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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > does the no limits patch mess up the MGE ingame editors?
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twoflower is offline twoflower
Chieftain

Nov 2002
time: 05:30
Question  Old Post 07-09-2003 06:55
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#1 Report this post to a moderator
does the no limits patch mess up the MGE ingame editors? Support Apolyton buy from Amazon

I like the ingame editors in MGE but I want the large random maps so does no limits destroy the MGE ingamer?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 07-09-2003 13:55 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Civilization 2

Yes

SG[1]

twoflower is offline twoflower
Chieftain

Nov 2002
time: 05:30
  Old Post 07-09-2003 22:32
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Support Apolyton, buy Alpha Centauri

ok so I'll have 2 installs of MGE

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 07-09-2003 22:37
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quote:
Originally posted by twoflower
ok so I'll have 2 installs of MGE


I have about 6 or 7 different installs of various civ versions - modpacks, etc.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:30
  Old Post 08-09-2003 01:44 Visit Mercator's homepage!
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Increase the size of your Attachments

It only screws up the editors because of a flaw in the menu.txt and/or game.txt that came with it. There is a fix on these forums somewhere...

This thread, I think:
http://apolyton.net/forums/showthre...&threadid=22735

In any case, the text files are not necessary to make the no-limits patch work. I believe the only differences are that the civ2 version number is changed ("no-limits" added, or so), and the map menu says maps can be up to 32767.

If you still have problems, restore the old text files. You'd still have the no-limits (even though the version won't say so), and you can still make gigamaps (even though the menu doesn't think so).

Still, it IS wise to have both installed (that is, "vanilla" MGE and no-limits MGE), but you can do that simply by renaming one of the executables. Just like people with the CiC and FW add-ons will have civ2.exe (FW), civ2scen.exe (CiC) and civ2orig.exe (2.42, if they patched it, that is), and can still run all of them too.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:30
  Old Post 09-09-2003 17:34
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quote:
Originally posted by Mercator

If you still have problems, restore the old text files. You'd still have the no-limits (even though the version won't say so), and you can still make gigamaps (even though the menu doesn't think so).



Thanks, I didn't know that.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:30
  Old Post 21-09-2003 02:54
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Support Apolyton buy from Amazon

Mercator is correct.
All changes on the no-limit add-on are on the .exe file.
The game.txt and menu.txt changes are of decoration value.
The mistake from the menu comes from the fact I own the french version of MGE where there was slight changes from the english version that I didn't know about.

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