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Scott F
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Indiana
Oct 2000 time: 00:13
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I was not aware of the exact specifics of the Zimmerit coating. I only knew that it was an anti-magnetic mine paste. (I built several German tank models with Zimmerit coatings. I can, however, tell you that it is rather annoying, though not difficult, to apply to tank models.) I do know that the Germans used magnetic mines. The Germans were rather fond of developing countermeasures to their own weapons, and came up with Zimmerit to defeat their own weaponry, I think.
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Scott F
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Indiana
Oct 2000 time: 00:13
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Nemo, you wouldn't have happened to have created any World War One era graphics at some time in the past, would you? Or would you have time to create a couple at some point in the future?
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Mao
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Apolyton
Jun 1999 time: 00:13
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Stalingrad...overdone? I didn't see any other [good] scenarios taking place in just Stalingrad...
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Sten Sture
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SF, CA don't call it frisco... Striker!!
Mar 1999 time: 21:13
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Okay, so not Stalingrad; how about Volgograd??? 
Harlan - is there already a Stalingrad scenario that I am not aware of? or do you mean that the topic has been done in other formats a million times? How about Jerry Brown - the Battle for the East Bay ??? 
A series of small tactical WW2 scenarios could use a lot of Nemo's existing Panzers and provide a short alternative to the EPIC scenarios. Normandy, Arnheim, Bulge, Kursk, Tobruk, Staligrad, Leningrad, Guadecanal, Iwo Jima, etc.
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Jesse the Great
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Flint, MI, U.S.A.
Mar 2000 time: 05:13
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Hello everyone,
The names Jesse and I'm a first time poster here (bad e-mail address I guess). I have to first say congragulations to Captain Nemo for his brilliant work on Red Front. I think its a excellent scenario. I believe a great scenario would be one on the Battle of the Bulge personally because then you could use your winter and spring seasons maps since the Germans made great progress in the snow put were pushed back in the spring due to allied air supermece.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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The rubble is a way to simulate bombings. The industry improvement is wiped out and the Soviet/American controlled unit is placed on top of the barren terrain. It serves as a production penalty, preventing the Germans from rebuilding the industry and giving the Soviets and Americans a "base" for attacks against the adjoining city... but unfortunately the German AI keeps attacking them. (He doesn't attack those floating mines though...)(The AI attack decision algorithm must have a part that calculates chance of success with an modifier-factor which is threat/proximity to it's cities: I absolutely can't win this battle but this immobile, useless unit is really annoying right here, so I'll throw a few hundred Me262s at it just for fun...)
I am thinking about making them "neutral" in the next version...
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