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I get the too many units message in my scenario, and its due to the AI having massive amounts of units in the wrong spot. So I need to know if I can get the AI to disband them, freeing up space.
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Can you put an estimate on how many turns it will take the AI to gradually disband its forces? For example, if I have units that are given to the AI from events, and it happens to be obsolete, how many turns do they have untill they disappear? Will they automatically be disbanded, or will they see a few turns of action?
Thanks for your help.
------------------
National Atheist's Day, April 1st
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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If you are loading multiple rules & events files (Like RF) you can just convert the AI units you want to get rid of into a 1 move air unit, they will drop like flies...
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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