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socrate95
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Anyone know if there's anything that can be done to make automated formers plant only forests (ie tweak some settings in alpha.txt)?
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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I know you can disable specific kinds of terraforming in the alpha.txt. However I suspect the actual terraforming AI is embedded in the terran.exe.
If you feel like fiddling with what kinds of terraforming are available, do a search for "#TERRAIN" and adjust lines to suit your preferences. Note that this will affect all terraforming rather than just the automatic formers.
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socrate95
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I'm not worried about the AI's formers. I only worry about my formers. I want them to only plant forests and nothing else. There is a menu in AC, but there is no way to prevent the stupid formers from planting farms, mines and solars.
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HeymlicH
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There is no way. This means, auto formers are useless in most cases. There are some exceptions:
ctrl shift F forces them to remove fungus only. I usually have some of them.
ctrl shift O forces a former to build sensors only
In some cases it makes sense to automate sea formers, since there are not many options for them.
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socrate95
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Yes automated sea formers are excellent. They even raise sea squares for free!
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socrate95
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Indeed they do. But make sure to check Automated Formers can raise terrains in the Automated section of Preferences.
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TimeTraveler
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quote: Originally posted by jtsisyoda
My guess is that means soil enrichers. |
...and echelon mirrors. Did you know that those things when used in a certain way can nearly quadruple the energy gotten from themselves and solar collectors? It's incredible!
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:30
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They raise land. Matter of fact, the AI raises land without Environmental Economics or the Weather Paradigm....That is, perhaps, the AI cheat I hate the most!
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Mead
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quote: Originally posted by Jamski
If you want to win at SMAC you really MUST manage your formers yourself. The reason the AI does so badly is becasue it has a poor terraforming plan.
-Jam |
That's just one of the reasons that it performs badly.
I think that the inability to mount effective military campaigns, particularly airpower campaigns, is far more crippling for the AI.
Don't forget the AI's inability to conduct diplomacy productively.
Mead
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:30
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I've never exploited land raising, how is it? Does it help with energy problems a lot?
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:30
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Ecthy our favourite Ossi,
I usually start land raising to shorten shore line, to place boreholes, or for an energy park (SP, in MP you may not have the time to do the latter). It depends quite a lot on your planning.
I think it was Ned who mentioned that to place a borehole, you shouldn't raise the land around your preferred borehole site but to lower the borehole site. Obvious, but it takes years to figure out 
Then, building an energy park, you should always extend a plateau of maximum height. In extreme cases, you can raise more than 50 squares by 1000 m at turn and energy costs of one ...
Your favourite Wessi 
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Mead
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quote: Originally posted by Ecthelion
I've never exploited land raising, how is it? Does it help with energy problems a lot? |
Yes.
Raise your engery park elevation to over 3000. This will result in max output from the solar and mirrors. A large, well elevated, well located, well protected, and equipped energy park is a beautiful thing.
Mead
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zanthus
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No, its an area outside of a city where you use resource convoys to harvest the energy. (At least I do it this way) That way, you can have one city with income increasing improvements harvest 100s of energy/turn over your whole empire. Then I plant forests in my cities to give the balanced food/energy/mineral ratio. It also helps to cut down on fungus growth by having them outside city radii.
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