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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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Atlantian feels the odd pressure and sensation of cold plasmasteel on his neck, and his brain registers the dull sound:
THWOCCKKK
Roze stands over him, nervestapler in hand ..
"How dare you do that to my pactsister," she yells.
Atlantian crumples to the floor.
Roze huddles down, cradling Miriam in her arms "there now baby, don't you worry - that's what pactsisters are for. We'll unite our forces and take down those dastardly Pirates. Come on, let's get out of here ... where are your chopper keys?"
Miriam fumbles around and eventually gives up "Rats - I must have dropped them - I seem to recall seeing that Cyborg walk off with them - and it's parked on his lawn."
Roze thinks furiosuly, then mutters into her ever present attached microphone.
"Let's go," she says. "I have a cruiser probe coming to pick us up - heeheee, those lubbers think it's just a foil, 'cos that's what's painted on its side, but we'll really fool them this time"
The shuffle out of the bar, Roze supporting the hobbling Miriam.
Meanwhile, Atlantian comes to, rubbing the back of his neck and glares balefully around, and says:
"r$ss*py f@sst kl(yy&dy mu"
The others just stare at him.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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I could have sworn googlie had a side note in his last post. While certainly interesting, I need to stop reading people's posts before they edit them.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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"Make way - Hey, look out"
Eyes turned to the doorway where a couple of drone workers were wheeling in a huge console.
The general hubbub died down as the drones began to get pestered with questions.
"What gives?"
"wtf"
"Hey - it's a pinball machine. Great!"
They ignored the questions and wheeled the console to a corner, hooking it up and then flicking the "on" switch.
Several curious patrons were now crowding round, and as the lights came on, there was a gasp:
****** HYPERSMAC ****** HYPERSMAC ******
was gaudily flashing in front of their eyes.
The drones turned to leave.
"Hey, wait. What is this? Who sent it?" came the chorus.
One of the drones stopped, reached into his tunic and brought out a sheaf of papers.
"Forgot" he mumbled "Instruction manual"
He deposited it on a table, and they shuffled out.
The patrons crowded round, Jamski being the first to pick it up.
"Well, read it Man. What is it?"
He opened the manual and read:
#################################
HYPERSMAC
Introduction:
The speed smac game (to avoid brawling in the Rec Commons) has been developed for classic smac, same teams (but playing different factions – see below)
The idea isn't to compete with the ACDG, but to give team members somethign to do while waiting for the "big turn" to come round. And also to let some of the newer players have fun as well (hence it being SMAC and not SMAX)
Speed is of the essence, so as soon as you see your team’s turn uploaded, anyone get it and play it, then post to your regular private forum to say what you’ve done.
The winner will be the one with the highest smac score divided by the # hours the turn sat with that faction (so faster turnaround = higher game rating)
(yeah, right. As if I’m going to calculate every hour the game is in a faction’s hands)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Teams and Factions
The Hive: really want to be democratic, so will play as Peacekeepers
The Drones: really want to be Free marketers, so will play as Morgan
The CyCon: really want to be the Hive, so will be
PEACE: really want the tech lead, so they’ll play as the University
PUT: need to learn to love Planet, so will be the Gaians
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The AI factions
Yes, they’ll be in the game, the gruesome twosome, Miriam and Corazon, suitably beefed up for a momentum charge across the Chironian steppes
(well, everyone says the AI suck by the time the builders have got going, so let’s see if they can prevent the builders even from getting going!!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Game Parameters
Large map, contiguous landmasses, average everything
Co-op victory disabled – there can be only one winner
Abundant Unity Pods – produce everything
No random events
Tech steal on conquering base is enabled
CMN faststart (you’ll get 5 pods, 5 scouts and a Unity foil each – you’ll have to discover what the AI get) 
Game turns should be hung in the HyperSMAC thread that I’ll start.
Passwords will be posted in the private forums
Googlie
Last edited by Googlie on 21-10-2003 at 08:37
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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quote: (yeah, right. As if I’m going to calculate every hour the game is in a faction’s hands) |
Make it the job of the person that played the turn. If someone calculated it wrong (picking at differences of less than 5minutes is silly), and one of the other factions notice then +5 hours is added to their time, while -5 hours is added to the other team's time.
Say every week or so (whenever he gets around to it) googlie will copy the times into a scoreboard. This should only take 1 minute as the teams should be posting all the times they took since the last scoreboard update.
Last edited by Kody on 21-10-2003 at 08:46
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:30
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I'm sure every faction has a few people that don't want to commit too much time to the game. However, the complexity of what the ACDG has become means that just to keep updated on what is going on takes the average hiver a few hours each day.
So for those citizens that don't have much time, and want to contribute they can get involved in the HYPERSMAC. Maybe 20 minutes each week reading some of the plans people have posted in their private forum, and they will be able to play a turn for the team whenever they see the turn is up.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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Well, I think there are 2 types of player in this game - ones that were in the first ACDG, who enjoy the RP'ing of all being in one faction with the political parties, etc etc - and some of that group didn't like the PBEM aspect of ACDG II, so abstained.
The Police game was started in response to their complaints, and has attracted them plus a core of the ACDG II players.
Then there are the other group of ACDG II players, who want to get their feet wet with PBEM's but have been reluctant to expose themselves in a game - they joined II to follow discussions re tactics, builds, strategy, etc, and are learning much. But are a little timid in giving their views 'cos so much hangs on decisions made.
The mini-game gives them a chance to play, and nothing really hangs on the game (hence the setting it up as a sidebar, arcade game within the "big game") so consequences of mistakes are just a laugh and a giggle, with no excoriation through semi-public forums.
That was the idea behind it anyway.
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