks pretty logical. But the map is custom made and the barbs may be set without village.


hi ,

that can be true , but we have to be carefull , we cant be everywhere , a couple huts can always pop-up and let swarm out some each turn , .......

from what we have seen so far of the map , it shall be a small place , a scout does not seem to be needed for now , .....

have a nice day

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:30
  Old Post 11-09-2003 16:00
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Our glorious army consists of:
Scout#1 (who will almost certainly die 'tween turns')
Worker (making a road)
Scout#2 (popped the hut that gave us)
Hut Settler

We are defenseless
There are Barbs about
Restless ones at that

Our only city, New Asgard:
if allowed to finnish current scout, a specialist will be needed before a warrior can complete.

Kinda defeats the purpose of pop growth.

Micromanagement, gradual accumulation of advantage over time screams .NOT.SCOUT (not now anyway)

roleplay

Mr. President

For what purpose does the Gentleman rise

I rise to offer a poll

The Gentleman is advised that Polls can be initiated within the forum by following the posting guidelines. But I am sure that the Gentleman knows this. For the moment I will recognize the Gentleman for the purpose of a colliquily with Senate. Could the Gentleman begin by stating the purpose and options of that poll?

I thank the President. The subject of the poll is the current build in New Asgard and the options are:

Right handed Warrior
Left handed Warrior
Ambidextrus Warrior (Abstain)

Ssgt roadcage (ret)

 
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